From running moto.exe -h
Screen mode
-DrawMouse : Draw mouse if card doesn't do it
(3dFx Voodoo's for example)
-FullScreen : Start game in fullscreen mode
-Height<h> : Start game with a screen height of <h> pixels
(only if -Width is used too)
-Width<w> : Start game with a screen width of <w> pixels
-Windowed : Start game in windowed mode
Language
-Fr : Force French version
-Gr : Force Deutsh version
-It : Force Italian version
-Sp : Force Spanish version
-Sw : Force Sweden version
-Us : Force English version
3D cards management
-3DFX : Declare your 3D card as a 3DFX
chip-based card
-NoPowerVr : Disable PowerVr auto-detection
-PowerVr : Declare your 3D card as a PowerVr
chip-based card if auto-detection
fails
-VideoControler<n> : Use 3D hardware number <n>
(First is 0, Second is 1, etc...)
Direct3d rendering
-D3D : Use 3D hardware acceleration
(if card supports D3D but not textures)
-MenuClipSpec : Clip specular effect in menu pages
Use it if clear rectangles appear
on menu highlighted options.
-NoD3D : Do not use 3D hardware accelerat.
-NoDither : Do not use dither capabilities
-NoFilter : Do not use filter capabilities
-NoGouraud : Disable gouraud shading
-NoZBuffer : Do not use hardware Z-Buffer (slower)
-ScanOtNormal : Scan polygons Back to Front
-TripleBuffer : Enable triple buffering
-ZBuffer32 : Use Z-buffer as a 32bits Z-Buffer
Direct3d textures management
-Alpha : Force texture format 4444
-AlphaTransparent : Use alpha channel instead of color-keying
-CorrectRatioTextures : ...If problems with fonts
-DontUseAlpha : Avoid alpha textures
-DontUseColorKey : Avoid SetColorKey() function.
Use it with -AlphaTransparent for
transparency problems in textures
if your 3D card supports Alpha textures
(RGB4444, RGB1555 etc...)
-DontUseModulateAlpha : Dont use ModulateAlpha blending mode
-MipMap : Enable MipMap
-MinTextureWidth<n> : Set minimum texture width to <n> pixels
-MaxTextureWidth<n> : Set maximum texture width to <n> pixels
-MinTextureHeight<n> : Set minimum texture height to <n> pixels
-MaxTextureHeight<n> : Set maximum texture height to <n> pixels
-NoPal16 : Disable 16 colors palettes
-NoPal256 : Disable 256 colors palettes
-NoTextureSizeMax256 : To optimize size texture in
video memory
-OpaqueBlackLevel<n> : Set <n> in the range [1..3] if
transparency bugs appear
-TextureSquareOnly : All textures must be square
Video memory management
-ForceSmallestTextures: Force bank loading strategy to use smallest
texture format (may be less beautiful).
Try it if you have video memory problems.
-InfiniteZBuffer : For special Z-buffering system
(i.e PowerVr/PowerVr2 chip)
Set by default if PowerVr mode is found or
set by -PowerVr
-KeepAvailableVram<n> : Tries to keep <n> bytes free in Vram.
-AGP : Enable AGP use
DirectDraw
-AskDirectDraw : Display DirectDraw informations
-DoRealLock : Really use DirectDraw lock/unlock
(Not recommended)
-NoDuplicateSurfaces : Disable surface duplic. of bikes
Try it if all the bikes have the
same color.
Network
-AvoidNetGroup : Forbids DirectPlay to use groups
Try this option if game is lower in network mode.
-DelayEnumSessions<n> : Set refresh delay in sec/100 for sessions
enumerating in network game.
0 (Zero) means MANUAL mode.
Default is 500, which means 5sec.
Max is 3000, which means 30sec.
-DelayConnection<n> : Set connection wait in sec/100 in network game.
0 (Zero) means AUTOMATIC mode.
It means DirectPlay
will set this delay itself
Default is 500, which means 5sec.
Max is 3000, which means 30sec.
-NbMaxLinkPlayers<n> : Max number of players in a network session.
-NoModem : Forbids MotoRacer to use modem connection.
(Unavailable in US version)
Peripherals management
-JoyDZ<N><XX> : Set joystick <N> dead zone to <XX> %
(default=0, max=90)
-JoyMax<N><XX> : Set joystick <N> max to <XX> %
(default=100, min=10)
-NoCpuDetect : Disable CPU detection.
-NoMMX : Disable MMX support
-NoSound : Disable Direct Sound
-NoMixer : Disable Mixer usage
-KeepMixerState : Don't restore mixer volumes of the previous session
-DisableCDrestart : Disable the CD track auto restart
(create pause on width some CDRoms
MotoRacer2
-DemoMode : Run not playable demo
-DemoOnce : Run not playable demo one time and quits
-DemoDelay<n> : Run demo automatically after <n> secs
Values from 0 to 300. Default is 30
-DemoTime<n> : Set demo duration to <n> secs.
Values from 20 to 180. Default is 60
-DontLimitFrameRate : Normally, MotoRacer is limited to
30 fps to optimize the size of the
replay files. This argument disables the
limitation.
-LimitFrameRate<n> : Limits frame rate to <n> fps
Use values from 15 up to 60.
Default is 30.
-SkipIntro : Start directly with menu
-SnapShot : Enable screen copy in directory
Data\Shoot when using Shift-Ins
(Create this directory before
using this option)
-ThreadHighest : Set thread to highest priority
(Use this option carefully.
Avoid it if you want to play in
network mode)
-ThreadTimeCritical : Set thread to time critical mode
(Use this option carefully.
Avoid it if you want to play in
network mode)
-Disable3DNow : Do not use 3DNow instructions.
-Force3DNow : Use 3DNow instructions.
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Looks pretty identical to MR, so will try the parameters we discussed in the MR D3D thread and update with findings asap.
UPDATE:
No luck whatsoever. I varied the known solutions for MR1 in order to get D3D, but with MR2 diddly squat so far :(
My MR1 D3D solution being (16 bit colour depth) and the following parameters:
"C:\Program Files (x86)\GOG.com\Moto Racer\game.EXE" -D3D -CorrectRatioTextures -ZBuffer -FrameRateMax0 -nodither -TextureVideoMem268435456
Post edited December 02, 2010 by Krankor