Patch 1.05 0054.007 ( 07 July 2017)
Menu
====
• Fixed controller icons to show correct buttom images in menus
• Fixed score bar going over it's limits in challenge over screen
• Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
• Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
• Fixed humans saved in leaderboard entry details view
• Hide cursor during loading and videos
Localization
=========
• Fixed some minor localization issues to all languages
Info
===
• All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
Patch 1.05 0051.007 ( 07 July 2017)
Engine
=====
• Fixed Windows 7 start up crash issues
• Crash fixes in rare cases
• Added minidump support (when game crashes, please send the minidump to Housemarque)
• Added auto detection for input type in menus for controller & keyboard+mouse
• Added warning message box about low GPU memory
Optimizations
===========
• Optimized fluid rendering
Server
=====
• Fixed network connection detection when using virtual interfaces
• Tweaked communication logic with the server
Rendering
========
• Added initial 21:9 support for testing purposes
• Known issues are:
• Menus doesn’t support 21:9
• HUD doesn’t support 21:9
• Enemy arrow indicators aren’t near the borders of the screen
• Videos are using 1080p resolution
Difficulty
======
• Rookie: on final death, player drops all equipped powerups minus one
• Experienced: on final death, player drops all equipped powerups minus one
• Hero: Balanced more
• Hero: Added new gameplay
• Hero: Added shockwaves
• Hero: Disable restarts
• Hero: Player always starts with all powerups
• Hero: Player doesn't drop powerups when dying
• Hero: Changed maximum multiplier to 999
Gameplay
========
• Added extra speed to tokens gravitating towards player from a large distance
• Fixed tokens getting pushed in the wrong direction when spawned inside a wall
• Fixed special ability tokens not being absorbed during level end sequence
• Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
• Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
• Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
• Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
Player
=====
• Longer invincibility time when respawning
• Added Dash Melee animation
• Buffed Sword
• Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
• Powershot explosion doesn't trigger revenge bullets
• Fixed Smartbomb activation during triple dash allowing 4x dashes
Humans
=======
• Added floating animation to humans
Enemies
=======
• Tweaked some enemy collisions
• Fixed Disruptors spawning outside of gameplay area
• Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
• Disable dark beam collisions of Crusher Ranged when its arm is not extended
• Tweaked turret collision radius (slightly larger to make it easier to hit)
• Reduced water bot health on harder difficulties
Yeti Kong Boss
============
• Destroy Yeti Kong's falling rocks upon boss death
• Destroy Yeti Kong's barrels upon boss death
• Tweaked effects for Yeti Kong
• Tweaked Yeti Kong collisions to match visuals better
Helltron Boss
==========
• Small balancing tweaks
Supreme AI Boss
==============
• Balanced Supreme AI
• Fixed starting position of the enclosing beam attack of Supreme AI
• Fixed camera following during Supreme AI intro sequence
Nex Machina Boss
===============
• Fixed Nex Machina being updated during game over screen
• Fixed Nex Machina lazer eye attack timing
World 2
======
• Tweaked visual look of the worlds (lighting, adding a bit more assets)
• Tweaked gameplay a bit
World 4
======
• Level 01 - Fixed being able to burrow into undesired area
• Tweaked visual look of the worlds (lighting, adding a bit more assets)
• Tweaked gameplay a bit
• Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
World 5
======
• Tweaked visual look of the worlds (lighting, adding a bit more assets)
• Tweaked gameplay a bit
• Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
World 6
======
• Tweaked visual look of the worlds (lighting, adding a bit more assets)
• Tweaked gameplay a bit
• Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
• Level 15 - Fixed beams abruptly killing the player
HUD
====
• Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
• Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
• Keep player hitbox always visible during boss fights
Menu
====
• Proceed from title screen with any key
• Changed keyboard ENTER and TAB button icons
Co-op
=====
• Added yellow bullets for player 2 in co-op (matches the player color)
• Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
• Fixed crash during Yeti Kong boss battle when other player picks up extra life
• Fixed dash reset on respawn to apply only to respawned players
Replays
======
• Fixed Hero difficulty replays
• Fixed replay issues in rare cases
• Fixed replay issues between AMD and Intel processors
• Fixed Nex Machina boss replay issues
Effects
=====
• Added beam hit particle effect when dashing through damage shapes
• Tweaks to bullet fade
• Tweaked level transitions to eliminate some cases where transitions looks bad
• Tweaked Nex Machina boss effects
Feats
====
• Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
• Unlock complete Hero feat when destroying Supreme AI
Trophies
=======
• Updated trophy icons
• Changed platinum trophy name
• Tweaked some trophy descriptions for various languages
• Fixed various trophies which weren’t unlocked in given time in trophy's description
• Fixed arcade complete trophies not unlocking on Supreme AI death
Localization
=========
• Added some missing Chinese characters
• Added some missing Japanese characters
• Minor localization fixes in various languages
• Tweaked Polish translation
Audio
====
• Added audio effect for pre-death hit for player
Videos
=====
• Added ending videos