Rohomild: Btw you might know, when playing a module using EE, do you need to install the various "hack packs" that some modules require? Or has Beamdog already implemented them into the EE?
In the EE, there is a small curated selection of custom modules under the Community tab now, and if you decide to play one of those, the EE will download and install all required files in-game via NWSync
But for all the hundreds of other community modules (including Soul Shaker) you will still have to install everything manually. The hakpaks are often highly customized, especially for something like Soul Shaker, so there is no way around it.
There is however the
Neverwinter Nights Mod Installer Tool (NIT) that's supposed to do all the work for you, if you just feed it the Vault page adress of the module in question. I have next to no experience with it myself as I guess I'm kind of a control freak and found setting up NIT more confusing than installing modules manually, but I'm a bit peculiar in that regard. I hear it's very good at what it does and appreciated by many NWN players. So if you don't want to install everything manually, give NIT a try!