Posted May 12, 2011
One thing I have always liked about NWN is the combat animations. For example, if the enemy swings at me the game seems to determine hit or miss and then displays a random animation - one for evasion, one for a parry, one for ducking the strike, etc. I wish more games did that. Like swinging my sword might be displayed as an overhead strike ("from the roof") or a middle cut or thrust. I dream of the day when I won't look at my screen and see my avatar swinging his weapon (same technique every time) at a dragon's toes, missing because he is 15 feet away, and register that as a critical hit that somehow did massive damage.
Post edited May 13, 2011 by Gerin