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After some playthrus i noticed that besides you (the captain) only the first sailor you recruited actually gets interactions to get more perks. Early game this isnt much of a problem but when on mid-late game when your sailor number increases it shows how difficult is to get a good crew. I dont know if it was intended, but i clearly dont think so since you got cabin boys if you wanna shape a sailor from the ground up.

The perks while sailing should be tonned to be a bit more active, the positive ones at least. I usually avoided negative perks but on my recent playthru i went all out to get all negative perks, its a bit sad the perk conversion to a good one takes too long, its not that much of a problem for the captain but for the negleted sailors on your ship is.

This just makes me go for sailor-whoring, replacing them like theyre nothing. It kills a lot of my immersion on the game really.

Also the autocombat is a real mess, battles that i manage to deal with with minimal damage i somewhat lose a sailor or two. Here too i dont know if its a real mechanic since you arent there to guide your sailors unlike when you command the battle or just a loopsided RNG in favor of the whales.

Besides those the other problem i see is the big loading times, wich i think its more of a problem of the unity engine more than anything.

Anyway thanks for the game i got hooked on it after i saw some MetalBear videos about your game.