touched: The item uses a tag-based activation script, so it would not be possible for any of your levels or feats to affect it. The choice to activate it would not appear if the script "" is missing from inside the module , which would be my first guess as to why it's not working for you. The script starts the conversation called "d05_contract".
This is the content of the script:
void main() {
object oItem = GetItemActivated();
object oPC = GetItemActivator();
AssignCommand(oPC, ClearAllActions(TRUE));
AssignCommand(oPC, ActionStartConversation(oPC, "d05_contract", FALSE, FALSE));
AssignCommand(oPC, ActionSpeakStringByStrRef(210857));
}
You could activate the conversation manually with a console command, but the real question is why that script would be missing in your game.
What would be the command to manually trigger the script, if the script did actually exist?