It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
For me, one of the major shortfalls of Myst and Riven was the locked-in POV afforded by the slideshow point-and-click interface. It allowed for stunning pre-rendered visuals, but the current state of computer graphics now allows for that level of fidelity to be rendered in realtime.
This game is essentially Myst art assets imported into an FPS game engine. You can now look around in all directions, which makes solving several of the puzzles far less aggravating. No more getting lost in the treetops of Channelwood because you can't tell how far left or right you just turned and have no visual landmark to orient yourself.
It's a very natural interface for this type of game. Some feel that it lacks some of the original magic, but for me this is the definitive version of this game. I only hope that some day Riven gets the same treatment.
avatar
Factoid: This game is essentially Myst art assets imported into an FPS game engine.

Actually, all of the models and textures were re-created from scratch. They are much more detailed than in the original game, but aside from a few minor differences, they are identical in design and function.
Also all of the footage of Atrus was re-filmed in high definition. Not to mention the new Rime Age. This game is a must-have for Myst fans.
You guys gotta remember that this is the "Myst Series" forum.
I mean, I know that you're talking about realMyst, but that won't be obvious to everyone
But yeah it is awesome. I have respect for the presentation of the other games in the series, but realMyst really plays wonderfully once you get it running right
Post edited April 22, 2010 by LuigiHann
Yeah, I think I originally posted this from the comment button on the realMyst game. I had no idea it would just dump it into the Myst Series forum.