Posted January 10, 2010
Since I don't see this problem posted already, I must be doing something strange.....when rotating the fortress in the mechanical age, I can only get it to stop on the main island and the first small island immediately next to it. I cannot get it to stop on the second small island or the empty quadrant. No matter how careful I am with the rotation when going from the main or first islands, I always end up back at the main island. The "trigger" sounds also match this in that they only ever signal that I have hit the main island or the first island (i.e. I can only get it to signal two of the four sounds).
I've played Myst completely through elsewhere (e.g. on the iphone and realMyst) and don't have this problem, so I am relatively sure I am executing the rotation correctly; can anyone else verify that they have no problem stopping the rotation at all 4 spots? I have the solution written down, so don't worry about spoiling, but I want to make sure this puzzle works properly so my dad can give Myst a try for the first time. Thanks!
I've played Myst completely through elsewhere (e.g. on the iphone and realMyst) and don't have this problem, so I am relatively sure I am executing the rotation correctly; can anyone else verify that they have no problem stopping the rotation at all 4 spots? I have the solution written down, so don't worry about spoiling, but I want to make sure this puzzle works properly so my dad can give Myst a try for the first time. Thanks!
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