Posted October 31, 2020
high rated
Patch Notes 2.24 (April 2, 2022)
• Changed molotov alt-fire to potentially fix crashes on some PCs.
• Fixed issue where jade tree hud wouldn't be right color on game start.
Patch Notes 2.23 (April 2, 2022) • Fixed issue where jade tree hud wouldn't be right color on game start.
• Reverted change to reduce screen shake for 240+ framerate limit setting.
Patch Notes 2.22 (April 1, 2022) • Change to reduce screen shake for 240+ framerate limit setting.
• Change to prevent issues with monitors where max resolution and native resolution don't match.
• Change to rebalance elite life.
• Fixed crash when going in the options menu with outdated graphics drivers.
• Fixed issue where tutorial door wouldn't open if you killed enemies from outside the room.
• Fixed crash when starting a trainer battle in topaz tree with an early access savegame.
• Fixed very rare crash with puzzle trap cube.
• Fixed issue where all secrets achievement wouldn't unlock if you let the end animation play out.
• Fixed issue where tutorial cube particles would appear after the cube was destroyed.
• Fixed issue where you could unlock toxicity achievements in level you get the cartridge in.
• Fixed color settings not being applied correctly on savegame change.
• Fixed issue where the level end easter egg would prevent you from getting a minigame cartridge.
• Fixed impassable door in the forest levels.
• Fixed impossible to open door in the empty challenge room.
• Fixed missing sounds for village boss and exploding tentacle enemies.
• Fixed infinite loop when pressing other minigame key when entering fight in topaz tree.
• Fixed typo in credits.
• Fixed issue where poison staff and consecrated whip explosive attacks would do too much damage.
• Fixed issue where chain cutters wouldn't be visible at first.
• Fixed issue where you could access an invalid area in the factory levels.
• Fixed issue where dance machine wouldn't register gamepad.
Chapter 2 1.4 • Change to prevent issues with monitors where max resolution and native resolution don't match.
• Change to rebalance elite life.
• Fixed crash when going in the options menu with outdated graphics drivers.
• Fixed issue where tutorial door wouldn't open if you killed enemies from outside the room.
• Fixed crash when starting a trainer battle in topaz tree with an early access savegame.
• Fixed very rare crash with puzzle trap cube.
• Fixed issue where all secrets achievement wouldn't unlock if you let the end animation play out.
• Fixed issue where tutorial cube particles would appear after the cube was destroyed.
• Fixed issue where you could unlock toxicity achievements in level you get the cartridge in.
• Fixed color settings not being applied correctly on savegame change.
• Fixed issue where the level end easter egg would prevent you from getting a minigame cartridge.
• Fixed impassable door in the forest levels.
• Fixed impossible to open door in the empty challenge room.
• Fixed missing sounds for village boss and exploding tentacle enemies.
• Fixed infinite loop when pressing other minigame key when entering fight in topaz tree.
• Fixed typo in credits.
• Fixed issue where poison staff and consecrated whip explosive attacks would do too much damage.
• Fixed issue where chain cutters wouldn't be visible at first.
• Fixed issue where you could access an invalid area in the factory levels.
• Fixed issue where dance machine wouldn't register gamepad.
• Fixed : Street level could spawn enemy inside truck.
• Fixed : Infinite magazine weapons would freeze the game.
• Fixed : Crash when activating challenge room switch.
• Fixed : Door wouldn't unlock if enemy escaped room.
• Fixed : Freeze when exiting the level bounds.
• Fixed : Forcefield could overlap switch.
• Fixed : Third mode for a weapon wouldn't change the weapon stat via the doc.
• Fixed : Freeze when opening weapon interface when entering minigame door.
• Fixed : Floating plank in ship level.
• Fixed : Village signs overlapping switches.
• Fixed : Z fighting textures in street levels.
• Fixed : Grappling hooks don't hit where you're aiming.
• Fixed : Possessed elevator in tutorial 2.
• Fixed : +Attack weapon stat for alternate fire is removed after reflection powerup is done.
• Changed : Made many chapter 2 challenge rooms easier.
• Changed : Clarified doctor question text.
• Changed : Removed homing stat on scrap launcher.
• Changed : Lowered non-volumetric fog density.
• Changed : Reduced chance of pull and kickback weapon stats.
