Only thing that .. I don't like is the problem that the engine the tech-demo ran in is apparently "lost" somehow. And they seem to want to use the Unreal 3 engine for the new game.
This is a very bad idea. I sympathize with the devs who want the game to come out, and the concept to exist. I even sympathize with the thought that maybe if this game is successful, in the u3 engine, then a new engine can be made for the next game, etc.
But it's a mistake to not create an engine with more intelligent scene-reduction, etc. Because that's how you would show that this type of game actually would look "modern" and "hd" and so on. The U3 engine also would make it difficult to port it well to, say, upcoming tegra4 or similar types of "console" systems.. If you look at the guys who made Puddle, there's a good example of how it would be possible to do it. One engine for all the consoles, pc, etc., and possible to reduce the effects far down without losing "essential" effects that have impact on gameflow. I mean, as the tech-demo run shows - getting ships and planets into the game without extreme particle effects, etc., doesn't necessarily require 4Gb of graphics card ram, and 90000% occlusion overhead. While singularity type effects for light and shields and so on could be added if hardware allowed it. That's how you would expand the market and actually make money off it. Reducing the "complexity" of the game, and selling it to the lowest common denominator, expecting that to tide you over to the next sequel -- isn't going to work.
On that subject.... who exactly owns that engine Mythis(or partially mythis?) used in the tech-demo? Or where is it? Was it ever used for anything?