Posted July 29, 2018
Hi,
I am uncertain concerning the way enemy attacks are calculated. This problem arose for me when I decided to create a character with an extremely high AC. It was a Shapeshifter/Monk shifted into a dragon.
This was some time ago but I believe the AC was higher than 70. It was at least so high that, based on the rules, enemies should only have been able to hit me with natural 20's.
However, enemies kept hitting me despite the 'to hit calculation showing their attack being lower than my AC. This was especially evident against the Azer in Hordes of the Underdark.
Does anyone know if there is a bug in the game system which has trouble calculating high AC or if there is something else that I missed?
Thank you.
I am uncertain concerning the way enemy attacks are calculated. This problem arose for me when I decided to create a character with an extremely high AC. It was a Shapeshifter/Monk shifted into a dragon.
This was some time ago but I believe the AC was higher than 70. It was at least so high that, based on the rules, enemies should only have been able to hit me with natural 20's.
However, enemies kept hitting me despite the 'to hit calculation showing their attack being lower than my AC. This was especially evident against the Azer in Hordes of the Underdark.
Does anyone know if there is a bug in the game system which has trouble calculating high AC or if there is something else that I missed?
Thank you.
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