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So I've completed Uru CC, (Technically. I've seen all the ending screens anyway.) but I find myself unsure if I've collected everything.

The problem quickly arises that most of the guides out there are for the online version, and the one video walkthough I did find, didn't really cover optional collectibles.

For example, I am unsure if Phil's Relto is accessible so I can get the DRC vest, or if the Wather's Pub Shirt can be obtained.

As I looked over a guide for the Relto pages, I realized that the guide was mentioning places that simply aren't accessible, such as The Great Zero, and pages that simply were not there, such as the Er’cana plants, despite the page supposedly being obvious to find.

Seeing as things changed between the base game, either expansion and Complete Chronicles, this puts players at a further disadvantage.

Also, I take it that there are no command line inputs or even a console to toy with, is there?
This question / problem has been solved by Namurimage
All of these are acessible in URU CC: Phil's Relto, Pub (Great Tree) Shirt, Pub Jacket.

The Great Zero is the place where you calibrrate your KI to hunt around for GZM's (in To D'ni), there's a Relto page in the Great Zero antechamber someplace.

The page for Er'cana's trees is present only in the online versions (but i think there's one other Relto page in Er'cana on URU CC, don't recall which)

I believe there are 16 pieces of clothing and 16 Relto pages in URU: CC.
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Namur: All of these are accessible in URU CC: Phil's Relto, Pub (Great Tree) Shirt, Pub Jacket.

The Great Zero is the place where you calibrate your KI to hunt around for GZM's (in To D'ni), there's a Relto page in the Great Zero antechamber someplace.
Awesome, thanks, but how do you get to the Great Zero and Phil's Relto seeing as I overlooked both?
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Darvond: Awesome, thanks, but how do you get to the Great Zero and Phil's Relto seeing as I overlooked both?
The linking book to Phil's Relto can be found in the Spyroom (Sharper's Hideout). The linking book to the Spyroom is hidden in a side alcove in Teledahn just past the slaves prison - you have to be creative with the journey cloths and linking in/out of your Relto to get to it on account of the prison gates blocking direct acess to it.

I think the link to the Great Zero is to be found somewhere in the Egg Room in Kirel.

edit: typo's
Post edited March 11, 2014 by Namur
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Namur: The linking book to Phil's Relto can be found in the Spyroom (Sharper's Hideout). The linking book to the Spyroom is hidden in a side alcove in Teledahn just past the slaves prison - you have to be creative with the journey cloths and linking in/out of your Relto to get to it on account of the prison gates blocking direct acess to it.

I think the link to the Great Zero is to be found somewhere in the Egg Room in Kirel.

edit: typo's
Kirel looks like another Bevin. Is it the point where you start and end the Path of the shell, or is that another place entirely and I'm lousy at keeping track of locations because Myst Uru doesn't come with a map?
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Darvond: Kirel looks like another Bevin. Is it the point where you start and end the Path of the shell, or is that another place entirely and I'm lousy at keeping track of locations because Myst Uru doesn't come with a map?
Kirel and Bevin are neighborhoods, and yes, they do share similar architecture (Kirel's layout mirrors that of Bevin though)

I guess you could say Kirel is where the expansion To D'ni 'starts' since it's where you pick up the link to the Great Zero Antechamber but i think most would pinpoint the beginning of the expansion proper to the Antechamber itself.

Path Of The Shell starts in the Watcher's Sanctuary, so no, not the same place as Kirel.

Edit: I was remebering a couple of things wrong, i was connecting the drop in the Great Shaft with the start of Path of the Shell which isn't correct
Post edited March 13, 2014 by Namur
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Namur: Kirel and Bevin are neighborhoods, and yes, they do share similar architecture (Kirel's layout mirrors that of Bevin though)

I guess you could say Kirel is where the expansion To D'ni 'starts' since it's where you pick up the link to the Great Zero Antechamber but i think most would pinpoint the beginning of the expansion proper to the Antechamber itself.

Path Of The Shell starts in the Watcher's Sanctuary, so no, not the same place as Kirel.

