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Hi,
I'm getting somewhat deeper in the game now, was able to visit my system, and in particular I got a better Multi-tool, 8 slots instead of 5, this can be useful. On this new tool I have one 'Beam Intensifier +2' and one +3. I wonder if their power are cumulative or if I should dismantle the +2 and save a slot.
The same question for other similar technologies. Any ideas?

Thank you,
XenonS
Post edited December 19, 2016 by XenonS
Not sure. I do however have this from one of the reddit threads:
Upgrades for Exosuits, Multi-Tools and Starships of the same kind gain bonuses when placed next to each other. A colored line will appear around them when this has been done correctly. Placing them in square/cross formation furthers this boost.
So i expect the accumulation aspect is probably taken into account somehow. So much mystery ;)
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ThorChild: Not sure. I do however have this from one of the reddit threads:

Upgrades for Exosuits, Multi-Tools and Starships of the same kind gain bonuses when placed next to each other. A colored line will appear around them when this has been done correctly. Placing them in square/cross formation furthers this boost.
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ThorChild: So i expect the accumulation aspect is probably taken into account somehow. So much mystery ;)
Hi ThorChild, thank you, that's interesting. For the moment I have dismantled it without noticing any power loss (but that's subjective...I may be wrong). I was not able until now to upgrade my scanner in any way, but I'm still hoping...
Meanwhile I have a lot of fun with the Plasma Thrower (don't remember the exact name) against Sentinels and playing catch-hide with them, they get confused easily , but once there are 2-3 of them it's a real carnage...You can die in a hurry...Plasma Throwers do very well against depots where in seconds you can get 250 Platinum if one of the tanks blows up.
Up to now my relation with Aliens are good but that's because I didn't get involved in space fights yet. I wonder if once my relation is bad the compounds on planets will be guarded by some armada of aliens making my discoveries more difficult...I don't think so, but this would be a nice addition for a next update, together maybe with some sort of ground vehicle that you could build for a high price...Let's see what they will add in the future, but the game actually rocks in its current state.

Cheers,
XenonS
Post edited December 19, 2016 by XenonS
:) not going to spoil anything, but the multitool is actually the single item left in the game that has a somewhat balanced approach to power/rate of fire/range/accuracy/splash/utility. In the sense that you can't just put on everything you want. So depending on what you want to do, you can for example chain beam upgrades and make a combat-worthy laser, that also has some utility.

That is, the high tier upgrades have +2 or +5? and so on, and as long as it's a beam type upgrade, the bonus adds up. It's not completely clear exactly how it's being calculated, or how the factor of the bonus works between different upgrades. But it's something like that any upgrade gets a set bonus on it's individually different scale depending on how many +x bonuses is chained to it in rows or columns. So there's all kinds of stuff that can be chained to completely change the way the multitool works, while it's still useful for something, and not useless for everything. Unfortunately, there are also bonus categories (notably not combat damage) that have had the graph flattened out, apparently to make sure the "min-maxers" shouldn't be punished for making tremendously bad choices. While annoying everyone else who didn't pile on all the upgrades for combat damage to snipe space-antelopes across the next hill with automatic lock-on fire, and so on.

Btw, you can get a scatter-shot upgrade that turns the boltcaster into a shotgun. Good on depots and armored doors, and so on. And anything else if you can reduce recoil. Going with no boltcaster and just the plasma grenade instead is also a good combo, specially since it saves a lot of slots for scanner upgrades, ammo capacity, and so on.
Hello nipsen,
I like your input, thanks very much, I can need any help possible for the moment :=)
If I understand you correctly, the place order for the items in the Multitool is very important. Also I just have figured out that once you place them you cannot change their location and put them on another slot, you have to dismantle and rebuild.

For sure NMS is tricky in some aspects.

Also I went through most important guides on internet (Steam, IGN, Reddit and others). The IGN guides are very good for the basics but they don't account for the 1.1 update, so they are obsolete. For example: I found that the most important tool is the Signal Booster which you now have to build with the Building Features, but then you get important locations marked in your waypoints.

The Galactic Map is spectacular but USELESS, you cannot mark anything and you don't get any history of where you have been. I'm absolutely unable to find my last system only 80 LJ away...On Steam they say you have to press TAB and X to show your last 10 visited locations but this does plain nothing. I guess they have changed that again with the 1.1 update. A *Player Path* in addition to the Center Galaxy path would be great. At least you could step back if you find a good trade route. No Mod for it yet AFAIK.

Cheers,
XenonS
Post edited December 21, 2016 by XenonS
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XenonS: A *Player Path* in addition to the Center Galaxy path would be great. At least you could step back if you find a good trade route. No Mod for it yet AFAIK.
There probably won't be one either, after the changes they made to how the modules are loaded in the "foundation" update. It's been deliberately set up for replacement of new modules made with the devs keychain. So when you don't override every switch in the package you replace, or pick up the "foundation" from the later patches, etc., you get unforseen problems. It's done on purpose, and it's what causes some of the weird reset-issues when scripts run more than once on launch (that overwrite settings you don't expect - that is, in the official HG version. ..They've screwed up here, and seem to have very little intention of sorting out issues like that if "most people" don't specifically address them and send Murray death-threats).

But that was a good idea for the map. I've seen similar things downvoted on reddit, which means it will never be implemented, since HG's community people by all accounts really do live on the reddit frontpage. But yeah... I mean, it's sort of made pointless by the fact that there is no actual economy or trade in the game, but it's a good idea anyway. Would also like to see the route I've traveled. If for no other reason to be able to chart a route away from where I've been more easily.
At the risk of spoilers i'd suggest going to check the various reddit forums for info on playing NMS if you feel you need it, for example here is a detailed thread on the way to use and place upgrades to get most out of them:

https://www.reddit.com/r/nomanshigh/comments/5jalsn/welcome_all_new_players_and_returning_players_to/