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Well, I have Daelan's amulet which gives fear resistance, so that's not a big deal. I'm specialized in Longswords, every since Ch. 1, in fact. Mine right now is a +2 sonic 1d10 damage longsword. As for mind-immunity spells, I don't know what to do for that because I haven't seen anything for that at all.

Also, sorry for putting all of my stuff in here, I didn't want to start a new thread for something new everytime.
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UndeadNecro: Well, I have Daelan's amulet which gives fear resistance, so that's not a big deal. I'm specialized in Longswords, every since Ch. 1, in fact. Mine right now is a +2 sonic 1d10 damage longsword. As for mind-immunity spells, I don't know what to do for that because I haven't seen anything for that at all.

Also, sorry for putting all of my stuff in here, I didn't want to start a new thread for something new everytime.
Mind affecting? -> Potions of clarity

I'm specialized in Longswords, every since Ch. 1, in fact
That's not a bad weapon at all, so definitely stick with it at this point. Always remember that a longsword can be treated as a two-handed weapon if you unequip your shield. Doing so will increase your strength bonus to damage. If defense is a non-issue (for instance, against a spellcaster) then go two-handed.

As for items that grant immunity to mind-affecting spells, the easiest to find is the "Golden Circlet" helmet. I found three or four of these over the course of my most recent NWN1 OC playthrough. I'm not sure where you can buy one, and most of the treasure is randomly generated so if you haven't found one yet you may be out of luck.

Also, sorry for putting all of my stuff in here, I didn't want to start a new thread for something new everytime.
I don't think anyone has an issue with it :-)

Mind affecting? -> Potions of clarity
If you know what's coming then you can always chug the potion before you encounter the offending effect, but that's not a reliable option for someone who doesn't know the game very well or if you need to use it for repeated encounters. For getting through Klauth that'll work just fine, for avoid stunning effects from those Slaadi not so much.
Post edited March 06, 2013 by Darvin
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Darvin: If you know what's coming then you can always chug the potion before you encounter the offending effect, but that's not a reliable option for someone who doesn't know the game very well or if you need to use it for repeated encounters. For getting through Klauth that'll work just fine, for avoid stunning effects from those Slaadi not so much.
I beg to differ:-)

Edit: number two with no gear

I don't want to be obnoxious but this stuff about longsword as two handed weapon is not exactly true:-\
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Post edited March 06, 2013 by Mal_Khar

I beg to differ:-)
I'm sorry if I indicated it didn't work. What I meant is that it'll be impractical. A potion of clarity lasts all of, what, 10 rounds? Yes, it will work for those 10 rounds, but are you really going to chug one or more of these every time this comes up in combat? And remember we're not talking about an expert with system mastery and some foreknowledge of the campaign, so knowing when to use the potion or how many to stock up on isn't trivial either.

The whole point of recommending the immunity item is that the player doesn't need to know which effects and enemies he needs to watch out for; he's just got convenient blanket protection whenever it comes up.

I don't want to be obnoxious but this stuff about longsword as two handed weapon is not exactly true:-\
I'll need to double-check on that one; I know that this is supposed to be the 3E rule but it might be one of the areas of NWN inconsistency.
Post edited March 06, 2013 by Darvin
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Darvin:
I don't remember OC loot very well. Wasn't Golden Circlet random? Of course everyone would prefer permanent immunities but You can play without them. I guess that in third chapter everyone can afford potions [twenty or more?] + You can't change henchman equipment in OC [or can You? - I must check it] but You can give them immunity from a potion.
I just checked - OC you cannot change henchmen equipment, but in SoU and HotU you can.

I don't want to be obnoxious but this stuff about longsword as two handed weapon is not exactly true:-\
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Darvin: I'll need to double-check on that one; I know that this is supposed to be the 3E rule but it might be one of the areas of NWN inconsistency.
Works that way in NWN2 but not NWN1.

Was one of the biggest 3.x surprises to find a fighter that's perfectly proficient in Longsword and Greatsword use, somehow finds a bastard sword so totally impossibly puzzling it's unusable without special training (feat).
Post edited March 07, 2013 by Jarmo
So, I beat the game, and then I beat SOU, now I'm on the last campaign.

What I don't understand about the normal campaign and the expansions... Is the hero you have the same one as the one from the first campaign(assuming you choose the same hero, hah!), or is it just another characters? From what I understand, the third campaign is a 'sequel' to the second one, but the first one is kind of only mentioned in the second/third one.

Yeah, I'm having fun but this one thing is annoying me, along with the major combat changes that I've noticed yet I can't think straight right now.

Another question is... was the expansions supposed to be played at a certain level? I was... level 16 when I did the SOU and I ended it as a level 18, and it was incredibly easy. Not so much the case with the third campaign, because it's mostly due to my equipment.
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UndeadNecro: So, I beat the game, and then I beat SOU, now I'm on the last campaign.

What I don't understand about the normal campaign and the expansions... Is the hero you have the same one as the one from the first campaign(assuming you choose the same hero, hah!), or is it just another characters? From what I understand, the third campaign is a 'sequel' to the second one, but the first one is kind of only mentioned in the second/third one.

Yeah, I'm having fun but this one thing is annoying me, along with the major combat changes that I've noticed yet I can't think straight right now.

Another question is... was the expansions supposed to be played at a certain level? I was... level 16 when I did the SOU and I ended it as a level 18, and it was incredibly easy. Not so much the case with the third campaign, because it's mostly due to my equipment.
The original NWN campaign is basically a stand-alone. SoU is intended for you to start with a brand new level 1 character (which explains why you found it so incredibly easy). HotU is intended (and written) to be a direct sequel to SoU and it's assumed you'll use the same character you went through SoU with.

Story-wise, the campaigns are written as if the events in NWN OC occur at the same time as the events of SoU/HotU.

As for levels:

NWN OC: start at level 1 and end around level 17 or 18.
SoU: start at level 1 and end around level 13 or 14.
HotU intended to start anywhere from level 12 to 15 or so (a couple levels higher is no big deal though) and end at around level 28.
Shadows of Undrendtide is actually a pretty easy campaign even if you begin it from level 1. Most battles have an "easy way" to win if you actually pursue all the quest paths and investigate around a bit. Hordes of the Underdark is going to vary from very difficult to very easy based on your character. There's just so much variation in character builds by the epic levels that the player's power is all over the map.

Personally, I love playing as a Sorcerer in HotU. It really gives him the chance to shine and show off some of the crazy stuff he can do.
In that case... I have a level 18 that can only really benefit from doing this hordes campaign. Out of curiosity, are there other stuff I can do than the campaign?
There are loads of fan-made modules out there (link) that you can download and play. One of the great things about NWN is that thanks to its fan-base there is never a shortage of new adventures.
The modules that come with the GOG version of NWN 1 are great. I'd played the OC when it first came out, but I never got the expansions. So, I created a Druid/Shifter and took him through the Kingmaker expansion. I finished that at Druid5/Shifter3 and then started the OC. Since I did it before, I wanted to just re-experience the story without having to worry about combat for a while, so that was great.

Just a word of warning though, all of Kingmaker modules–Kingmaker, Witches Wake, Shadowgaurd-are the first episodes in a series of modules that were never finished. So the story will be a bit unsatisfying when you finish them since they all clearly indicate that there should have been more to come.

Don't get me wrong, they're fun to play as is, but I do wish they had finished the series.
Post edited March 12, 2013 by sailense
Kingmaker isn't bad. It leaves a few loose ends, but the main storyline is resolved. Shadowguard and Witcher, though, basically spend their entire first chapter raising the stakes and sense of mystery respectively, then the show stops and that's the end.