• Changed : Right click no longer goes back a page in the options and minigame.
• Changed : Mouse wheel no longer changes values in options.
• Changed : Activate key now closes notes and credits.
• Changed : Made casing sounds louder.
• Changed : Made green foliage less bright.
• Changed : Added grapple switch tutorial 2.
• Changed : Added disabled grapple over open water tutorial 2.
Chapter 2 1.3 • Fixed : Infinite magazine weapons would freeze the game.
• Fixed : Crash when activating challenge room switch.
• Fixed : Door wouldn't unlock if enemy escaped room.
• Fixed : Freeze when exiting the level bounds.
• Fixed : Forcefield could overlap switch.
• Fixed : Third mode for a weapon wouldn't change the weapon stat via the doc.
• Fixed : Freeze when opening weapon interface when entering minigame door.
• Fixed : Floating plank in ship level.
• Fixed : Village signs overlapping switches.
• Fixed : Z fighting textures in street levels.
• Fixed : Grappling hooks don't hit where you're aiming.
• Fixed : Possessed elevator in tutorial 2.
• Fixed : +Attack weapon stat for alternate fire is removed after reflection powerup is done.
• Changed : Made many chapter 2 challenge rooms easier.
• Changed : Clarified doctor question text.
• Changed : Removed homing stat on scrap launcher.
• Changed : Lowered non-volumetric fog density.
• Changed : Reduced chance of pull and kickback weapon stats.
• Changed : Right click no longer goes back a page in the options and minigame.
• Changed : Mouse wheel no longer changes values in options.
• Changed : Activate key now closes notes and credits.
• Changed : Made casing sounds louder.
• Changed : Made green foliage less bright.
• Changed : Added grapple switch tutorial 2.
• Changed : Added disabled grapple over open water tutorial 2.
• Fixed : Switch could spawn inside a store shelf in underground level.
• Fixed : Force field can block path in docks level.
• Fixed : Rare crash when stunning an enemy that just spawned.
• Fixed : Toxic trashcans don't explode directly on impact when thrown.
• Fixed : Rare crash with decorations on low.
Chapter 2 1.2 • Fixed : Force field can block path in docks level.
• Fixed : Rare crash when stunning an enemy that just spawned.
• Fixed : Toxic trashcans don't explode directly on impact when thrown.
• Fixed : Rare crash with decorations on low.
• Fixed : Switches can spawn inside of store shelves.
• Fixed : Allowed access to all outside areas where enemies could end up in.
• Fixed : Can open locked kill-all door with light switch.
• Fixed : Tentative fix for infinite loop when shocking water.
• Fixed : Wrong movement settings when switching save slot.
• Changed : Moved hub benches around to make big jump direction more obvious.
• Changed : Weapons are slowly attracted to player if close.
Chapter 2 1.1 • Fixed : Allowed access to all outside areas where enemies could end up in.
• Fixed : Can open locked kill-all door with light switch.
• Fixed : Tentative fix for infinite loop when shocking water.
• Fixed : Wrong movement settings when switching save slot.
• Changed : Moved hub benches around to make big jump direction more obvious.
• Changed : Weapons are slowly attracted to player if close.
• Fixed : Picked up weapon doesn't equip if you have no weapons.
• Fixed : Boss orb can be stuck high in the sky.
• Fixed : First chapter 2 boss can be yeeted a mile into the sky.
• Fixed : Treasure count can be negative or over the maximum.
• Fixed : Can get stuck in one office end room.
• Fixed : Switch can spawn inside a store shelf in building levels.
• Fixed : Can get to Chapter 2 zones prematurely.
• Fixed : Can walk in river in world 1 of skill tree.
• Fixed : One battery can activate two switches.
• Fixed : Number weapon input is reset on game start for gamepad.
• Fixed : Rare crash when decorations setting is low.
• Fixed : Can respawn inside of boat in hub when falling in water.
• Fixed : Some beds would give too much clutter combo.
• Fixed : Can be stuck in level end screen if we only have a level 3 weapon.
• Fixed : Blue elevators can block doors they shouldn't.
• Changed : Made howitzer attack of tank boss not aim at player's feet.
• Changed : Added an exit path to one park challenge room.
Chapter 2 release • Fixed : Boss orb can be stuck high in the sky.
