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Hey, I couldn't get the dang golem quest to finish, as Grobnar kept asking for stuff, even though I turned in everything, so I found this helpful thread.
https://www.gog.com/forum/neverwinter_nights_series/need_help_with_construct_activation_quest

I was able to finally talk to the golem, and examine him properly. However, when I went to leave my keep: The construct isn't listed in the companions who can join my party.

Using the thread above, I set all the values listed, so I don't know what file or what flag needs to be set to allow the construct to be listed as a choice I can select. Any suggestions?
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bignickel1: I was able to finally talk to the golem, and examine him properly. However, when I went to leave my keep: The construct isn't listed in the companions who can join my party.

Using the thread above, I set all the values listed, so I don't know what file or what flag needs to be set to allow the construct to be listed as a choice I can select. Any suggestions?
Does your globals.xml have the integers
<Integer>
<Name>bConstructCompleted</Name>
<Value>1</Value>
<Integer>
<Name>00_bConstruct_Joined</Name>
<Value>1</Value>

If you use DebugMode to
rs kr_roster_edit
In the box that appears, select:
"modify an individual companion"
Construct
Set companion as Selectable (see attached pic)

You might have to also use DebugMode to
rs ga_reset_level("construct",1)
Attachments:
Post edited May 07, 2023 by olnorton
The command brought up a helpful window that wouln't actually let him appear, although he was set to 'selectable'.

So: There was a GREAT command to add everyone, so I did that, and then just removed Shandra. Problem solved! Thanks!
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bignickel1: The command brought up a helpful window that wouldn't actually let him appear, although he was set to 'selectable'.
So did option 2 say: Set as Selectable (like in the pic) which only shows if he is currently set Non Selectable
Or did option 2 say: Set as Non Selectable (as it does when he is currently selectable.)