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Okay,

I've finally planted enough Star Bulb and Cactus to get myself a nice, big 48 slot ship - so I went to a nearby outpost where a few days ago, I saw lots of big ships (a 48, a 46 and 3-4 that had at least 40 slots) come in (If I'd only had the units then!!!) So anyway, I went back to that outpost and after watching at least 75 ships come and go - the best I saw was a 31 slot ship (I've already got a 25'er.and kept telling myself - NO! just Wait! - it'll show up..

Now I'm beginning to wonder if HG has intentionally designed this game to show you lots of stuff that you CAN'T afford, and very FEW of what you finally CAN when you've got the money...

So, fellow Travellers - has anyone noticed if Space Stations are better places to buy bigger ships or are they any different from the Outposts - or does building your own Landing Pad(s) makes a difference???

OR - - - maybe different Space Stations have "better" selections? How in the Wild, Wild World of Sports do I find myself a dad-burned 48 slot Ship????? (sorry - I just couldn't resist!!!)

This sure isn't like a car dealership where they have lots of cars just WAITING to be bought (That'd be nice...)

In all reality, I'm assuming it's all just the luck of the draw - but then again - those guys at HG may just be getting back for all the terrible things people said about em... Whatever! I guess it never hurts to ask...

Later!

Dennis
The Instgtr
Sometimes it sure seems like they stack the RNG against you. But if you saw big haulers there before, you'll eventually see them again. Your best bet is probably a Gek system though. If you're looking for an S class, then choose a wealthy system, as that gives you double the chance of a ship appearing as an S class (2% in a wealthy system, as opposed to 1% in a medium economy system. There's no chance in a poor system).

The way it works is there are 21 different ships in any given system. All of them have 7 Shuttles. Then there are 3 of each of the others: 3 Haulers, 3 Explorers, and 3 Fighters, and 1 Exotic. Each race has 4 extras of a specific type. Geks have 4 extra Haulers, Vy'keen have 4 extra Fighters , and Korvax have 4 extra Explorers.So, Gek systems will have 7 models of Haulers.

The ship designs are set, so they won't change once you see what they are. But their slot count is random, as is their class. So, if you're really determined to get a 48+8, then wait to see if the big haulers spawn (if you saw them already, then you know they're there). Then you can reload at a trading post (this is probably the best place to wait) and wait for them to show up as whatever slot count and class you want. That's a damned tedious process, as you've seen though.

Note: Anecdotal, but I've tried this in about 10 different systems, and it seems consistent. If you find a system with only 1 planet and go to a trading post, within about 20 minutes to a half hour, you'll see every model of ship available in that system land there, with the exception of the Exotics. They can be real stubborn bastards, and may nit spawn for a couple hours.
Post edited September 29, 2018 by TerriblePurpose
New in NEXT now is that most NPC starships in the system will show-up consistently in space station, trade posts, etc.
If after awhile you don't see ships interesting for you, then change system. Wealthy systems are more likely to have big-slotted valuable ships, also exotic ships with very good Hyperdrive capability. BTW: same for freigthers.

I rarely consider buying a new big-slotted ship, I will save money by picking up crashed ships and trade them in for undammaged ones with all slots intact. If I find a big-slotted crashed ship I will consider keeping it and repair its slots, it's more advantageous than buying the same at full price.
Post edited September 29, 2018 by XenonS
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TerriblePurpose: Sometimes it sure seems like they stack the RNG against you. But if you saw big haulers there before, you'll eventually see them again. Your best bet is probably a Gek system though. If you're looking for an S class, then choose a wealthy system, as that gives you double the chance of a ship appearing as an S class (2% in a wealthy system, as opposed to 1% in a medium economy system. There's no chance in a poor system).

The way it works is there are 21 different ships in any given system. All of them have 7 Shuttles. Then there are 3 of each of the others: 3 Haulers, 3 Explorers, and 3 Fighters, and 1 Exotic. Each race has 4 extras of a specific type. Geks have 4 extra Haulers, Vy'keen have 4 extra Fighters , and Korvax have 4 extra Explorers.So, Gek systems will have 7 models of Haulers.

The ship designs are set, so they won't change once you see what they are. But their slot count is random, as is their class. So, if you're really determined to get a 48+8, then wait to see if the big haulers spawn (if you saw them already, then you know they're there). Then you can reload at a trading post (this is probably the best place to wait) and wait for them to show up as whatever slot count and class you want. That's a damned tedious process, as you've seen though.

