Posted December 04, 2016
I realise this probably comes up A LOT (I know it does on other games forums) but if anyone can help me I would really appreciate it.
I'm looking to make a combination melee combat / caster character - someone who can finish simple fights just using a weapon but has useful spells to call on for harder fights. I want a caster in the party because magic makes a huge difference, especially at higher levels, but I get annoyed with caster henchmen because I find they will waste their spells on randoms, so I either spend a ridiculous amount of time resting or don't have the extra fire power in a fight that actually needs it. So I want to be the caster but I also want to be able to contribute to those fights that don't need magic.
I'd like to dual-wield ideally, and a bit of a nature theme would be a bonus. I'd like her to be a half-elf too. Other than that I'm not fussy.
Importantly: I don't mind if my choice makes the game more difficult.
I actually enjoy RPGs more when the combat is challenging, when I have to make good use of all my options and pause frequently to reassess the situation. I'd much rather play a character who is difficult but enjoyable than an optimal build which makes things easy. And if I'm really struggling I can always turn the difficulty down.
I think my best options are cleric, ranger or ranger/cleric, with multi-class possibly being the best choice, but it seems to have heavy drawbacks to me (especially being unable to reach the higher levels of either class).
(BTW just in case it's helpful I did play the game back when it first came out, and finished it as a cleric. I just picked it up again since it was free and I'm realising just how much I didn't understand the first time around.)
I'm looking to make a combination melee combat / caster character - someone who can finish simple fights just using a weapon but has useful spells to call on for harder fights. I want a caster in the party because magic makes a huge difference, especially at higher levels, but I get annoyed with caster henchmen because I find they will waste their spells on randoms, so I either spend a ridiculous amount of time resting or don't have the extra fire power in a fight that actually needs it. So I want to be the caster but I also want to be able to contribute to those fights that don't need magic.
I'd like to dual-wield ideally, and a bit of a nature theme would be a bonus. I'd like her to be a half-elf too. Other than that I'm not fussy.
Importantly: I don't mind if my choice makes the game more difficult.
I actually enjoy RPGs more when the combat is challenging, when I have to make good use of all my options and pause frequently to reassess the situation. I'd much rather play a character who is difficult but enjoyable than an optimal build which makes things easy. And if I'm really struggling I can always turn the difficulty down.
I think my best options are cleric, ranger or ranger/cleric, with multi-class possibly being the best choice, but it seems to have heavy drawbacks to me (especially being unable to reach the higher levels of either class).
(BTW just in case it's helpful I did play the game back when it first came out, and finished it as a cleric. I just picked it up again since it was free and I'm realising just how much I didn't understand the first time around.)
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