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First somw questions about NWN2:

What are the best enchantments?
I used an adamantite weapon +5, +2d6 vs evil.
And I enchanted the basic armor +x (x should be 5)
I think in the other slots I used only what I found.

Can you enchant shields?

In MotB, the first thing I do is to reduce my hunger as fast as possible and keep it that low afterwards.
So I had very little stat boosts. All other things I find by beating enemies.

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And now some questions about DnD games in general:

- I know games with the DnD 2nd and 3rd edition rules. What is the newest edition and are there computer games with something above 3? NWN2 is the latest DnD computer game I know.

I made this http://nwn2db.com/build/?178761 build and asked something there:

- Do creatures who do not belong to races you can select as player have the same classes as player characters? Especially when they are intelligent and humanoid. My build is supposed to be a dryad bard/ranger.

- If you summon something, do you summon a specific individual or a generic member of this race? As written in the build, druids could summon a nymph in the baldurs gate game. If a nymph was a druid, could she summon her sister for a family meeting?
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Mad3: What are the best enchantments?
Several crafting guides exist covering what can be made - the NWN2 Crafting Recipes and MOTB guide (includes some spoilers) should provide enough info to go with.
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Mad3: Can you enchant shields?
Yes, see the guides above.
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Mad3: In MotB, the first thing I do is to reduce my hunger as fast as possible and keep it that low afterwards.
So I had very little stat boosts. All other things I find by beating enemies.
The greatest boosts in MotB come from your companions - build up a good relationship with them (can be awkward if One-of-Many is present since what pleases it will displease others and vice-versa) and you will acquire some rather nice stat-boosting feats.

In addition, you can with the right ingredients, craft items which boost stats by +8 or +9 and there are unique items offering +10-12.
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Mad3: - I know games with the DnD 2nd and 3rd edition rules. What is the newest edition and are there computer games with something above 3? NWN2 is the latest DnD computer game I know.
Latest version of the tabletop game is 4th - see Wizards' D&D page for more details.
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Mad3: - Do creatures who do not belong to races you can select as player have the same classes as player characters? Especially when they are intelligent and humanoid. My build is supposed to be a dryad bard/ranger.
For tabletop games, the DM's rule is law - he/she decides what rules, options, races and classes you can have. So no point asking here. ;)
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Mad3: - If you summon something, do you summon a specific individual or a generic member of this race? As written in the build, druids could summon a nymph in the baldurs gate game. If a nymph was a druid, could she summon her sister for a family meeting?
Summon spells don't allow specific individuals to be selected. A Gate spell would be needed to do this.
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Mad3: First somw questions about NWN2:

What are the best enchantments?
I used an adamantite weapon +5, +2d6 vs evil.
....
I think in the other slots I used only what I found.
I don't remember the specifics, but I think adamantite bonus was counted as enchantment, so you could have had +xd6 fire damage instead, or sonic or whatever. Much better anyway.

Giant strength belts and stuff, very significant bonuses from the craftable items, worth making.
Thanks

Yes, adamantite counts as enchantment.

About MotB:
The first time I finished it, I used Okku.
I wanted to play it again with one of many, but he hated me more and more.
So I stopped playing after some time.
Somehow I always end up being lawful good

Next time I want to play this: http://nwn2db.com/build/?180624 or
this http://nwn2db.com/build/?163388 (same concept without bug using)

You don´t have a good cleric (in OC she comes late and her stats are not that good, in MotB she is great)
and persistand buffs are always welcome. This leaves only some closed doors in MotB that I have never seen (and will not see next time).

One more question:
How much UMD (= use monk devise) do you need to use equipment from a different class?
I would switch int and dex in the first build as suggested.
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Mad3: What are the best enchantments?
Depends on your characters. Keen is a great enchant if you lack improved critical, and useless if you have the feat, so it alone is a bit of wild card. Generally for characters with a large number of attacks stacking elemental damage is the way to go, while for those with fewer attacks enhancement bonus is your enchantment of choice.
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Mad3: What is the newest edition and are there computer games with something above 3? NWN2 is the latest DnD computer game I know.
At the end of 3.5's lifespan, there was a schism in the D&D community. Roughly 1/3rd of the community transitioned to 4th edition (which is the current edition), 1/3rd stuck with 3.5, and 1/3rd went to the third party Pathfinder product (which is essentially a repackaging of 3.5 with the D&D trademarks removed and some balance/gameplay changes).