Note: Anecdotal, but I've tried this in about 10 different systems, and it seems consistent. If you find a system with only 1 planet and go to a trading post, within about 20 minutes to a half hour, you'll see every model of ship available in that system land there, with the exception of the Exotics. They can be real stubborn bastards, and may nit spawn for a couple hours.
Thanx Terrible a LOT of good info there!!!


BTW - please to tell what "RNG" stands for? (I'll probably slap my forehead and say, "You DUMMY!") - but WTH!!!
Post edited September 29, 2018 by Instgtr
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XenonS: New in NEXT now is that most NPC starships in the system will show-up consistently in space station, trade posts, etc.
If after awhile you don't see ships interesting for you, then change system. Wealthy systems are more likely to have big-slotted valuable ships, also exotic ships with very good Hyperdrive capability. BTW: same for freigthers.

I rarely consider buying a new big-slotted ship, I will save money by picking up crashed ships and trade them in for undammaged ones with all slots intact. If I find a big-slotted crashed ship I will consider keeping it and repair its slots, it's more advantageous than buying the same at full price.
Thanx Xenon - SO many options!!!
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Instgtr: BTW - please to tell what "RNG" stands for? (I'll probably slap my forehead and say, "You DUMMY!") - but WTH!!!
Random Number Generator.

I'm waiting for a squiddy to spawn (just for the giggles, I think my fighter will continue to be my normal ride) and was collecting some numbers on what's showing up in the station.

Very roughly, 1/3 of the ships landing were "native" to that system (fighters, in this Vy'keen station), 1/3 were shuttles, and the remainder were split between haulers and explorers.

Pretty much every size/class of shuttles were represented. However, for the major types just the lowest tranche was seen for the "off" types (i.e., haulers and explorers). Only with the native type did I observe all levels and classes (except for the ever elusive S class).

So, if you're looking for a particular type of ship, be sure that you're in the right kind of system.
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Instgtr: BTW - please to tell what "RNG" stands for? (I'll probably slap my forehead and say, "You DUMMY!") - but WTH!!!
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dashiichi: Random Number Generator.

I'm waiting for a squiddy to spawn (just for the giggles, I think my fighter will continue to be my normal ride) and was collecting some numbers on what's showing up in the station.

Very roughly, 1/3 of the ships landing were "native" to that system (fighters, in this Vy'keen station), 1/3 were shuttles, and the remainder were split between haulers and explorers.

Pretty much every size/class of shuttles were represented. However, for the major types just the lowest tranche was seen for the "off" types (i.e., haulers and explorers). Only with the native type did I observe all levels and classes (except for the ever elusive S class).

So, if you're looking for a particular type of ship, be sure that you're in the right kind of system.
Yeah RNG, sure believe that if want, but too many times this game has shown that is not the case. As soon as max out your suit, suddenly there "pod cards" for sale everywhere to name one example. Yeah sure, it's all random.
I got a 48/8 S-class, Lord of the Void. This is how.

The same Gek, forgot his name, always showed up with this model. Same name.. ship and npc. Geks have best haulers and opulent have best chance of getting A and S. Find Gek controled opulent world, with 4+ many planets. Go immedietly to remotest spaceports, on remotest planet. Circle it, and shoot down everything, but your desired model with phase beam, from behind. Park on ground, jump up and camp on spaceport rooftop, drop a beacon and signal scanner. Do some scanning, find other landing bases, starports and habitats. Do same thing. Wait for respawns, blast NPCs down, not flying your model.
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birdbathscuba: I got a 48/8 S-class, Lord of the Void. This is how.

The same Gek, forgot his name, always showed up with this model. Same name.. ship and npc. Geks have best haulers and opulent have best chance of getting A and S. Find Gek controled opulent world, with 4+ many planets. Go immedietly to remotest spaceports, on remotest planet. Circle it, and shoot down everything, but your desired model with phase beam, from behind. Park on ground, jump up and camp on spaceport rooftop, drop a beacon and signal scanner. Do some scanning, find other landing bases, starports and habitats. Do same thing. Wait for respawns, blast NPCs down, not flying your model.
Why in the world would you want to do that? Shooting unalerted neutral shipping from behind isn't even good target practice. Not to mention the cost in reputation.

If you're in the market for an S-48 hauler, just land in the space station in an (Advanced | Affluent | Booming | Flourishing | High Supply | Opulent | Prosperous | Wealthy) Gek system, grab a bowl of popcorn, and wait. One is guaranteed to land there sooner or later.
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birdbathscuba: I got a 48/8 S-class, Lord of the Void. This is how.