• Fixed : First chapter 2 boss can be yeeted a mile into the sky.
• Fixed : Treasure count can be negative or over the maximum.
• Fixed : Can get stuck in one office end room.
• Fixed : Switch can spawn inside a store shelf in building levels.
• Fixed : Can get to Chapter 2 zones prematurely.
• Fixed : Can walk in river in world 1 of skill tree.
• Fixed : One battery can activate two switches.
• Fixed : Number weapon input is reset on game start for gamepad.
• Fixed : Rare crash when decorations setting is low.
• Fixed : Can respawn inside of boat in hub when falling in water.
• Fixed : Some beds would give too much clutter combo.
• Fixed : Can be stuck in level end screen if we only have a level 3 weapon.
• Fixed : Blue elevators can block doors they shouldn't.
• Changed : Made howitzer attack of tank boss not aim at player's feet.
• Changed : Added an exit path to one park challenge room.
This only includes fixes and changes that aren't about chapter 2.
• Fixed : Enemy animations aren't slowed down during slow motion.
• Fixed : Reduced amount of stuck enemies.
• Fixed : Sewer room with spawnable area that was too short.
• Fixed : Reloading heavy sniper rifle only reloaded 5 bullets.
• Fixed : Bad distance calculation and headshot detection for explosions.
• Fixed : Door decals aren't removed sometimes and hide secrets.
• Fixed : Rare crash on level end.
• Fixed : Rare crash when breaking a secret wall.
• Fixed : World 4 boss jump is almost impossible.
• Fixed : Secret door in third boss room breaks exit.
• Fixed : Enemy that leaves kill-all room breaks it.
• Fixed : Crash during suicide.
• Fixed : Crash when changing view distance.
• Fixed : Potential issues with kill-all rooms when enemies might exit the map.
• Fixed : Invalid minigun mods.
• Fixed : Getting level 2 or 3 weapon wouldn't unlock achievement.
• Fixed : Picked up objects can go through static objects.
• Fixed : Incompatible mods from some weapons.
• Fixed : Chain enemies can get you stuck on level geometry.
• Fixed : Kill-all doors sometimes don't open.
• Fixed : Potential issue where treasure count would become negative.
• Fixed : Removed doors to nowhere in the descent.
• Fixed : Trying to remap back or start controller buttons would "corrupt" the savegame.
• Fixed : Prevented putting a wall switch on a wall with another object next to it.
• Fixed : Made mom dragons head hitbox more appropriate.
• Fixed : Poison staff idle sound's volume isn't tied to the sound slider.
• Fixed : Typo in bunnyhop achievement.
• Fixed : Generating a level would take too long and eventually crash.
• Fixed : Weapon switches forever if moved to another slot immediately after pickup.
• Fixed : Crash when stunning an enemy that spawned on the same frame.
• Changed : Made enemy firebolts not leave fire.
• Changed : Added screen flash for bone pickup.
• Changed : Improved elemental effects.
• Changed : Made elemental books slightly less powerful because of the new elemental effects.
• Changed : Allowed beam weapons to have pierce stat.
• Changed : Improved grenade harpooner harpoon damage and explosion speed.
• Changed : Added elemental effect stats to explosive weapons and modified explosions accordingly.
• Changed : Added large bullet effects and bullet holes to heavy bullet weapons.
• Changed : Rebalanced all explosions.
• Changed : Changed horse water look and player face.
• Changed : Added walk speed to horse water.
• Changed : Changed player movement to further improve platforming.
• Changed : Allowed changing weapon while zoomed in.
• Changed : Minigun no longer needs reloading.
• Changed : Improved Claymore range.
• Changed : Changed Katana alternate attack.
• Changed : Added shocked and frozen elemental effects to player.
• Changed : Turned fire resistance into elemental resistance.
• Changed : Added optional weapon wheel.
• Changed : Some objects float on water.
• Changed : Raised enter distance for level end.
• Changed : Improved and added new player voices.
• Changed : Made life souls fall to the ground after a time.
• Changed : Lowered spark book alt fire rate.
• Changed : Lowered suppressed SMG recoil.
• Changed : Can switch weapon to cancel reloading.
• Changed : Can switch weapon to cancel charging.
• Changed : Made weapon icon resolution fit with rest of art.
