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New save system

In this patch we’re introducing a new save system, which should make managing your save files between game modes much easier. Here’s what to expect:

-You will now be presented with 5 save-game slots (each of which can be used for any game mode) - your existing saves will be mapped into these slots
-Selecting an empty slot will start a new game, allowing you to pick which game mode to play from the mode select menu
-There are now 2 sub-slots for each save-game (instead of 3) - one for auto saves, and one for manual saves
-Starting a brand new game with no existing saves will take you directly to mode select
-Note for experimental: while 1.37 saves are forwards compatible with 1.38, 1.38 save files are not backwards compatible with 1.37. For this reason, when you first run 1.38, an automatic backup of your 1.37 save file will be stored in your save folder, in case you wish to return to 1.37. See this thread for more info: http://steamcommunity.com/app/275850/discussions/0/2765630416830016499/

Other changes and fixes

-Improved the accuracy of text describing planetary weather
-Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.
-Made the temperature range of dead planets more varied
-In-flight weather effects now vary in strength based on height
-The Analysis Visor can now be used to scan farm plants and see the remaining growth time
-Analysis Visor can scan ships to determine their class, type and value at a distance
-The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
-Added error message when no outpost is found by the economy scanner
-Added the ability to skip black bars when discovering a planet or solar system
-Fixed an issue where some delivery missions would continuously tell players to visit other systems
-Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
-Prevented the cursor being reset to the center of the page as you switch between pause menus
-Fixed scaling issues with creature feeding icons
-Fixed an issue where mining units would occasionally incorrectly produce Heridium
Prevented mining units being placed inside each other
-Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
-Trade outposts now provide hazard protection
-Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
-Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
-Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
-Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
-Fixed an issue where the ship crosshair would appear at incorrect times
-Fixed the Upload All button on the discovery page not deactivating after being used
-Corrected button prompts in the ship combat wiki
-Restored Spectral Class to the galaxy map text
-Galactic map now respects user mouse sensitivity settings
-Galactic map now respects user control inversion settings
-Prevented trade terminals having a negative quantity of stock
-Made trading terminal stock values replenish over time
-Separated stock levels for trading posts and space stations in the same system
-Lush biomes in survival mode occasionally exist without an aggressive sentinel presence
-Reduced cursor UI slowdown when using a pad
-Prevented users occasionally falling outside the trading post platform when exiting their ship
-Prevented traders from attacking pirates which are far out of their range
-Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
-Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
-Fixed an issue where smaller freighters and containers could not be destroyed
-Added exotic ship audio for AI and NPC ships
-Added ability to transfer items to and from containers in your base or freighter
-Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
-Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
-Fixed issue where a blue eye icon would occasionally appear over the crosshair
-Added tooltip text to explain the planet icons on the discovery page
-Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
-Added ability to sell items from ship cargo slots at terminals
-Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
-Added ability to transfer items from cargo slots during maintenance interactions
-Fixed an issue where unbinding a key would exit the control menu
-Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
-Improved trading by giving NPCs independent stock levels
-Fixed an issue where the Space Anomaly mission had no objective text in the log.
-Made NPCs who give directions refer to a wider spread of locations
-Added ability to rebind the discard key
-Fixed an issue where some players who should have been able to restart distant missions were unable to do so
Attention, this is a BETA-Patch.

hanges on Experimental - 21/09/2017
Hi everyone!

IMPORTANT: Please keep discussion on this thread focussed around Experimental - posts should only be made if you've played on Experimental and have feedback (this helps us understand better if the fixes we've made are helping). If you'd like to report bugs you're experiencing in the LIVE game, please use either the Tech Support forum, or report the bug to us here: https://hellogames.zendesk.com/hc/en-us

steamcommunity.com/app/275850/discussions/0/1496741765127199235
Post edited September 22, 2017 by Ulf2016
I don't see the stacking bug on the list of fixes. That's not good.
avatar
dashiichi: I don't see the stacking bug on the list of fixes. That's not good.
Neither are the looping NPC events fixed, and the new save system doesn't allow you to revert to an earlier savegame

*sigh*

Bug report time again.
Post edited September 24, 2017 by vonHardenberg
-Fixed an issue where mining units would occasionally incorrectly produce Heridium

This still happens. Nitrogen from radon AHs too. Reloading a save fixes the AHs, not the AMU, as I recall.
It could have been the luck of the draw though.
Its here... well dl 5.6gb atm
Here is the finalized Patch Notes for 1.38. The stacking bug is fixed, according to this....

