nipsen: *nods* The funny thing.. or sad thing.. is that a lot of the ships in these systems actually have some purposeful routes they fly. Warping in with a freighter, have long routes to a planet, turn around on a spaceport, etc.
NMS is just full of stuff like that. Actual code obviously is expecting some event or other, or can react to all kinds of things - but they never happen. So they're running around in a circle, finding nothing, and going back. Because, I mean, how hard would it have been to get these ships to dock with incoming freighters? When the AI has waypoint direction, duration before breaking off, squad formations breaking once in a while, etc.
It's just like someone sat and carefully laid out a set of techno or something, put a few screws together. And dad came around and brushed all the stuff away and held up the two girders and was really proud, etc.
Something went on with this game, that I sort of hope HG won't stay silent about forever.
Interesting. I followed traders around and even if you land on those 1 pad settlements on the planets, within a few minutes, you gonna see ships circling above you, trying to land.
I did some experiments by not landing my ship on the platform, but on the side, and within a few minutes, an alien ship landed.
Also noticed, that ships are loaded with stuff.
So, I'm guessing, that trading and the "galactic trade network" was supposed to work on demands and supplies, like in a real trading game, but it never got implemented.
The number of missing features is staggering in this game. It would surely needed at least another year before releasing.