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high rated
Changelog for Patch 1.0.7 (added 14 February 2018):

IMPROVEMENTS
* Improved and fully localized tutorial
* Added new UI tooltips
* Updated credits
* Attacking rogue males prevents them from mating for a short time
* Option to change animal texture resolution (Set to low to increaseperformance)

FIXES
* Disabled UI key U, when renaming animals
* Leeches can no longer move on land
* Fixed problems with camouflage
* Baby is no longer stuck on nest when a wild female gives birth
* Better fade in of game music after intro sceen
* Fixed ice block message on second visit on island Long Winter
* Added “only in story mode” to Round Ear tooltip
* Fixed saving problem when closing the game with X
* Fixed Eating Nemo achievement
* Burning savanna no longer causes crashes
* Higher chance to pass on home island immunity if restarting withsame bloodline
* Rogue males no island no longer mix in their genetics if restartingwith same bloodline
* Hungry predators don’t prefer to attack spiky animals anymore
* Rogue males can no longer mate with your females directly aftergrowling at them
high rated
Changelog for Patch 1.1.4 (added 19 June 2018):

New Features
* New paw gene (Wings) to jump over obstacles, swoop and sit on trees
* New island (Whale Island)
* Blue Birds can now be attacked if your animal can fly
* New horn gene (Antenna) for weather prediction
* New head gene (Purring Head) to heal surrounding pack mates
* New head gene (Beak) which gives digging and collecting ability
* New tail gene (Scorpion Tail) which makes animals venomous
* New tail gene (Fin Tail) which gives high swimming ability
* New tail gene (Peacock Tail) only works for males and attracts wild females
* Lots of new trees! (Palms, Acacia, Mangrove, Asp)
* Call when sitting on high places to attract wild Nichelings
* Day Counter

Improvements
* Spiky body babies can't be picked up by blue birds anymore
* Leeches die when they attach themselves to toxic body creatures
* Armored body is impervious to leeches
* Damage from cacti and thorns depends on defense (3+ defense = no damage)
* Added different assets for travel ports (which show difficulty of new island)
* Digging paws now give digging +2
* Oak Nuts can now be smelled
* Lowered default animal texture resolution for players with less than 4GB RAM

Bugfixes
* Arctic Ram Foxes now die of old age
* Camouflage should now work with more fur color and grass combinations
* Fixed several bugs when loading a savefile
* The Animation when moving an animal should not loop anymore
* Normal Blood Clotting can now be mutated
* Identical Twins achievement should be awarded correctly
* Globetrotter / Homecoming should not be awarded too early anymore
* Clams / leeches no longer spawn on land
* When restarting with the same bloodline, animals no longer can be blind
* When restarting with the same bloodline, animals no longer can have the same immunity genes
* Filtering for tail genes with spiky body now shows results
* There should not be multiple digging buttons on an underwater field
* Skeletons should now also appear on tree stumps
* Visual fixes for poison fangs
* Fixed Berry bush savannah double attack icon
* Family tree can now be opened during the tutorial correctly
* Survive in cold climate requirement now only requires temperature -1 instead of -2.
* Toggling the UI on and off should not disable all notifications anymore
* Typing 1, 2 or 3 as the animal name should not toggle the senses anymore
high rated
Changelog for Patch 1.2.0 (added 24 July 2019):

New Features
• Added Japanese and Polish translations
• New ability, Insect collecting
• New food source Termite Hills
• New animal type “Peaceful Bear”
• Nicheling names can now be customized via a file
• Gem colors can now be customized via a file

Added new sandbox settings:
• Age and pregnancy duration o Start animal amount and gene settings
• Damage and healing multiplier o Food and nesting material start amount
• Blind gene mode
• All genes unlocked
• Tribe size limit
• World Settings (allows you to toggle the spawn of objects on/off)
• Win conditions (Achievements are disabled if you play with custom sandbox settings)

New Genes
• New gene Bat Head
• New gene Sticky Tongue
• New gene Savanna Horns
• New gene Bat Wings

Improvements
• Unlocked genes are now highlighted in the mutation list
• Added gene name to gene unlocked message
• Rogue Males can now be stunned by coconuts
• Added Try Attack and Try Swoop Interaction for Crabbit

Fixes
• Apes can no longer move through jungle rivers
• Wild Nichelings drown themselves less often
• Moved tailfin body part a bit to avoid collision with water body
• SetGene and SwitchGender console command should no longer break the game or cause bugs
• Fixed family tree age display bug
• J Immunity can no longer be found in iceblocks
• Fixed animal skills display problem im family tree
• Fixed animals that had their eyes closed after being warmed up
• Fixed shadow bug
• Fixed Try Attack immortal Rabbils bug
• Crabbits no longer spawn on Nichelings and stand on tree fields
• Fixed bird sound even if no bird spawned
• Wild Animals can no longer walk around when they are frozen, stunned, paralyzed
• Fixed double meat-eating plants animation glitch
• Wild Animals are becoming more scared when being attacked
• Rivers no longer run through port fields and travel stones
• Fixed saving of weather periods, they are no longer reset when loading a game
• Eve can no longer spawn with wings
high rated
Changelog for Patch 1.2.1 (added 26. July 2019):

Hey folks

We just uploaded a hotfix (1.2.1) to fix the Japanese Tutorial texts.
Thanks for reporting this bug!

Cheers and Thanks,
Stray Fawn Studio

~

Current version on GOG download (`account') is 1.2.3 (33448 | 33441 | 33589) for Linux | Windows | macOS.

(https://strayfawnstudio.com/community/index.php?/forum/6-announcements/ has 1.2.0 info as most current;
https://store.steampowered.com/newshub/app/440650?updates=true has 1.2.1 as most current update info;
thus 1.2.2 and 1.2.3 seem to have no changelog.)