There have been no singleplayer D&D RPG's of any stripe since NWN2, sadly. There are a few MMO's out there, but that's it. Shame, because 4th edition would have translated very well into a CRPG due to its strong focus on tactical combat.
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Mad3: - Do creatures who do not belong to races you can select as player have the same classes as player characters? Especially when they are intelligent and humanoid. My build is supposed to be a dryad bard/ranger.
Yes, any creature with 3 or more intelligence can have class levels in 3rd edition rules.
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Mad3: - If you summon something, do you summon a specific individual or a generic member of this race?
Summoning spells bring forth a generic member of the race. Calling spells can be used to bring forth a specific individual. Neverwinter Nights makes no distinction between these two classes of spells, but they work very differently in pen and paper D&D.
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Mad3: I wanted to play it again with one of many, but he hated me more and more.
OoM is evil beyond redemption. If you're anywhere remotely good, you're supposed to eventually realize that creating him was a mistake. You have to be evil for him to like you.
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Mad3: One more question:
How much UMD (= use monk devise) do you need to use equipment from a different class?
Pen and Paper Use Magic Device
The DC to emulate a class feature is 20, so you need a bonus of +19 to automatically succeed. A 10 HD character with max rank class skill and 22 charisma could pull that off.

NWN 2Ues Magic Device
It'll be based on the cost of the item.
Post edited March 24, 2014 by Darvin
about enchantments:
- Shields are not on these lists.
Do they count as armor?

about UMD:
- These tables say it depends on the item price.
What price is used?
The one you have to pay without appraise skill?

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general question:

Are there any good party based computer RPG ( like baldurs gate, planescape tornment or NWN) after NWN2?
I have Drakensang 1+2 and also voted for them in the wish list. These have the DSA (Das Schwarze Auge) rules.
I don´t know if they (the games and the system behind it) have another name in english.
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Mad3: about enchantments:
- Shields are not on these lists.
Do they count as armor?
I know they're counted with armor for mundane crafting, but I'm unsure about enchantment recipes. The wiki indicates that recipes that work on armor also work on shields, but I cannot confirm that.
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Mad3: about UMD:
- These tables say it depends on the item price.
What price is used?
The one you have to pay without appraise skill?
Prices can vary between merchants and by the appraise skill result. There is a "base" price for every item, but there is no easy way (aside from opening it up in the toolset) to find out what that price is.
D&D Daggerdale is "4th edition." It borrows lightly from 4th edition, but takes huge liberties. Nonetheless, it's more 4th edition than any other.

The idea of Daggerdale was to be a cheap trilogy that, when all put together, would be a grand, epic game. But it fell flat. I still think it's decent. Just not stellar at all.



As for "item price," that's based on the real value of the item. Markets sell higher than real value, buy for cheaper than real value. The real value is calculated by adding together the base materials and the enchantment's costs. It's a very complex calculation, but one which the toolset handles well. So if you want to know how much it is worth, you could build it in the toolset and check out the price that it gives it.

(appraise skill gets you to pay closer to real value)

Other good party-based RPGs of this sorts are:

Dragon Age 1 and 2 (and soon 3)
Icewind Dale
If you like heavy story and cheap graphics, the Spiderweb games are fantastic (Avernum, Avadon, Geneforge)

Pillars of Eternity is coming out this year. That's done by the people who made NWN2.

If you've played everything, there are tons of mediocre games that do some things very well and others not so well. I'd have to look up names, but a few are actually decent enough to put some time into.

Also, Neverwinter Nights 3 (just called Neverwinter) is an MMO, but if you have a group of people who like that sort of thing, I've heard that there's lots of fun to be had in its world. I just can't stand MMOs. :)

And, of course, NWN1 and 2 have TONS of community-built modules/campaigns that are quite spectacular.
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Mad3: Are there any good party based computer RPG ( like baldurs gate, planescape tornment or NWN) after NWN2?
I have Drakensang 1+2 and also voted for them in the wish list. These have the DSA (Das Schwarze Auge) rules.
I don´t know if they (the games and the system behind it) have another name in english.
The Dark Eye.

Other games you might consider (at heart I prefer RPGs over any other game type) that I enjoyed:

Note that these are not party-based:

Risen (both 1 and 2)
The Eschalon series (old school type of rule set, with older style graphics, similar to the Spiderweb Software games)
Divine Divinity
Nox
Lionheart:Legacy of the Crusader (the first half is really quite well done. Kind of falls off to a hack and slash dungeon crawl for the last half. I still found it a lot more fun than I was led to believe it would be though)

I'd say it's worth taking a look at some reviews and descriptions of the above to see if they might appeal to you.

