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this game makes me feel stupid :( i keep needing to resort to walkthroughs. first i needed to use a walkthrough because i couldn't find where to enter the marker numbers in the imager room and it turned out to be a tiny little hidden button on the corner of the sign. then i couldn't figure out how to solve any of the puzzles to get into any of the ages after reading all the books for numbers and clues and had to use a walkthrough to tell me where the keys were. then i was at least smart enough to know what to do with the numbers on the channelwood key to get into the age, and to figure out what to do with the pipes, but now i am on tree level and not seeing what to do next so i need to use a walkthrough again /sigh. i am not smart enough to play this game.
I found that sleeping on it helped me when I got really stuck.
It did me too, but that didn't make me like it any less. I played the original on and off for months, perhaps years, before stumbling upon or suddenly realizing the solution to some puzzle that had me stuck - which would often seem obvious and logical afterward. Then, I would go on to the next puzzle and repeat the cycle. Possibly it was hard because I started young. I did wait many years before consulting walkthroughs for the original, which helped with reaching Selenitic Age and Atrus at Kveer. I was disappointed having to be led by the hand, but very glad to see the remainder of the game's story. By the way, I played through most of the Ages in Myst before even finding the imaging room near the docks. Somehow I didn't know you could even walk to that end of the dock, and the door was also easy for me to overlook.

I made it through Riven mostly on my own, until a couple of end-game puzzles in which small misunderstandings led to mistakes. My main difficulty with the first two games of the series was navigation - it's hard to judge 3D spatial relationships from a collection of sometimes disjointed 2D snapshots, and it's not always easy to tell which parts of the screen are available for movement. I don't know if that might have affected you as well. Unfortunately, many of the puzzles in Riven relied on the relative positions of the islands and objects upon them.

Three more games and a few walkthroughs later, I did manage to solve Kadish's Path of the Shell puzzle all on my own after many tries, which felt like quite an accomplishment. It turns out I was even missing some of the clues to that puzzle, because I hadn't fully solved Kadish's Ages (that required more walkthroughs). I didn't really need the missing clues, because a handful of hints and a couple of critical directions got me on the right path (pun intended).

Ultimately, Myst V: End of Ages was the only game in the series that I played from start to finish with no hints. I had to, because it was my last chance. Sadly, the franchise has ended, with no new games in sight. I would say - don't feel bad about using the walkthroughs, because it won't really hurt the experience unless you overdo it. I usually just read a sentence or two in each walkthrough for a nudge, and then tried to figure out the rest.
Keep in mind that Myst:ME actually has a Hint/Walk-through built in. If you did not know that, look into it. It basically gives three hints then a solution. I used it for my first real playthrough and it was really helpful without giving it all away.

On that note, I have still not beaten Riven, Exile, OR Revelation. Because I have refused to allow any outside help.
Not really to be honest....

I started Myst:ME earlier this week, Monday i believe, and i'm almost done already. Just picked up the white page for Atrus this evening. I did play quite a few hours each day but it still amazed me at how well every puzzle went. Most of them made sense almost immediately. Maybe because logical thinking and finding solutions comes with my job.

The first time in Myst was another story though;
I can still remember being stuck at loads of puzzles in the game years ago when i first entered Myst. My puzzle solving skills must have really improved, because honestly i couldn't remember one solution. The aggravation on the selenitic maze was still vivid though........

I even found my notes in the trilogy box, a few pages with scrabbles that made little to no sense anymore :)
Decided to do everything from scratch again and put everything in a Myst-worthy leather journal.
My current playthrough of Myst alone has more notes(13 pages on A5) than my previous venture through Myst and Riven together(5 or 6 on A4).

Can't wait to start with riven, Just bought it from GOG. Which makes this my first post here too :)

On a side note; I forgot how fun it is to play with a mouse and notepad+pencil, instead of mouse and keyboard, the keyboard is even completely shoved aside when playing :)
Post edited October 03, 2013 by Stitch84
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Stitch84: Can't wait to start with riven, Just bought it from GOG. Which makes this my first post here too :)
Playing Riven for the first time ... :) ... I'm so jealous.

Curious to know how many notes you will take for Riven. This game is a lot harder than myst, but everything fits together so well that I ended up taking very little notes in comparison to any other Mystgame. Without a doubt the best in the series ... well, in my opinion anyway.
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Stitch84: Can't wait to start with riven, Just bought it from GOG. Which makes this my first post here too :)
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DaGobbo: Playing Riven for the first time ... :) ... I'm so jealous.

Curious to know how many notes you will take for Riven. This game is a lot harder than myst, but everything fits together so well that I ended up taking very little notes in comparison to any other Mystgame. Without a doubt the best in the series ... well, in my opinion anyway.
How's the game coming along?

I haven't been able to play monday-wednesday but i just finished it thursday end of the afternoon, so it took a few days. An estimate, 15 hours. A lot faster than the first playthrough years ago. I only need a external hint once when i spend hours looking for progress, seems i missed a secret passage........ All the puzzles were solved without a guide :) If you take careful notes of subtle clues the puzzles make a lot of sense.

Being much more meticulous this time around I made 9 pages of notes for Myst, 1 extra for realMyst and 6 for riven. All in A5.
Next up; Exile :)
Maybe i'll make some photo's and post them here
Post edited October 12, 2013 by Stitch84
HaHaHa. Myst is *supposed* to make you feel stupid. And enlighten you. That's the beauty of it. You're also supposed to feel elated at that moment where everything clicks and you figure things out. And it will take a while for that to happen. Nobody makes em like this anymore.

Here's a Helpful Tip:

AVOID WALKTHROUGHS!!!

Seriously. You outright murder the *entire* experience with walkthroughs and defeat the purpose of playing it.

Be patient. You *will* be stuck. For days. Weeks. Months. Players have been stuck on Myst for years trying to figure things out on lunch break, during morning commute, while lying awake at night and at any and all odd hours of their waking lives.

But when you figure a puzzle out for yourself that oh-so-satisfying feeling of accomplishment is where the fun's at. Heaven forbid they make you *work* for it.

Have fun.