New save system
-You will now be presented with 5 save-game slots (each of which can be used for any game mode).
-Your existing saves will be mapped into these slots
-Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
-There are now two sub-slots for each save-game – one for auto saves, one for manual saves
-Starting a new game with no existing saves will take you directly to mode select
-If you experience any problems with the new save system, be sure to let us know!

Improvements & changes
-Made the temperature range of dead planets more varied
-In-flight weather effects now vary in strength based on height
-The Analysis Visor can now be used to scan farm plants and see the remaining growth time
-Analysis Visor can scan ships to determine their class, type and value at a distance
-The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
-Added error message when no outpost is found by the economy scanner
-Added the ability to skip black bars when discovering a planet or solar system
-Prevented the cursor being reset to the center of the page as you switch between pause menus
-Trade outposts now provide hazard protection
-Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading

-Galactic map now respects user mouse sensitivity settings
-Galactic map now respects user control inversion settings
-Prevented trade terminals having a negative quantity of stock
-Made trading terminal stock values replenish over time
-Separated stock levels for trading posts and space stations in the same system
-Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
-Reduced cursor UI slowdown when using a pad
-Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
-Added exotic ship audio for AI and NPC ships
-Added ability to transfer items to and from containers in your base or freighter
-Added tooltip text to explain the planet icons on the discovery page
-Added ability to sell items from ship cargo slots at terminals
-Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.
Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
-Added ability to transfer items from cargo slots during maintenance interactions
-Improved trading by giving NPCs independent stock levels
-Made NPCs who give directions refer to a wider spread of locations
-Added ability to rebind the discard key

Bug fixes
-Fixed an issue where some delivery missions would continuously tell players to visit other systems
-Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
-Fixed scaling issues with creature feeding icons
-Fixed an issue where mining units would occasionally incorrectly produce Heridium
-Prevented mining units being placed inside each other
-Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
-Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted – the text should now more accurately describe weather conditions.
-Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
-Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
-Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
-Fixed an issue where the ship crosshair would appear at incorrect times
-Fixed the Upload All button on the discovery page not deactivating after being used
-Corrected button prompts in the ship combat wiki
-Restored Spectral Class to the galaxy map text
-Prevented users occasionally falling outside the trading post platform when exiting their ship
-Prevented traders from attacking pirates which are far out of their range
-Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
-Fixed an issue where smaller freighters and containers could not be destroyed
-Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
-Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
-Fixed issue where a blue eye icon would occasionally appear over the crosshair
-Fixed an issue where the Space Anomaly could remain in the player’s home system indefinitely
-Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
-Fixed an issue where unbinding a key would exit the control menu
-Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
-Fixed an issue where the Space Anomaly mission had no objective text in the log.
-Fixed an issue where some players who should have been able to restart distant missions were unable to do so
-Fixed an issue which could cause excess stacked inventory items to be lost

In regards to the Save System changes:
You basically have 2 slots per Savegame, one which will be overwritten each time the game saves automatically (i.e., when you exit your ship), one whenever you save manually (i.e. when you use a save item, like a beacon, a location marker or similar contraption - "manual" save is a bit misleading here). This can lead to enormous discrepancies between the two slots, especially if you have the habit of saving by entering and exiting your ship.

The patch also completely changes the save file structure - you might want to back up your save folder for safety reasons.
Post edited October 05, 2017 by vonHardenberg
@vonHardenberg , there is already a thread for this: https://www.gog.com/forum/no_mans_sky/changelog

;-)
Post edited October 05, 2017 by Ulf2016