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The game seems to get a hold of every bit of GPU load capacity it can get..while the CPU bores itself to death.
Even while in the starting room, doing nothing, the GPU load can go up to 90%. On a 6900XT. The frame limiter only limits the max frames, but doesn't seem to have any influence on the load.
Lowering the settings doesn't really change much. Sometimes fps and GPU load also wildly fluctuate, with no visible action on the screen.

Also: Changing the dash key only works for the main game, not the minigame, and if you empty the whole mag of a bolt action rifle while zoomed in it stays zoomed the whole reload animation.
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Gewalthaufen: The game seems to get a hold of every bit of GPU load capacity it can get..while the CPU bores itself to death.
Even while in the starting room, doing nothing, the GPU load can go up to 90%. On a 6900XT. The frame limiter only limits the max frames, but doesn't seem to have any influence on the load.
Lowering the settings doesn't really change much. Sometimes fps and GPU load also wildly fluctuate, with no visible action on the screen.

Also: Changing the dash key only works for the main game, not the minigame, and if you empty the whole mag of a bolt action rifle while zoomed in it stays zoomed the whole reload animation.
For performance tips, check out this post: https://steamcommunity.com/app/1051690/discussions/2/1644295067073741124/
The minigame has its own dash input that you have to change in the settings.
The reload thing is normal.
even tho i love the game, i think it needs serious optimization...even with my rtx 3080 ti the fps drops to 40 while fighting in the wider maps, like the village and goes down pretty often in general...(dynamic shadows are off and its on my ssd)
Post edited April 24, 2022 by Knusperkruste
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Gewalthaufen: The game seems to get a hold of every bit of GPU load capacity it can get..while the CPU bores itself to death.
Even while in the starting room, doing nothing, the GPU load can go up to 90%. On a 6900XT. The frame limiter only limits the max frames, but doesn't seem to have any influence on the load.
Lowering the settings doesn't really change much. Sometimes fps and GPU load also wildly fluctuate, with no visible action on the screen.

Also: Changing the dash key only works for the main game, not the minigame, and if you empty the whole mag of a bolt action rifle while zoomed in it stays zoomed the whole reload animation.
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ItBurn: For performance tips, check out this post: https://steamcommunity.com/app/1051690/discussions/2/1644295067073741124/
The minigame has its own dash input that you have to change in the settings.
The reload thing is normal.
I have no performance issues, but that is only because my system can bruteforce this mess.
My question was why the game is hogging all these resources even while doing nothing.

Juiced Path of Exile maps use about the same resources, and those are not even in the same plane of existence, complexity wise, compared to perpendicular-walls-billboard-enemies.
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Gewalthaufen: The game seems to get a hold of every bit of GPU load capacity it can get..while the CPU bores itself to death.
Even while in the starting room, doing nothing, the GPU load can go up to 90%. On a 6900XT. The frame limiter only limits the max frames, but doesn't seem to have any influence on the load.
Lowering the settings doesn't really change much. Sometimes fps and GPU load also wildly fluctuate, with no visible action on the screen.

Also: Changing the dash key only works for the main game, not the minigame, and if you empty the whole mag of a bolt action rifle while zoomed in it stays zoomed the whole reload animation.
Realise this is an old post, but having the same problem here. Despite running a framerate limit (which I hit easily) the game has the GPU run at 99% the whole time. No amount of changing settings has any effect. This is with an 3060 ti, so not obviously a driver issue, given it's a different make of GPU to yours. For some reason this game is getting the GPU to ramp up for no reason.

Has anyone found a solution?