greatgreybeast: Is there any setting in the ScummVM controls to zoom back from the image a bit? While nothing is going to eliminate pixalization on giant modern LCDs, I also notice (in Myst anyway) that they've blown the images up to full screen - not the original presentation - and that's certainly not helping things any. The original art, in fact, is only 640x480 if you're including that original black frame. Take that away and it's even less. I suppose kids these days would be confused about why the game plays inside a giant black frame, but, in addition to being more "authentic" it would avoid shoving the pixels in your face quite so much.
With the graphics filtering turned on through scummvm it doesn't look much different except the size has been bumped up from a 1.7GB normal download compared to the 5.2GB scummvm. I think the original art has been blown up with the latest download but it's in a black frame that you can stretch to fit using the settings.
Inny: Well, they just announced a new remaster.
https://www.gog.com/game/myst Stone_Hardgod: Not a "remaster" at all.
It's Myst, built from the ground up in Unreal Engine. and releasing to Oculus Quest with other VR hardware and 2D flatscreen PC support to follow.
I would have thought there would be one version with tweaks for VR devices so anyone could use it even if they didn't have a VR headset but did have head tracking.
Even games back when Riven was released had separate head movement for looking around.