It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have just finished the original campaign of nwn2.
I is a really great game.
Now I want to continue with Mask of the betrayer and I want to play the other things as well.

When you think about what kind of character you will take, you need to know how many levels you have to spend.

nwn2:
OC: lv 1 - 20
MotB: 20 - 30 (it continues where the oc ends)
SoZ: ?
MoW: ?

Could someone write this also for nwn1?
Mayby I get the game sometime.
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
Mad3: Now I want to continue with Mask of the betrayer and I want to play the other things as well.
SoZ lvl 1 to about 20 or maybe a bit less. You get a couple of levels straight up when beginning.
Also, you get to make a party of 4 (you are the first of them)

Westgate, a new lvl 1 character but you get an instant boost to about lvl 8 and you'll only reach maybe lvl 15.


NWN 1
OC is about 1-15, give or take
SoU about the same 1 - low teens
HotU continues from SoU to about lvl 25+
The NWN2 OC does go level 1 to 20, but I know for a fact it's possible to overshoot by a fairly substantial margin. On my first playthrough I hit level 20 as a drow, which is level 22 equivalent. I find for MotB that unless you do some grinding that you're unlikely to hit level 30. Not that you need to; spellcasters are pretty much gods by this point and the extraordinarily generous crafting system means a warrior-type character should have ludicrously powerful weapons at his disposal.

Storm of Zehir begins at level 4.5 (it'll boost a new character to level 4 and half-fill your XP bar) and is intended to end at level 20. However, due to the way its XP rewards are structured people reported finishing it at very different levels. I myself finished it at level 14 on my first playthrough (even though I'd explored every single accessible overworld location). I've heard other people went epic before hitting the boss. For whatever reason, the vast majority of XP in SoZ is granted from side-quest completion and random encounters.

The highest level I've ever finished NWN1 OC on a chapter 1-4 playthrough is 19, the lowest 16, so I do take a bit of issue with the suggestion of a 1-15 range. I'd be more inclined to say 1-18.

For SoU, I find that I almost always finish as a level 14, so I'd be willing to call that number as the end-point of that campaign and the start-point of HotU.
I'm thinking about picking up NWN 2, partly because of the new torment kickstarter, which clued me in to how good mask of the betrayer is supposed to be.

Just curious however: can you break your character in NWN 2 like you could in NWN? What I mean, is, I completed every quest in act 1, 3, and 4 up to the fight with "A" (not sure how to do spoiler tags) and only missed a few sidequests in act 2 (that I couldn't find, or didn't fit my alignment) but ended up only being level 15 at that fight, and therefore, with no way to gain any more XP, and being too low level to succeed in that fight, essentially stuck.

So, to hit 20 by the end of the OC, must you be absolutely exhaustive about sidequests?
Post edited March 06, 2013 by Groghunter
You don't have to be 20 to complete OC. In fact, you have quite a crowd fighting with you at the end.
avatar
alcaray: You don't have to be 20 to complete OC. In fact, you have quite a crowd fighting with you at the end.
Thanks,but what about the parts right before the final boss? It's not always the final battle that gets you, getting to the boss itself is harder in many games (God of War 2, I'm staring at you.)

RPGs seem to be worse in some ways, because the mini-boss encounters before the final showdown are often when they throw wierd abilities at you that didn't build your character to counter very well.
I've only finished the OC once & ended up level 17, but your right, I had more trouble with two encounters leading up the the final battle where I needed companions to finish the fight for me, and found the final battle quite easy.
But finishing with level 17 would be quite easy on a 2nd playthrough.
Just curious however: can you break your character in NWN 2 like you could in NWN? What I mean, is, I completed every quest in act 1, 3, and 4 up to the fight with "A" (not sure how to do spoiler tags) and only missed a few sidequests in act 2 (that I couldn't find, or didn't fit my alignment) but ended up only being level 15 at that fight, and therefore, with no way to gain any more XP, and being too low level to succeed in that fight, essentially stuck.
It should be entirely possible to win that battle at level 15, so long as you have a way to survive that one nasty implosion spell that gets fired off.

In the NWN2 OC the vast majority of your XP comes from the main storyline so you won't be seriously under-leveled in the end-game. For Mask of the Betrayer, I find the campaign actually gets easier as you go along since the crafting system is egregiously over-generous and the campaign is probably winnable even if you never leveled up once. For Storm of Zehir, the only point of no return is the final boss fight itself. If you save before that you can always leave and come back later.
Thanks,but what about the parts right before the final boss? It's not always the final battle that gets you, getting to the boss itself is harder in many games (God of War 2, I'm staring at you.)
It's a little hard to answer that with complete detail without giving spoilers. The actual "point of no return" in NWN2 OC is a bit nebulous since areas actually get closed off sequentially. When it comes time for the end-game, you will be joined by pretty much every single recruitable NPC you have ever encountered. Needless to say, that's a massive party. You'll have their support for raiding the final dungeon to reach - and then battle - the final boss.
RPGs seem to be worse in some ways, because the mini-boss encounters before the final showdown are often when they throw wierd abilities at you that didn't build your character to counter very well.
The game does have powerful mini-bosses right before the final boss, but they don't do anything you haven't seen before. The final boss is actually the one who has the weird abilities that are completely new and unprecedented. Once you figure him out he's not that hard, but he's pretty confusing the first time you meet him.
With D&D it's always possible to make a funky failure of a character, like a monk/wizard who spends all feats to be able to dual wield two greatswords and wear heavy plate. But, like the others said, even then you can pull through by the weight of the henchmen.

If you miss most of the sidequests and do main quests badly, you might end up a couple of levels lower than normal, meaning your henchmen are also a few levels lower. But even then, the encounters are somewhat scaled by your level so you should be fine.

The only true difficulty might come if you've somehow angered every henchmen you got.
Because there is that one thing where their loyalty might come into question.
The only true difficulty might come if you've somehow angered every henchmen you got.
Because there is that one thing where their loyalty might come into question.
Actually there's not nearly as much danger there as it appears. You will always suffer 1-2 turncoats at this point; no more, no less.
In the oc of nwn2 I gained lv 19 and 20 during my fights at the keep.
I tried to kill every monster and find every sidequest (not sure if I did. My usual way is: play it
for the first time without help and when you want to play it again read a walkthrough
and try to get everything)
When I started MotB, I was lv 21.5 immidiatly.
And I kept all of my equipment exept my (self crafted) weapon. (good bye my dear adamantite greatsword+5)
I used a dwarf without exp penalty.
i finished the NW2 OC at lvl 20 (and there was room for more xp) with a character planned for the lvl 30 (Favored Soul / Red Dragon Disciple / Bard / Cleric)

in fact in the OC , the possible xp is way more than the lvl 20 , (but u are stuck at this lvl): because if you have a character with xp penalty (so i say play with a character with xp penalty , in the end ; it doesn't matter)

For MotB : the lvl range is 18-30 if you create a new toon it start at lvl 18.However i imported my toon from the OC ; and it was lvl 21.5 too :P

MotB is quite easy , i didn't even used the new crafting system with the essences.

For SoZ : the level range is 3/4-18 , could be higher if ur party has 3 characters (3 characters is the minimum to split all the skills across your toons).

For MoW : no idea ; i didn't play it yet
Post edited April 04, 2013 by DyNaer
Mysteries of Westgate starts at level 8 and ends around level 14 or 15.