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I started the game, selected Melee, Ranged, Trapping, and Lockpicking. First turn, I chose 'Melee- prepare to fight it' and beat the Dogman to death .

It shows me some glass shards and a corpse, and I can pick up the shards (one to each hand) but how do I actually skin this sucker? I want his fur for a coat, but nothing I try seems to work, so I'm having some problems with th interface it seems.
This question / problem has been solved by larsiusprimeimage
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scubamatt: I started the game, selected Melee, Ranged, Trapping, and Lockpicking. First turn, I chose 'Melee- prepare to fight it' and beat the Dogman to death .

It shows me some glass shards and a corpse, and I can pick up the shards (one to each hand) but how do I actually skin this sucker? I want his fur for a coat, but nothing I try seems to work, so I'm having some problems with th interface it seems.
Open crafting interface.
Put dogman corpse in the crafting box.
Put glass shard in the crafting box.
Put trapping skill in the crafting box.
Click accept.

Things you might be missing:
You need to open the crafting interface.
You need to explicitly choose the skill you mean to use as an "ingredient" in your crafting recipe.
Aha...you cannot do this until you 'leave' the room through the window. That's a bit counter-intuitive. I figured I had to interact with the items before leaving the location via the window.

OK, got the coat, and figured out how to change the default 'camp site' to the Exam Room.

Does 'Rest and Heal' decrease your fatigue, or do I have to actually 'Sleep'?
This game is addictive. I have figured out that 'Rest and Heal' does not affect your Fatigue level (at least not that I can discern).

I wish there was some kind of counter or calendar in game, so I could look at it and say "I've survived 66 days so far, still no idea what happened to the Earth while I was asleep, or even how I ended up in cryo. Tomorrow, I will track one of those mysterious soldiers back to his base and see if the answers can be found there."