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Playing Wyvern Crown of Cormyr module, and I'm at the stage where my character has asked the smith to reforge a weapon from broken parts. I go through the dialog options until the cutscene plays of her 'forging' the weapon, but at the end of the forging the cutscene doesn't quit. She just stands there; my character just stands there; my henchmen just stand there. Animations are still playing, but no UI, and I have no control. I have to quit the game from Windows task manager. This happens whether my character helps her or not. This is the first time I've got this far in this module, and I can't continue. Does anybody have any ideas?
Post edited September 15, 2014 by Hickory
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Hickory: Playing Wyvern Crown of Cormyr module, and I'm at the stage where my character has asked the smith to reforge a weapon from broken parts. I go through the dialog options until the cutscene plays of her 'forging' the weapon, but at the end of the forging the cutscene doesn't quit. She just stands there; my character just stands there; my henchmen just stand there. Animations are still playing, but no UI, and I have no control. I have to quit the game from Windows task manager. This happens whether my character helps her or not. This is the first time I've got this far in this module, and I can't continue. Does anybody have any ideas?
Hmm...I played this mod myself and never came across this issue. I'm guessing you have already tried to quickload, overwrite, and restart from an earlier save.

I've googled the quest name and "Bugs" and found nothing. Did you ask on the bioware boards, or over at nwvault.com? I'll try to help you because I love this game and I used to know these sorts of things!
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Ragnarblackmane: Hmm...I played this mod myself and never came across this issue. I'm guessing you have already tried to quickload, overwrite, and restart from an earlier save.

I've googled the quest name and "Bugs" and found nothing. Did you ask on the bioware boards, or over at nwvault.com? I'll try to help you because I love this game and I used to know these sorts of things!
I asked here hoping for help here. I got tired of reloading, so I decided to forego the weapon and move on. I have completed the module now, but thanks anyway.
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Ragnarblackmane: Hmm...I played this mod myself and never came across this issue. I'm guessing you have already tried to quickload, overwrite, and restart from an earlier save.

I've googled the quest name and "Bugs" and found nothing. Did you ask on the bioware boards, or over at nwvault.com? I'll try to help you because I love this game and I used to know these sorts of things!
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Hickory: I asked here hoping for help here. I got tired of reloading, so I decided to forego the weapon and move on. I have completed the module now, but thanks anyway.
Aww...sorry to read that. I mean, obviously you didn't need the weapon but I hate when those issues crop up.

What were your overall impressions of the mod?I admit that despite the clunky presentation of the jousting I enjoyed that part quite a bit. I really liked the mod myself, but I'm a sucker for Cormyrean related plots.
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Ragnarblackmane: What were your overall impressions of the mod?I admit that despite the clunky presentation of the jousting I enjoyed that part quite a bit. I really liked the mod myself, but I'm a sucker for Cormyrean related plots.
I thought it was a great mod -- I enjoyed the jousting a lot, too. It was different, and it was grammatically (from a British perspective) very well written, which I cannot say for all of the premium mods. It also didn't suffer with an appalling ending like some other premium modules do. Putting aside the linearity of it, if I had one major gripe it would be the small area sizes (generally) compounded the awful NWN camera issues for those who like to play close-in. But that's a NWN issue, not a mod issue.
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Ragnarblackmane: What were your overall impressions of the mod?I admit that despite the clunky presentation of the jousting I enjoyed that part quite a bit. I really liked the mod myself, but I'm a sucker for Cormyrean related plots.
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Hickory: I thought it was a great mod -- I enjoyed the jousting a lot, too. It was different, and it was grammatically (from a British perspective) very well written, which I cannot say for all of the premium mods. It also didn't suffer with an appalling ending like some other premium modules do. Putting aside the linearity of it, if I had one major gripe it would be the small area sizes (generally) compounded the awful NWN camera issues for those who like to play close-in. But that's a NWN issue, not a mod issue.
I would agree with that assessment. I actually found the mod's implementation of horses clunky and awkward because, of course, I'd been using CEP 2.X for so long with other mods and online that it had come a long way since the first faltering steps of WCOC.
I'd recommend Darkness over Daggerford if you haven't played that, it was almost a premium mod until Atari decided to stupidly cancel the premium module program without telling any of the development teams.So Ossian Studios head Alan Miranda opted to finish it anyway. It's one of the most unique and engaging mods available imho. It's based on the Heartlands region of the Forgotten Realms, features Dwarves and ancient Dwarven history heavily, uses an overland travel map system like the Baldur's Gate games, and has a customizable stronghold as a base of operations and opportunity for sidequests.


[url=http://en.wikipedia.org/wiki/Neverwinter_Nights:_Darkness_over_Daggerford]http://en.wikipedia.org/wiki/Neverwinter_Nights:_Darkness_over_Daggerford[/url]
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Ragnarblackmane: I'd recommend Darkness over Daggerford if you haven't played that,
Yeah, I've played DOD, and while it's a decent mod it just felt like a boatload of completely unrelated 'save the kitten' fetch quests to me. I found it infuriating that your character's best friend and companion is missing and you have to go around on these infuriating short, unsubstantial FedEx quests. Plot-wise, it's like a mirror of BG2: stale and ill-thought-out.
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Hickory: Yeah, I've played DOD, and while it's a decent mod it just felt like a boatload of completely unrelated 'save the kitten' fetch quests to me. I found it infuriating that your character's best friend and companion is missing and you have to go around on these infuriating short, unsubstantial FedEx quests. Plot-wise, it's like a mirror of BG2: stale and ill-thought-out.
"Stale and ill-thought out" well I've never called BG2 that, I love the living daylights out of it, but to each their own:). I did find DOD tedious a lot of the time too but I was just so enthralled with the fact that it had a heavy emphasis on Dwarves and their ancient Faerun kingdoms. I enjoyed some of the companion dialogue too, especially the female Dwarf. I gave a lot of it a pass simply due to my pro-Dwarf bias because so few nwn mods feature dwarves heavily and if they do it's the worst kind of stereotypes...thanks to a certain drow-loving author who decided that they ought be caricatures rather than fully-developed three-dimensional beings.

I also played DOD after going through a mod phase, playing the Aielund Saga, Dances with Rogues, etc and I was looking for a one-off that was based in FR.
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Ragnarblackmane: "Stale and ill-thought out" well I've never called BG2 that, I love the living daylights out of it, but to each their own:).
It's stale because it's standard fare: vapid plot that forces you to take on completely unrelated, inane FedEx quests to flesh out the game, completely nullifying any semblance of continuity and immersion; it's ill-thought-out because of this. There's a serious lack of originality and imagination in rpg games nowadays, that's why FedEx quests are standard fare. Same employees, same ideas. Sigh!

But that's just my opinion. :)