Posted May 31, 2023
Dear Movie-Fans,
as promised in our recently released Content Roadmap, another big patch is live now, bringing lots of additions (like new studio boss system), a lot of improvements, and some fixes!
Find below the full changelog the Content Roadmap, to get excited, what comes next!
Changes
Improved clarity when making decisions
- Redesigned movie list overview to give access to all available data about a film, including budget, plot and used set information
- Implemented tooltip with the previously mentioned changes during important decisions such as the film festival trivia prompt and during production to give the player all the necessary information to make their decision
- Updated Back Catalogue to show unreleased movies
New studio boss system, the player can now select their character archetype when designing their studio
- The Director – the base game remains unchanged
- The Patron – a more difficult experience for those who want to make fine art
- The Exec – run a tight ship, squash any unnecessary artistic freedom in exchange for loads of cash
- Mogul – all costs, penalties and requirements are increased, good luck, director!
UI improvements
- Increased small text sizes to increase visibility
- Adjusted UI elements to fit the new larger text sizes
Tutorial revamp
- Redesigned tutorial
- Added explanatory images to tutorial steps
- Added new tutorial steps to better clarify features
- Rewrote existing tutorial steps for better clarity
Revamped the distribution system
- Swapped self distribution and studio distribution as first available distribution method
- Rewrote the self distribution profit calculation to better take into account the movies quality and generated buzz
- Implemented «Buzz Reach» to better communicate how popular the movie is and to allow the player to make the appropriate choices regarding it’s marketing
Implemented three new research options for self distribution to better guide the player through the process
- Poster Studio
- Movie Trailers
- Marketing Campaigns
General performance improvements
Increased employee exhaustion gain rate
Fixes
- Resolved issue where the player would not be able to continue the game past year 41 after the end screen
- Taking the money upfront distribution deal now tallies the gained income to the total profits made by the film
- Fixed exhaustion not being counted towards the employees total happiness in the happiness indicator
- Fixed the player being able to spend more then the money they have when selecting the budget for a blockbuster
Stay tuned and thank you for your ongoing support! please keep it up!
-Your teams of Odyssey Studios & Assemble Entertainment-
as promised in our recently released Content Roadmap, another big patch is live now, bringing lots of additions (like new studio boss system), a lot of improvements, and some fixes!
Find below the full changelog the Content Roadmap, to get excited, what comes next!
Changes
Improved clarity when making decisions
- Redesigned movie list overview to give access to all available data about a film, including budget, plot and used set information
- Implemented tooltip with the previously mentioned changes during important decisions such as the film festival trivia prompt and during production to give the player all the necessary information to make their decision
- Updated Back Catalogue to show unreleased movies
New studio boss system, the player can now select their character archetype when designing their studio
- The Director – the base game remains unchanged
- The Patron – a more difficult experience for those who want to make fine art
- The Exec – run a tight ship, squash any unnecessary artistic freedom in exchange for loads of cash
- Mogul – all costs, penalties and requirements are increased, good luck, director!
UI improvements
- Increased small text sizes to increase visibility
- Adjusted UI elements to fit the new larger text sizes
Tutorial revamp
- Redesigned tutorial
- Added explanatory images to tutorial steps
- Added new tutorial steps to better clarify features
- Rewrote existing tutorial steps for better clarity
Revamped the distribution system
- Swapped self distribution and studio distribution as first available distribution method
- Rewrote the self distribution profit calculation to better take into account the movies quality and generated buzz
- Implemented «Buzz Reach» to better communicate how popular the movie is and to allow the player to make the appropriate choices regarding it’s marketing
Implemented three new research options for self distribution to better guide the player through the process
- Poster Studio
- Movie Trailers
- Marketing Campaigns
General performance improvements
Increased employee exhaustion gain rate
Fixes
- Resolved issue where the player would not be able to continue the game past year 41 after the end screen
- Taking the money upfront distribution deal now tallies the gained income to the total profits made by the film
- Fixed exhaustion not being counted towards the employees total happiness in the happiness indicator
- Fixed the player being able to spend more then the money they have when selecting the budget for a blockbuster
Stay tuned and thank you for your ongoing support! please keep it up!
-Your teams of Odyssey Studios & Assemble Entertainment-