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I think my subject pretty much says it all. I vaguely remember playing Myst all those years ago and always regretted I never got into it too much. But there's audio cues that are not subtitled that you have to hear to solve the game, right?
This question / problem has been solved by lotr-sam0711image
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tewcewl: I think my subject pretty much says it all. I vaguely remember playing Myst all those years ago and always regretted I never got into it too much. But there's audio cues that are not subtitled that you have to hear to solve the game, right?
Yes. A puzzle towards the end relies totally on aural cues. Riven has something similar as well.
Post edited October 01, 2010 by phanboy4
There's quite a few instances where audio is required, and those instances revolve around musical notes and mechanical sounds.

-One on Myst Island to open up the way to Selenitic Age
-One on Selenitic Age
-There's a kind of interwined puzzle involving both Selenitic and Mechanical Ages where audio cues are very important for navigation.
I suppose you could use a walkthrough for those sections. I had to mainly because I don't have the best hearing with certain electronic sounds.

I don't think the few cutscenes in the game have subtitles, but a lot of the story is meant to be read and to be inferred so I don't think it will take a whole lot away.
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lotr-sam0711: I suppose you could use a walkthrough for those sections. I had to mainly because I don't have the best hearing with certain electronic sounds.

I don't think the few cutscenes in the game have subtitles, but a lot of the story is meant to be read and to be inferred so I don't think it will take a whole lot away.
Thanks lotr-sam0711! I think I'll go ahead and pick the game up while its on sale.