It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for version 1.06 / GOG-4 (date added 22.05.2015):

New changes include:
- Added ability to mod exempt certain recipes from having paper scrap loot. (New optional recipe property.)
- Added code to trim spaces out of neogame.xml mod ID and data ID references before trying them.
- Added code to display error message if file not found while loading game data and mods.
- Added code to display error message if xml file is badly formed or has errors.
- Added code to display error if getmods.php has a missing mod, wrong mod name, or wrong mod path.
- Changed torches to degrade when used in recipes, so torch degrades at same rate as branch inside it.
- Fixed a bug that caused fullscreen to exit when switching states on Macs.
- Fixed a bug in ATN conversation that allowed asking same question twice.
- Fixed a bug that caused player to see footprints everywhere after gaining legendary reputation w/tracking skill.
- Fixed a bug in the ATN conversation that would exit if no choice was made.
- Fixed a bug that allowed player to ask Hatter about Blue Rot before it makes sense.


Changelog for version 1.05 / GOG-3 (date added 23.04.2015):

New changes include:
- Changed DMC guard loadout to only have one firearm, to prevent bug where pristine pistols are littered everywhere.
- Changed loading screen to only launch browser if logo clicked, not whole screen.
- Fixed a bug that allowed the player to freeze to death if imprisoned at Saginaw.
- Fixed a bug that caused player to be automatically re-exiled after exile period expires.
- Fixed a bug that caused modded items with "ignore subgroup stacking" property to stack with any modded item.
- Fixed a bug that caused modded campsites to all be the same.
- Fixed a bug that prevented master volume settings from being saved.
- Fixed a bug that caused modded ingredients used in modded encounters to get mixed-up.
- Fixed a bug that caused NPCs to give food reward with blinkies inside soup cans, and soup without containers.
- Fixed a bug that caused skill/flaw totals not to be visible in Small UI mode after player dies once.
- Fixed a bug in Main Menu small button highlight update code.
- Fixed a bug that still mentioned "bag lady" in Red Gnome Diner.
Post edited June 29, 2015 by PaterAlf
high rated
Changelog for version 1.11 / GOG-5 (added 29.06.2015):

Patch v1.11

New changes include:
- Game now looks in /data subfolder for xml data, instead of root game folder.
- Game now loads data from either a single neogame.xml file or separate xml data files for each data type.
- Game will try neogame.xml first, then separate files.
- Base game data has been moved into separate data files, for easier reading.
- Loading screen log messages are copied to the clipboard upon reaching the title screen.
- Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
- Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
- Fixed a bug that caused Ginny to never give reward if all questions answered.
- Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.

The main updates here are improvements to modding and bug fixes.
high rated
Changelog for update 1.12 / GOG-6 (Windows) / GOG-12 (Mac) / GOG-7 (Linux) (added 06.08.2015):

- Added code to drop only one item in dragged stack if right-click.
- Added code to rotate dragged item if using mousewheel.
- Added code to cleanup orphan quick recipe buttons on click.
- Changed flashlights and NV goggles to deplete when "on" even if not equipped.
- Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
- Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
- Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
- Fixed a bug in locked/off iSlab that allowed telling time.
- Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
- Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
- Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.
Post edited August 06, 2015 by PaterAlf
Should we uninstall before applying a new version, or is it ok to install over the old one?
high rated
Changelog for update 1.13 / GOG-7 (Windows) / GOG-13 (Mac) / GOG-10 (Linux) (added 20 November 2015):

CHANGED:
- Changed SampleMod to be self-contained in one folder.
- Changed old _readme.txt about modding to be stored in SampleMod's folder.
- Changed loading screen to only show last line of log, and to tell user how to see whole log.

FIXED:
- Fixed a bug in treasures with a variable output that would return one less than the specified max.
- Fixed a bug that allowed the dome light to be used in making noise traps.
- Fixed a bug that caused 4-week pickup truck extension at St. James to be free.
- Fixed a bug that deleted arrows/spears that stuck in wounds as a creature died.
high rated
Changelog for update 1.14 / GOG-8 (Windows) / GOG-14 (Mac) / GOG-11 (Linux) (added 29th April 2016):

New changes include:
- Added optional autosave feature to save game at the beginning of each new turn.
- Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
- Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
- Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
- Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
- Fixed a bug that misreported 0.0 charges on charged encounter items.
- Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
- Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.
high rated
Changelog for Patch 1.15 / GOG-9 (Windows) / GOG-12 (Linux) / GOG-10551 (Mac) (added 15 March 2017):

- Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.