Ragnarblackmane: What were your overall impressions of the mod?I admit that despite the clunky presentation of the jousting I enjoyed that part quite a bit. I really liked the mod myself, but I'm a sucker for Cormyrean related plots.
Hickory: I thought it was a great mod -- I enjoyed the jousting a lot, too. It was different, and it was grammatically (from a British perspective) very well written, which I cannot say for all of the premium mods. It also didn't suffer with an appalling ending like some other premium modules do. Putting aside the linearity of it, if I had one major gripe it would be the small area sizes (generally) compounded the awful NWN camera issues for those who like to play close-in. But that's a NWN issue, not a mod issue.
I would agree with that assessment. I actually found the mod's implementation of horses clunky and awkward because, of course, I'd been using CEP 2.X for so long with other mods and online that it had come a long way since the first faltering steps of WCOC.
I'd recommend Darkness over Daggerford if you haven't played that, it was almost a premium mod until Atari decided to stupidly cancel the premium module program without telling any of the development teams.So Ossian Studios head Alan Miranda opted to finish it anyway. It's one of the most unique and engaging mods available imho. It's based on the Heartlands region of the Forgotten Realms, features Dwarves and ancient Dwarven history heavily, uses an overland travel map system like the Baldur's Gate games, and has a customizable stronghold as a base of operations and opportunity for sidequests.
[url=http://en.wikipedia.org/wiki/Neverwinter_Nights:_Darkness_over_Daggerford]http://en.wikipedia.org/wiki/Neverwinter_Nights:_Darkness_over_Daggerford[/url]