Patch 4.1 • Fixed : Enemy animations aren't slowed down during slow motion.
• Fixed : Reduced amount of stuck enemies.
• Fixed : Sewer room with spawnable area that was too short.
• Fixed : Reloading heavy sniper rifle only reloaded 5 bullets.
• Fixed : Bad distance calculation and headshot detection for explosions.
• Fixed : Door decals aren't removed sometimes and hide secrets.
• Fixed : Rare crash on level end.
• Fixed : Rare crash when breaking a secret wall.
• Fixed : World 4 boss jump is almost impossible.
• Fixed : Secret door in third boss room breaks exit.
• Fixed : Enemy that leaves kill-all room breaks it.
• Fixed : Crash during suicide.
• Fixed : Crash when changing view distance.
• Fixed : Potential issues with kill-all rooms when enemies might exit the map.
• Fixed : Invalid minigun mods.
• Fixed : Getting level 2 or 3 weapon wouldn't unlock achievement.
• Fixed : Picked up objects can go through static objects.
• Fixed : Incompatible mods from some weapons.
• Fixed : Chain enemies can get you stuck on level geometry.
• Fixed : Kill-all doors sometimes don't open.
• Fixed : Potential issue where treasure count would become negative.
• Fixed : Removed doors to nowhere in the descent.
• Fixed : Trying to remap back or start controller buttons would "corrupt" the savegame.
• Fixed : Prevented putting a wall switch on a wall with another object next to it.
• Fixed : Made mom dragons head hitbox more appropriate.
• Fixed : Poison staff idle sound's volume isn't tied to the sound slider.
• Fixed : Typo in bunnyhop achievement.
• Fixed : Generating a level would take too long and eventually crash.
• Fixed : Weapon switches forever if moved to another slot immediately after pickup.
• Fixed : Crash when stunning an enemy that spawned on the same frame.
• Changed : Made enemy firebolts not leave fire.
• Changed : Added screen flash for bone pickup.
• Changed : Improved elemental effects.
• Changed : Made elemental books slightly less powerful because of the new elemental effects.
• Changed : Allowed beam weapons to have pierce stat.
• Changed : Improved grenade harpooner harpoon damage and explosion speed.
• Changed : Added elemental effect stats to explosive weapons and modified explosions accordingly.
• Changed : Added large bullet effects and bullet holes to heavy bullet weapons.
• Changed : Rebalanced all explosions.
• Changed : Changed horse water look and player face.
• Changed : Added walk speed to horse water.
• Changed : Changed player movement to further improve platforming.
• Changed : Allowed changing weapon while zoomed in.
• Changed : Minigun no longer needs reloading.
• Changed : Improved Claymore range.
• Changed : Changed Katana alternate attack.
• Changed : Added shocked and frozen elemental effects to player.
• Changed : Turned fire resistance into elemental resistance.
• Changed : Added optional weapon wheel.
• Changed : Some objects float on water.
• Changed : Raised enter distance for level end.
• Changed : Improved and added new player voices.
• Changed : Made life souls fall to the ground after a time.
• Changed : Lowered spark book alt fire rate.
• Changed : Lowered suppressed SMG recoil.
• Changed : Can switch weapon to cancel reloading.
• Changed : Can switch weapon to cancel charging.
• Changed : Made weapon icon resolution fit with rest of art.
• Fixed bug where minigame would place the player at wrong position.
• Fixed bug where the dying animation hands would be too high.
• Fixed bug where slot machine cost would stay after being destroyed.
• Fixed bug where using the mouse to change the FPS limit wouldn't hide the background.
• Fixed bug where the ghost axes could have a charge time stat.
• Fixed bug where the fireball book could have invalid stats.
• Changed weapon drop sounds to make them slightly louder.
• Changed weapon chests to count as decorations when destroyed.
• Fixed bug where the dying animation hands would be too high.
• Fixed bug where slot machine cost would stay after being destroyed.
• Fixed bug where using the mouse to change the FPS limit wouldn't hide the background.
• Fixed bug where the ghost axes could have a charge time stat.
• Fixed bug where the fireball book could have invalid stats.
• Changed weapon drop sounds to make them slightly louder.
• Changed weapon chests to count as decorations when destroyed.
Post edited April 03, 2022 by Berzerk2k2