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Hi all, im seeking a good magic caster char to start from the base campaign and up to all the expansions.
I'd prefer a good aligned one's but im open to other...
Im in trouble because i've read many forum that tell 1000 different things and i cant find the right point.
Any help is appreciated :)
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hellzakk: Im in trouble because i've read many forum that tell 1000 different things and i cant find the right point.
That is because you are asking (potentially) thousands upon thousands of different people, all with differing opinions, a question that has no definitive answer: there is no right solution. Period. Take the information you have, and work with it to make your own character. Do not rely on anybody else's 'defining' opinion, if you want to play your own game: you'll be playing another person's character otherwise.
That's a really open question, and it comes down to what you want to play.

If you want to do more of a combat-oriented character, I recommend using a two-handed weapon. This is the most straightforward combat style in the NWN series and it's pretty hard to screw it up. Start with a decent strength score (I'd recommend 16) and increase it as you level up and get access to magical items. You don't have to be a big dumb barbarian, either. I find fighter/rogue is a great multi-class combo that gets the best of both words; the front-line prowess of the fighter with the skill of a rogue. Just don't expect to be stealthy in full plate (use scrolls of invisibility instead - rogues can use scrolls if you take the "use magic device" skill ;-)

If you want to do spellcasting, Wizard and Sorcerer are awesome. It's a bit tricky to figure out which spells work and which spells don't, but aside from that they're pretty easy to play. Pump your intelligence (wizards) or charisma (sorcerers) as high as it will go, and start throwing out devastating magic. Remember that damage-dealing spells are only one weapon in your arsenal; a good spellcaster can disable enemies, buff allies, and summon reinforcements. The haste spell in particular is awesome, turning your entire party into fast-moving jet fighters and I highly recommend it.

Finally, if you want to play a balanced fighter/caster, my recommendation is Druid. It has great spellcasting, including healing spells, it can shapeshift into powerful forms in combat, and in general is just well-balanced. The only catch is that there is a druid NPC available very early in the campaign, so there might be some party duplication there. It's still a great class and if it's what you want to play for your character then go with it.
Warlock.
Is a crappy class. Yeah, you can cast a lot, but it's pretty much the same non-impressive spell over and over.

Wizard or Sorcerer. Both are fine, as a sorcerer you go with high charisma making an effective spokesman for the party. There's a possible sorceress companion in the OC, but she's super annoying. Wizard high int makes for a great utility character, but there are good wizard companions for both OC and MotB.

Cleric is my suggestion. Go high wis and charisma, decent str and int, makes for a good party leader. Powerful spells and decent melee when buffed up. Also, there's a cleric companion late in the OC, but she's icky.

Also note. Mask of the Betrayer continues from original campaign, but the other expansions do not. Zehir and Westgate are both for new fresh characters.