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Hello,
I just wanted to make everyone aware of a possible issue that may affect some people. I was recently playing NecroVisioN and made it to Chapter 6. Whenever I would fight any of those "vampire" enemies, by clawing or shooting at them, it would cause horrific 1 second micro-stuttering between each shot/attack that hit them. Even their corpse would cause micro-stuttering if attacked. It seems like the GOG version is the only one affected by this. It was very frustrating and it seems like there is no information anywhere on the internet about this issue. It seems like V-Sync might be forced on by default in the GOG version. I was able to fix this issue by forcing V-Sync OFF in my graphics drivers control panel. It fixed the micro-stuttering issue and made the game run much smoother. No guarantees, but this fix may also work for you.
Post edited January 30, 2020 by BZPlasma
Nothing really new. It's a DirectX 10 problem with Vsync. DirectX 9 should work better.
avatar
BZPlasma: Hello,
I just wanted to make everyone aware of a possible issue that may affect some people. I was recently playing NecroVisioN and made it to Chapter 6. Whenever I would fight any of those "vampire" enemies, by clawing or shooting at them, it would cause horrific 1 second micro-stuttering between each shot/attack that hit them. Even their corpse would cause micro-stuttering if attacked. It seems like the GOG version is the only one affected by this. It was very frustrating and it seems like there is no information anywhere on the internet about this issue. It seems like V-Sync might be forced on by default in the GOG version. I was able to fix this issue by forcing V-Sync OFF in my graphics drivers control panel. It fixed the micro-stuttering issue and made the game run much smoother. No guarantees, but this fix may also work for you.
I figured out how to beat this bug and play well without it. But not shure if it can help for everyone. I set "decals display time" to zero in options. And this problem is solved for me. But I noticed, if I restart the game - "decals display time" is allways set to 1x and every time I set it to off.
Post edited March 19, 2021 by Jodred