The same Gek, forgot his name, always showed up with this model. Same name.. ship and npc. Geks have best haulers and opulent have best chance of getting A and S. Find Gek controled opulent world, with 4+ many planets. Go immedietly to remotest spaceports, on remotest planet. Circle it, and shoot down everything, but your desired model with phase beam, from behind. Park on ground, jump up and camp on spaceport rooftop, drop a beacon and signal scanner. Do some scanning, find other landing bases, starports and habitats. Do same thing. Wait for respawns, blast NPCs down, not flying your model.
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dashiichi: Why in the world would you want to do that? Shooting unalerted neutral shipping from behind isn't even good target practice. Not to mention the cost in reputation.

If you're in the market for an S-48 hauler, just land in the space station in an (Advanced | Affluent | Booming | Flourishing | High Supply | Opulent | Prosperous | Wealthy) Gek system, grab a bowl of popcorn, and wait. One is guaranteed to land there sooner or later.
Not so sure, about that. A Vykeen system has been producing haulers as I look for a shuttle. This is method I am currently using to find ships. Blasting um, will poof in more variety. Its not hard to recap rep. Space stations are worst place to camp for ships. Hard to do, without a low fly mod.
It's more complicated than I thought (isn't everything?).

Ran the numbers on the first 200 ships to land at a Gek station in an advanced, technical, tranquil system. The gross distribution by type was consistent with previous counts: 1/3 native type (hauler). 1/3 shuttle, and the rest more or less evenly divided between the remaining two types. So, for example, there were about six times as many haulers landing as fighters.

What surprised me was the distrubition within types. Even though it was a wealthy Gek system, all of the haulers were of the lowest tranche. The "best" hauler was a single 31-slot S-class. On the other hand, all of the fighters were of the highest tranche with, for example, five 37-slot and three 38-slot A-class. Weird.
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dashiichi: What surprised me was the distrubition within types. Even though it was a wealthy Gek system, all of the haulers were of the lowest tranche. The "best" hauler was a single 31-slot S-class. On the other hand, all of the fighters were of the highest tranche with, for example, five 37-slot and three 38-slot A-class. Weird.
Yeah, seems to be the case. I was warping to Korvax systems one after another looking for a good Explorer. Finally, gave up after someone said to try looking in a Vy'keen or Gek system. And Lo! Found a tier 3 Explorer almost right away.
The yt guides are way wrong.

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dashiichi: What surprised me was the distrubition within types. Even though it was a wealthy Gek system, all of the haulers were of the lowest tranche. The "best" hauler was a single 31-slot S-class. On the other hand, all of the fighters were of the highest tranche with, for example, five 37-slot and three 38-slot A-class. Weird.
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TerriblePurpose: Yeah, seems to be the case. I was warping to Korvax systems one after another looking for a good Explorer. Finally, gave up after someone said to try looking in a Vy'keen or Gek system. And Lo! Found a tier 3 Explorer almost right away.
Maybe look in uncharted for best Explorerers. Makes sense they would be charting. Best fighters in conflicted stars they would be fighting, best haulers and shuttles in tranquil.

If your wanting to run some tests, and dont wanna run numbers and stats... Well hit an unclaimed star, that when trade sensor is used HAS a spaceport. I sat at an abandoned spaceort, no NPCs. Watched the skies for 10-20min. Nothing. I spin around, you know just changing my POV, wondering if travellers fly in here, or ghost ships. As I make complete 360 degrees, a ship appears and now sits on the far pad, of 7 pads. I spilled my drink, and dropped mouse, so... never got into dialogue, it took off before I could interact. It was an explorerer type. Keep in mind, I play offline, that was no player. Had to be an NPC.

And another urban yt rumor. Cap ship encounters are more likely in High Conflict stars. Not the case, I get um most frequently upon exiting a blackhole. Conflict doesnt seem to matter, in pulling a space battle mission.
Post edited October 09, 2018 by birdbathscuba
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birdbathscuba: The yt guides are way wrong.
Not sure what YT has to do with it (I don't watch YT guides), but if that's what they say, then yeah, they're wrong.
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birdbathscuba: The yt guides are way wrong.
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TerriblePurpose: Not sure what YT has to do with it (I don't watch YT guides), but if that's what they say, then yeah, they're wrong.
I should not watch them, but gotta find help somewhere. Jumping patches, and casual gaming, hard to do, and do right with NMS. One min. I am ontop of world with my fin ship, next minute, its ejecting me into space without a tether.