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Hi all,

NWN:EE, v80.8193, Linux.
Finished first campaign, took my wizard into Infininte Dungeons.

The first level panther companion keeps getting smacked down regardless of what protections I can put upon it. At least I prevented the body from fading away by equipping him with some items. But it seems apart from pretty special effects, neither the Resurrection nor Raise Dead scrolls do anything. The scrolls, they do nothing.

Any suggestions that don't involve letting it die please?
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troff01: Hi all,

NWN:EE, v80.8193, Linux.
Finished first campaign, took my wizard into Infininte Dungeons.

The first level panther companion keeps getting smacked down regardless of what protections I can put upon it. At least I prevented the body from fading away by equipping him with some items. But it seems apart from pretty special effects, neither the Resurrection nor Raise Dead scrolls do anything. The scrolls, they do nothing.

Any suggestions that don't involve letting it die please?
Someone who has played Infinite Dungeons can correct me if I'm wrong, but your panther buddy there is your familiar, am I right? If so, I am almost positive that you won't be able to bring it back without resting and re-summoning.
avatar
troff01: Hi all,

NWN:EE, v80.8193, Linux.
Finished first campaign, took my wizard into Infininte Dungeons.

The first level panther companion keeps getting smacked down regardless of what protections I can put upon it. At least I prevented the body from fading away by equipping him with some items. But it seems apart from pretty special effects, neither the Resurrection nor Raise Dead scrolls do anything. The scrolls, they do nothing.

Any suggestions that don't involve letting it die please?
avatar
unclejoe1917: Someone who has played Infinite Dungeons can correct me if I'm wrong, but your panther buddy there is your familiar, am I right? If so, I am almost positive that you won't be able to bring it back without resting and re-summoning.
Delay, so sorry; thanks for the post.

No, it's a party member. I so badly wanted it to not die; I'd go through a secret door and party members would teleport through it with me. Even if I left them two rooms back and closed the intervening doors.

And I'm playing this like an RP more than a pure smashloot game... so I let the panther go from the party. Just faded away. Didn't go back to the first room, wasn't anywhere else on the level. Just gone.

Since then I've had other hirelings or quest-giving party members. They die, I try Resurrections. Apart from the pretty graphics, the scrolls, they do nothing.

Spoke to somebody at Beamdog about this on Twitter; they claimed something about "it's up to whoever writes the module, if they don't make the bodies targettable" or something. But the targetting WAS clearly happening, otherwise the rising skeletal shade effect wouldn't happen either.

So, I'm stumped. And my game journal now has a running list of party companions that have died and been lost behind me.
avatar
troff01: Hi all,

NWN:EE, v80.8193, Linux.
Finished first campaign, took my wizard into Infininte Dungeons.

The first level panther companion keeps getting smacked down regardless of what protections I can put upon it. At least I prevented the body from fading away by equipping him with some items. But it seems apart from pretty special effects, neither the Resurrection nor Raise Dead scrolls do anything. The scrolls, they do nothing.

Any suggestions that don't involve letting it die please?
I can't comment on whether it was intentional, or a mistake, that henchmen cannot be revived in there, but I guess beamdog was basically right in their response to you, because flags need to be set correctly to implement resurrection. Normally you cannot go around resurrecting just any object.


Typically, this line appears in the OnSpawn handler for henchmen
// SetIsDestroyable(int bDestroyable, int bRaiseable=TRUE, int bSelectableWhenDead=FALSE)
SetIsDestroyable(FALSE, TRUE, TRUE);



Raising dead is an instant effect in NWScript that you call when you use the related scrolls or spells.
effect EffectResurrection()
Pretty certain it checks the destroyability flags, hard to be absolutely certain about that though since everything deeper than this is hardcoded