Party-based games:

Dragon Age:Origins: BioWare touted this as a 'spiritual successor' to Baldur's Gate and took a lot of flak for it. I think this was because people were expecting a BG3 for some reason. However, I personally think they managed to capture a good part of the spirit of the BG style while making a completely different game. Very much worth looking at.
Dragon Age 2: the sequel to the above. I didn't like it, but other did. Best to check it out and decide if it appeals to you.
Lord of the Rings:War in the North: this is really just an action game and not traditionally party-based. You have three different character types in your party (Human ranger, Elf mage, and Dwarf warrior). Before each 'mission' you decide which of the three you're going to control. The others are AI controlled for the duration of that mission. I mention this solely because I was surprised at how much I actually liked it. And since you can find it pretty cheaply now, it's worth a peek.
Temple of Elemental Evil: fairly light on story, but brilliantly adapts the 3.5 D&D rules to a turn-based system. Grab the Circle of Eight mod if you decide to go for this one, as it fixes a plethora of tragically unfixed bugs in the original released.

That's all that I can think of for the nonce.
How could I forget dragon age. I finished part 1 with a mage.

I also played risen 1, which is what gothic 4 should have been.

What about this shadow run, that came on gog some time ago?
It does not need to be a middle age fantasy setting.
For me a good story and atmoshpere are most importand.

My best games ever: Planescape tornment, MotB, Deus Ex, Realms of Arcadia 3, Crono Trigger, Final Fantasy 7,8,10, Fallout, Gothic (and some more, no specific order in this list).
And I like unusual stories/settings, so no "An ancient evil threatens the world and only YOU can save it. You may be a random person of any race/class/alignment but your village gets attaced by monsters and a sage tells you that only YOU can save the world"
I think this makes planescape tornment my all time favourite.

Edit: I forgot to mention Anarchronox, the craziest story I have ever seen. Thanks gog.
Post edited March 25, 2014 by Mad3
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Mad3: What about this shadow run, that came on gog some time ago?
It does not need to be a middle age fantasy setting.
For me a good story and atmoshpere are most importand.
Pretty straight run as far as the story goes, no branching, usually no multiple ways to solve a situation.
The story is rather good and the characters interesting enough. Not the best thing ever, but I liked it just fine anyway.
Many ways to build your character and combat varies a lot depending on your build.

My real recommendation for anyone who's played it all, is to look at NWN and NWN2 custom modules
and realise you haven't played 5% of what's out there.

Here's a gog forum list of some NWN good stuff.
http://www.gog.com/forum/neverwinter_nights_series/a_few_really_stupefyingly_good_modules/page1

There's a similar list for NWN2 but I didn't find it right now.

Really, seriously, some of the stories out there are DO NOT MISS THIS good.
Post edited March 25, 2014 by Jarmo
Some general questions about DnD:

- When something is a half-something (half-elf, half-orc, half-demon, . . .) it is always assumed that the other half is a human.
WHY???
Looks like humans have sex with everything that cannot run away fast enough and only biology prevents us from a world of half-dogs and half-horses (wait a sec, there are centaures, but I am not sure if they exist in DnD)
In Realms of Arcadia 3 (not DnD), there are people who are a mix between elves and orcs.

- I read somewhere that humans from the material plane are normal humans, but humans from other planes are outsiders so you can summon them like a demon, but both are biologically the same. Is that true?

- In NWN2 you can play a yuan-ti, and they are snakes. So a pureblood should be more snake-like than others. But the ones in NWN2 are most human like.

- I have seen several videos about old weapons. Short summary: In reality, if you went into a battle you had either a full plate and a 2-hand-weapon or a weapon+shield. Dual wielding is a bad idea and was only used in duels and not on the battlefield. A shield is the only thing that can protect you from missles (unless you have an armor arrows cannot penetrate) and you can use the shield also as weapon (bash the enemy).
Is there anything in DnD that allows you to use a shield in an offensive way?
In NWN1+2 its like this: Use a big weapon or dual wield to make as much damage as possible. When you kill the enemy faster, he has less time to attack you. A shield is something that prevents you from doing more damage.
In both NWN games there is no feat that does something when you use a shield.
I don´t talk about casters because most of their damage comes from spells.
Post edited March 28, 2014 by Mad3
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Mad3: - When something is a half-something (half-elf, half-orc, half-demon, . . .) it is always assumed that the other half is a human.
WHY???
Actually, D&D is inconsistent in this regard. Sometimes, as is the case with Half-Elves and Half-Orcs, it is implicit that the other half is human. In other cases, such as with Half-Dragons, Half-Fiends, and Half-Celestials it is not so presumed and the other half must be specified.

