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I'm playing Kingmaker and it seems to have bugged out since I never got a key for a sidequest (the Duergar Mine one), though both The Stan and the Dwarf guy I met at the mine entrance just expect me to have it done. (Actually, I say bugged out but it could just be incomplete content.)

I managed to get into the mine with the command: "dm_jumptopoint 110 10", but now I can't get past a door in the mine which requires a key.

Is there a command to unlock a door? (Alternatively, I will take an explanation as to how to bypass the door in other ways.)

Thanks.
This question / problem has been solved by robomagonimage
With debug mode on, hold your mouse over the door and press y. That should "kill" the door.
I activated "DebugMode 1" and then pressed y with my cursor over the door, nothing happened. I tried typing y as a command and it also did nothing.

Let me know if I'm doing something wrong or if you have other ideas.

Thanks.
The number pad + key can teleport you to the mouse pointer location. You might be able to bypass the door that way.
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robomagon: The number pad + key can teleport you to the mouse pointer location. You might be able to bypass the door that way.
That's awesome to know, I'll definitely use that in the future. Thanks.

I should have made it clear that it's a door to a different area (area transition door?). I actually did manage to bypass it with +, but there was no area transition on the other side...

I'm starting to think this campaign is either really buggy or just incomplete...
That's what I was afraid of. If y won't destroy it then it must be flagged as plot critical, and since it's a premium module, it's encrypted so it can't be opened in the toolset to find out the item code for the key. So that rules out using dm_spawnitem. Sorry to say, but I don't know how to get past it.
Thanks anyway. I think this module is just incomplete, since there was no area transition even behind the door.