Posted September 26, 2014
I was trying to make a cutscene in the nwn1 aurora toolset, but the sounds that I wanted to play didn't seem to trigger.
Am I doing it correctly? Here's an example:
void main()
{
AssignCommand(GetObjectByTag("my_npc"),ActionSpeakString("main() happened!"))
PlaySound("bf_med_bone")
}
I attached it to the onEnter event of a generic trigger. The ActionSpeakString() works, the PlaySound() command doesn't.
Thanks in advance!
Am I doing it correctly? Here's an example:
void main()
{
AssignCommand(GetObjectByTag("my_npc"),ActionSpeakString("main() happened!"))
PlaySound("bf_med_bone")
}
I attached it to the onEnter event of a generic trigger. The ActionSpeakString() works, the PlaySound() command doesn't.
Thanks in advance!
Post edited September 26, 2014 by Hreterus
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