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Mad3: Looks like humans have sex with everything that cannot run away fast enough and only biology prevents us from a world of half-dogs and half-horses (wait a sec, there are centaures, but I am not sure if they exist in DnD)
Yes, Centaurs exist in D&D... as do dog-folk and cat-folk. The implications are pretty much exactly what you think they are. Dragons and outsiders come in pretty close behind humans in this regard.

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Mad3: I read somewhere that humans from the material plane are normal humans, but humans from other planes are outsiders so you can summon them like a demon, but both are biologically the same. Is that true?
They would gain the "extraplanar" subtype; they would not become actual outsiders. As a result, they cannot actually be summoned by spells that call outsiders. Similarly, they would still be vulnerable to spells that normally do not affect outsiders. This also works in reverse; a tiefling or aasimar is an outsider, but if it's born on the material plane it gains the "native" subtype.

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Mad3: In NWN2 you can play a yuan-ti, and they are snakes. So a pureblood should be more snake-like than others. But the ones in NWN2 are most human like.
The terminology is a little weird, but "pureblood" refers to the more human-like, "half-blood" to those with obvious snake features, and "abomination" to those that are extremely snake-like. I'm not aware as to the significance of the choice in terminology.

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Mad3: - I have seen several videos about old weapons. Short summary: In reality, if you went into a battle you had either a full plate and a 2-hand-weapon or a weapon+shield. Dual wielding is a bad idea and was only used in duels and not on the battlefield.
Yup, D&D isn't particular good when it comes to simulating historical arms and armor. Take it for what it is: a game of cinematic fantasy.

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Mad3: Is there anything in DnD that allows you to use a shield in an offensive way?
Yes, you can use a shield as a weapon in D&D. You need the "improved shield bash" feat to avoid taking penalties, but it otherwise works just fine. There are some niche two-weapon fighting builds that revolve around one of the two weapons being a shield or (in some more absurd cases) dual-wielding shields.

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Mad3: I don´t talk about casters because most of their damage comes from spells.
The general consensus is that casters aren't particularly good damage-dealers in 3rd edition D&D. Classes like the fighter and barbarian are already really effective at this, and the wizard's limited spell slots are better spent on doing things that the other classes cannot do. Wizards are usually far more effective by specializing in a support role - bolstering allies and incapacitating enemies. To make matters worse, the evocation school is one of the least versatile schools of magic, making it one of the least painful selections as an opposition school. This makes wizards even less inclined to use damage-dealing spells than they otherwise might be.
Post edited March 28, 2014 by Darvin
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Mad3: - I have seen several videos about old weapons. Short summary: In reality, if you went into a battle you had either a full plate and a 2-hand-weapon or a weapon+shield. Dual wielding is a bad idea and was only used in duels and not on the battlefield. A shield is the only thing that can protect you from missles (unless you have an armor arrows cannot penetrate) and you can use the shield also as weapon (bash the enemy).
Is there anything in DnD that allows you to use a shield in an offensive way?
In NWN1+2 its like this: Use a big weapon or dual wield to make as much damage as possible. When you kill the enemy faster, he has less time to attack you. A shield is something that prevents you from doing more damage.
In both NWN games there is no feat that does something when you use a shield.
As noted, in the PnP game yes you can use a shield in an offensive manner. The Aurora engine (the one used in NWN) doesn't allow it though (wasn't built into it as far as I understand), so that's why you don't see it in the games. Don't look for too much realism in D&D in general anyway, and don't look for exact rule translation in the NWN games from the PnP rules or you'll drive yourself nuts.

Dragon Age:Origins does have a sword and shield line of talents, one of which is Shield Bash that allows you to use your shield to knock enemies on their asses.
Thanks

-Is the term outsider used in the same way as foreigner?
That means for somebody from the material plane, everything that comes not from the material plane is an outsider.
For a demon from the abyss, everything that comes not from the abyss is an outsider. So a demon cleric with the evil domain could use turn undead on humans.

- I have never played PnP RPGs. In the computer game, a high level mage or cleric beats almost every fighter.

-In Dragon Age 1, shield bash was the best way that the tank gets the aggro and takes little damage.

- I have a crazy idea: There is a monk who can equip shield and he has feats for dual-wielding. He says: "It is something that covers my hand, so its a glove. I don´t care how other people call it. "
This way a kaze no kama keeps his damage, but increases his defence.