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Hi,

I'm running the game on Debian Bullseye and every so often, usually after a few minutes of gameplay, the game crashes. Below you can find a sample of the messages dumped to the console. As far as I can see, this seems to be a memory corruption error, so I doubt there's much I can do on my end.

Thanks in advance for any help,
Dimitris

--------

Running Nine Noir Lives


SDL Dynamic API Failure!
Couldn't load overriding SDL library. Please fix or remove the SDL_DYNAMIC_API environment variable. Using the default SDL.

1:18:44.301:Loading from /home/dimitris/GOG Games/Nine Noir Lives/game/config.ini
1:18:44.346:m_gamePath: /home/dimitris/GOG Games/Nine Noir Lives/game/NineNoirLives.vis
1:18:44.403:Serialization finished. Needed time: 52 ms
1:18:44.403:Engine Version: 5.1.9.2 (Build 1232 from Build date: Aug 17 2022)
1:18:44.403:Time needed for preloading game: 57 msec
1:18:44.403:Loading from /home/dimitris/.local/share/Silvernode Games/Nine Noir Lives//config.ini
1:18:44.446:Initializing graphics interface. Surface size: 1920x1080, render size: 1920x1080
1:18:44.531:Serialization finished. Needed time: 81 ms
1:18:44.538:SetupParents finished. Needed time: 7 ms
1:18:44.538:SortLinks finished. Needed time: 0 ms
1:18:44.553:Interfaces loaded. Needed time: 5 ms
1:18:44.562:no uniform upsideDown in shader
1:18:44.562:Scripts loaded. Needed time: 9 ms
1:18:44.562:Time needed for loading game: 159 msec
1:18:44.606:-- * --
1:18:44.606:config.ini exists
1:18:44.606:retrieving settings from config.ini
1:18:44.606:file is currently linked to ninenoirlives.vis
1:18:44.606:window mode is currently set to Windowed
1:18:44.606:resolution is currently set to 1920x1080
1:18:44.617:text language is currently set to English
1:18:44.617:subtitles are currently enabled
1:18:44.617:autoplay is enabled
1:18:44.617:log level is currently set to Info
1:18:44.617:music volume = 60
1:18:44.617:sound volume = 60
1:18:44.617:speech volume = 60
1:18:44.617:movie volume = 60
1:18:44.617:global volume = 100
1:18:44.617:successfully retrieved settings from config.ini
1:18:44.643:no uniform renderpass in shader
1:18:53.508:Serialization finished. Needed time: 5 ms
1:18:53.508:SetupParents finished. Needed time: 0 ms
1:18:53.508:SortLinks finished. Needed time: 0 ms
1:18:53.511:Serialization finished. Needed time: 2 ms
1:18:53.511:SetupParents finished. Needed time: 0 ms
1:18:53.511:SortLinks finished. Needed time: 0 ms
1:18:53.514:-- * --
1:18:53.514:config.ini exists
1:18:53.514:retrieving settings from config.ini
1:18:53.514:file is currently linked to ninenoirlives.vis
1:18:53.514:window mode is currently set to Windowed
1:18:53.514:resolution is currently set to 1920x1080
1:18:53.514:text language is currently set to English
1:18:53.514:subtitles are currently enabled
1:18:53.514:autoplay is enabled
1:18:53.514:log level is currently set to Info
1:18:53.514:music volume = 60
1:18:53.514:sound volume = 60
1:18:53.514:speech volume = 60
1:18:53.514:movie volume = 60
1:18:53.514:global volume = 100
1:18:53.514:successfully retrieved settings from config.ini
1:18:54.917:Illegal polygon border for object '1_Office_Standard: HT_RECORD_PRESENT (8)' (id: 2005)
1:18:54.917:Illegal polygon border for object '1_Office_Standard: HT_DESK (3)' (id: 50)
1:18:54.917:Illegal polygon border for object '1_Office_Standard: HT_COUCH_CUSHION (6)' (id: 52)
1:19:02.849:Illegal polygon border for object '00_World_Map: Display_Detective_Office' (id: 194)
1:19:02.850:Illegal polygon border for object '00_World_Map: Hotspot_Kitty_Knitty_Club' (id: 185)
1:19:02.850:Illegal polygon border for object '00_World_Map: Display_Amusement_Park' (id: 195)
1:19:03.687:Illegal polygon border for object '1_KK_Club_Outside: HT_BILLBOARD_2 (4)' (id: 32)
1:19:07.142:no uniform resolution in shader
malloc(): invalid next size (unsorted)
Aborted

It looks like the player crashed! If you need support, please include the
contents of the log file in your problem report.
The log file is stored at: /home/dimitris/.local/share/Silvernode Games/Nine Noir Lives/messages.log
No posts in this topic were marked as the solution yet. If you can help, add your reply
I'll pass this on to our engine developers and hopefully they can find a solution. Thanks for the report!