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It says in the description for Heal spell that it cures confusion state but it doesn't. Cast it on my bersercker and he still hunted his own party :)

Anyone know if that spells fix addon addresses this? It mentions heal spell fixing for some things but doesn't specifically mention confusion.
yea sadly a bad description from long ago that was never taken out, Heal never cured confusion.

From what i remember maybe a dispel magic cast on the character can dispel it, but then again that might take out all those other buffs you have up . Of course the best way is to have mind immunity items, spells, potions etc going before hand so you don't fall under the various status effects that are a pain in the butt.

Daze.. really, a cantrip that seems a godlike ability to affect you as a level 0 spell, hate it! lol dazes and stuns, confusions.. you really really start to like those mind protection spells and items more and more.
Thanks for reply.
There are plenty of spells that can help prevent confusion. But heal, as eolsunder explains, isn't one of them. Instead, use:

- Protection from Alignment. Level 1 spell, cleric and wizard, makes you immune to mind affecting stuff provided it originates from said alignment. (You select whether you protect from Good or from Evil. Most enemies are evil.) This spell alone wards of 90% of the stuff you'll encounter.

- Magic Circle against Alignment: 3rd level sorcerer/wizard cleric spell. Does the same as above, except it affects everyone within 10' of the caster. Has bugs.

- Lesser Mind Blank. 5th level sorcerer/wizard spell. Prevents all mind-affecting stuff and dispels any that are in effect. This is your best bet if you're already affected by something.

- Mind Blank. 8th level sorcerer/wizard spell. The same as the above, but has a big area of effect so you can protect the whole party.

Items that provide immunity to mind spells are very nice to have, but generally are expensive and you're unlikely to find enough for the whole party, in most modules. NWN1 had potions of Clarity, which were a helpful short-term protection, but they're not in NWN 2 anymore. All in all, the Protection from Evil spell is by far the most cost-effective, though not foolproof, solution.
Post edited September 05, 2016 by Jason_the_Iguana