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I made a rogue with massive DEX and barely any STR planning to use weapon finesse. Ends up unlike Dragon Age the DEX stat for rogues only effects attack with weapon finesse, not damage.

So my dual-wielding rogue is doing 1 point of damage per turn at level 5.

I assume I need to start over?

This is why I hate DnD.
Sorry to hear that, but there's a description for each stat like right next to it. :(
You might want to consider cheating though...
You could probably reset your levels and set them to 5 again and then spent points on different stats or something like that.
I never used a cheat so I'm not sure it works that way but maybe it's worth a try and you don't need to restart.
I can not post links but cheats should be easy to find on google.
Post edited January 27, 2013 by MorfiumG
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MorfiumG: Sorry to hear that, but there's a description for each stat like right next to it. :(
Well it says "uses DEX for attacking instead of STR" and I don't know enough about DnD to instantly realize that doesn't pertain to damage.
Good point. :)
One could easily think it's directly related to damage.
I googled a little more and on the bioware forums they say it works to "givexp" yourself negative experience until you reach level 2 and then give you the exp. you had back and you should be able to change the points you spent already.
Post edited January 27, 2013 by MorfiumG
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StingingVelvet: I made a rogue with massive DEX and barely any STR planning to use weapon finesse. Ends up unlike Dragon Age the DEX stat for rogues only effects attack with weapon finesse, not damage.

So my dual-wielding rogue is doing 1 point of damage per turn at level 5.

I assume I need to start over?

This is why I hate DnD.
It's a hard call, eventually strength becomes an insignificant part of a rogues damage, sneak attack from flanking and elemental damage dice from magic weapons will do the *vast* portion of your damage. Until you reach the point where you can make any magic weapon you want though it's kind of a rough ride. I personally either go 10 or 14 for a rogue's strength, just so long as you don't have a penalty.
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StingingVelvet: I made a rogue with massive DEX and barely any STR planning to use weapon finesse. Ends up unlike Dragon Age the DEX stat for rogues only effects attack with weapon finesse, not damage.

So my dual-wielding rogue is doing 1 point of damage per turn at level 5.

I assume I need to start over?

This is why I hate DnD.
Even if it's a computer game, no DnD incarnation has ever been user friendly. Many times it's even worse than the "real" deal, simply because they don't implement all rules or mecanics. And don't think they'll inform you about that in a nicely worded tooltip! :)
Your best bet is to have a DnD-wiki up when creating characters.
Rogues don't need strength for damage, but you don't want penalties to it early on, before weapon upgrades or more/improved feats. So as jcm says, 10-14 is in the ballpark for DnD-games. Especially for your protagonist, as you might want to carry heavier loads sometimes.
You might find this site useful. It lets you test out character builds with all possible combinations of race, class combinations, skills, feats, and levels up to level 30. It also contains many user-submitted builds with various themes and purposes.
http://nwn2db.com/
It's actually making me think I can get by at this point. I think undead enemies are just immune to my sneak attacks or something, I was doing 1 damage to them (if that) and it was super frustrating, but now that I am fighting normals again I am doing 5-6 with sneak attacks of 15 or so, which is good.

Of course I also prioritized my skills badly, going for fighter type stuff and not hide/sneak/etc. I invested in both bluff and diplomacy, which seems dumb now.

I should start over and would if this were an open world game, but with how linear it is I just don't want to. Game isn't really hard though, so... I dunno.
Yes. Elementals, constructs, undead, plants, and oozes are all immune to sneak attacks.
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StingingVelvet: I should start over and would if this were an open world game, but with how linear it is I just don't want to. Game isn't really hard though, so... I dunno.
If you are okay with "cheating" you can fix anything with the console.


So long as you use self control and stick within the rules I don't consider it cheating at all, but opinions vary.

EDIT: I don't know why I can't post a link, but nwnvault and nwn2 wikia are both good sources for console commands.
Post edited January 27, 2013 by jcm
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touched: Yes. Elementals, constructs, undead, plants, and oozes are all immune to sneak attacks.
Yeah, that turns my rogue from badass into liability in tombs and such. And the early tomb part I have two rogues and one fighter! Arg!
You don't need to start over, you just need to get your damage from other sources. Get some weapons with elemental damage and your high attack rate will have you dealing out plenty of damage. Plus as the game progresses you can craft your own weapons and really stack on the elemental damage. As others have mentioned sneak attack will also give you some major damage to opponents that aren't immune to it. Undead are just really crappy opponents for a rogue that doesn't have high elemental damage weapons- not only are they immune to your sneak attacks, but skeletal enemies also are resistant to piercing and slashing attacks, so if you're using either daggers or swords that's even less damage you'll be dealing. Just keep at it and as you get more options available in terms of equipment your rogue will start performing much better.

I had a similar issue myself when a made a dual-wielding kama monk with low str high dex. At the beginning he was dealing some pretty pathetic damage, but as the game progressed he became better and better, and towards the end he would basically just make contact with an enemy, a huge amount of numbers would appear over their head, and they'd be dead.
In addition to what DarrkPhoenix mentioned, check out any potions/scrolls you may have that will add to your STR. Later on, when you have a caster at your disposal, you can buff with spells to help your damage output as well.
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StingingVelvet: I made a rogue with massive DEX and barely any STR planning to use weapon finesse. Ends up unlike Dragon Age the DEX stat for rogues only effects attack with weapon finesse, not damage.

So my dual-wielding rogue is doing 1 point of damage per turn at level 5.

I assume I need to start over?

This is why I hate DnD.
Why start over - get an editor and give your rogue some strength.
Thanks for all the suggestions. Ended up starting over and burned through the story to see how fast it would go. Went pretty quick so I just kept going and now I am almost caught up.

Undead are still a massive pain in the ass though.