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Thank you for this Update.
it's now been moved from Unreal Engine 4.27+ to Unreal Engine 5.3.2, which the studio claims resolved a "wide number" of stability issues with slight improvements to lighting and reflections, though Lumen and Nanite haven't been implemented "yet."
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Yes. awesome
Does anyone else notice that while walking or running the smooth movement is sometimes interrupted (like skipping a frame) or so. It happens in exact same locations, for instance in the Myst island - by the main stairs when you walk up the hill or when you move towards the pool away from the clock. It happens at any (even lowest) graphic setting. Can't recall if I noticed that before the UE5 update. Also, nothing like that happens in Riven.
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profusion6555: Does anyone else notice that while walking or running the smooth movement is sometimes interrupted (like skipping a frame) or so. It happens in exact same locations, for instance in the Myst island - by the main stairs when you walk up the hill or when you move towards the pool away from the clock. It happens at any (even lowest) graphic setting. Can't recall if I noticed that before the UE5 update. Also, nothing like that happens in Riven.
If you're able to, please capture a video of this and email it to support@cyan.com so the team can investigate. Thank you.