Edit: I was remebering a couple of things wrong, i was connecting the drop in the Great Shaft with the start of Path of the Shell which isn't correct
So the spy room, is that the one with the green lit tunnels with the one that has a blinking green light? Or am I again, hopelessly lost without the ages being named in the books or in my notes?
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Darvond: So the spy room, is that the one with the green lit tunnels with the one that has a blinking green light? Or am I again, hopelessly lost without the ages being named in the books or in my notes?
No, that's in Gahreseen. That's the tunnels in the upper floors of the Maintainers Fortress, the upper floors were used as prison in the Maintainers days which explains the cells above the tunnels.

The Spyroom is in Ae'gura, if you've already been to the Spyroom the link to go back there in is your Ae'gura book in your Relto. Aegura's book is the brown one with the small pink inlay atop.

Check the attached pic, that's the link to the spyroom - look for it in your Ae'gura book.

If you haven't been to the Spyroom yet you need to link there from the book in the slaves prison alcove in Teledahn and it's only after you do that the link will be stored in your Ae'gura book.
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Post edited March 14, 2014 by Namur
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Namur: If you haven't been to the Spyroom yet you need to link there from the book in the slaves prison alcove in Teledahn and it's only after you do that the link will be stored in your Ae'gura book.
Okay, one question.

What book?
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Post edited March 14, 2014 by Darvond
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Darvond: Okay, one question.

What book?
Remeber when i said you need to get creative to get to that book in Teledahn ? That's why, you can't reach the book if the 2nd prison gate is open.

Let me know if you need help to shift the gates in order to get to the book.
Post edited March 14, 2014 by Namur
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Namur: Remeber when i said you need to get creative to get to that book in Teledahn ? That's why, you can't reach the book if the 2nd prison gate is open.

Let me know if you need help to shift the gates in order to get to the book.
I think I've got it from here.
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Namur: Remeber when i said you need to get creative to get to that book in Teledahn ? That's why, you can't reach the book if the 2nd prison gate is open.

Let me know if you need help to shift the gates in order to get to the book.
Three last things. I've calibrated the KI entirely, but there's still a set of doors that won't open in Reezero, and I'm missing a destination in the Nexus, it seems. I also appear to be missing the final obtainable Relto page. I have Sun and Moons, Waterfall, Rug, Roof, dock, sticks & rocks, Island, rain, the trees, Imager, butterflies, firepit, clock, fire marbles, and lush growth.
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Darvond: Three last things. I've calibrated the KI entirely, but there's still a set of doors that won't open in Reezero, and I'm missing a destination in the Nexus, it seems. I also appear to be missing the final obtainable Relto page. I have Sun and Moons, Waterfall, Rug, Roof, dock, sticks & rocks, Island, rain, the trees, Imager, butterflies, firepit, clock, fire marbles, and lush growth.
If it's the side doors next to the stairs that lead into the back chamber with the 4 calibration machines, those won't open.

Ferry Terminal, Tokotah Alley, Palace, Library, Concert Hall, Rezeero, Bevin, Kirel. Which link is missing ?

You're missing the music player page from The Great Shaft.

"2175.58.-81. What is it? A coordinate? And why is Zandi sending this thing out? The gathered will tell the path of the shell? What?"

Remember that from Sharper's journal ?

Use your KI to get to those coordinates in the city (Tokotah Alley) and wait for the Great Zero, its blue light, to sweep the alley.
Post edited March 19, 2014 by Namur
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Namur: If it's the side doors next to the stairs that lead into the back chamber with the 4 calibration machines, those won't open.

Ferry Terminal, Tokotah Alley, Palace, Library, Concert Hall, Rezeero, Bevin, Kirel. Which link is missing ?

You're missing the music player page from The Great Shaft.

"2175.58.-81. What is it? A coordinate? And why is Zandi sending this thing out? The gathered will tell the path of the shell? What?"

Remember that from Sharper's journal ?

Use your KI to get to those coordinates in the city (Tokotah Alley) and wait for the Great Zero, its blue light, to sweep the alley.
(Tokotah Alley is the place I'm missing.
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Darvond: Tokotah Alley is the place I'm missing.
Tokotah Alley is the small alley that ends at a drop, find the DRC map on the round plaza with the big ass tree stump and look for "Tokotah" and "Tokotah II" on the map - the alley is the one between the two Tokotah buildings.