Posted August 17, 2020
I don't really understand how the weapon stats work.
When playing HotU I was playing a cleric and was using the Planar Mace, which I has Enchantment Bonus vs.: Outsider +4 and I had upgraded it with Haste, Keen, 1d6 Fire damage, and Enhancement Bonus +6.
However I got to a point where a strong monster was blocking my path and no matter how I tried I just could not beat it and would rarely even hit it.
I then read on a forum that if I used the Astral Blade +8 (Damage Bonus: Sonic 2d6 Damage, Enhancement Bonus: +8) which I had sold to the gene merchant, the monster would go down easy. Lo and behold, I killed it on the first try.
The reason I sold the Astral Blade in the first place was because even tho it had a higher enhancement bonus my Planar Mace had other bonuses that I taught would make it a better weapon (and I had been using it for a long time so I had become attached).
So where did I go wrong in my thinking? Is enhancement bonus the thing you should look at first when choosing a weapon? Or is it some other stat?
When playing HotU I was playing a cleric and was using the Planar Mace, which I has Enchantment Bonus vs.: Outsider +4 and I had upgraded it with Haste, Keen, 1d6 Fire damage, and Enhancement Bonus +6.
However I got to a point where a strong monster was blocking my path and no matter how I tried I just could not beat it and would rarely even hit it.
I then read on a forum that if I used the Astral Blade +8 (Damage Bonus: Sonic 2d6 Damage, Enhancement Bonus: +8) which I had sold to the gene merchant, the monster would go down easy. Lo and behold, I killed it on the first try.
The reason I sold the Astral Blade in the first place was because even tho it had a higher enhancement bonus my Planar Mace had other bonuses that I taught would make it a better weapon (and I had been using it for a long time so I had become attached).
So where did I go wrong in my thinking? Is enhancement bonus the thing you should look at first when choosing a weapon? Or is it some other stat?