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Never seen such unbalanced, completely broken beat them up. Not to even mention the bugs.

HOW, THE HELL, could they even think such thin frames, such unforgiving hitbox would work in this ocean
of incredebly lethal mobs. This is so amateur.
Will try to get refund.
Well i think they should have precised how difficulty scales with other players.

Personnaly i've found the game hard but not unfair because drug powers and weapons are very powerfull and can take down few enemies at the same time.

Also note that characters have a range. I often take Ivan, his lack of range is greatly balanced by his hit power.

In general under kennedy drug [edit it's the Kremlin, the basic one] he can insta kill all basic enemies.

Not that grabbing can be decisiv during battles you can use enemies as projectiles giving you time to kill other ones.

Plus i think solo mode is very hard due to the fact that we should bring friends to make it easier.

But it's not unbeatable.
Post edited September 06, 2016 by DeadjackFr
avatar
DeadjackFr: Well i think they should have precised how difficulty scales with other players.

Personnaly i've found the game hard but not unfair because drug powers and weapons are very powerfull and can take down few enemies at the same time.

Also note that characters have a range. I often take Ivan, his lack of range is greatly balanced by his hit power.

In general under kennedy drug [edit it's the Kremlin, the basic one] he can insta kill all basic enemies.

Not that grabbing can be decisiv during battles you can use enemies as projectiles giving you time to kill other ones.

Plus i think solo mode is very hard due to the fact that we should bring friends to make it easier.

But it's not unbeatable.
You are totally missing the point, sorry. I do not care about how it can be played, i played it, i know how to grab, thanks, and also have my methods. The point is :

- It's a total mess. You loose track of your own character very often.
- Actions like healing teamates, healing yourself, taking drugs on twitching corpses, are on the same button. Yeah, GREAT, such a good idea.
- Ennemies are not magnetized. Not even, A BIT. The godamn precision needed to HIT those mobs is unforgiving and completely absurd in such a mess. Mobs and characters have simply no "thickness" , it's a group of paper sheets. Reeally handy for all actions. (low kick, heal, everything.)
Don't tell me it's a usual and normal thing in a good beath'em all, because it's not. At all.
This is the MAJOR issue of this game.
- Won't mention the bugs, and difficulty scale based on adding a million hp on every mob, the fact that finishing moves are just undoable in action because anybody can interrupt you and it's too long, you are forced to execute a JUMP to correctly interrupt a finish.
It's a shit.
I lost track of some enemies but the screen always centered on my character. So loosing track of him... never had this issue personaIy.



About healing key and ect.... i have to admit that if "twitching corpses" is the same key as healing a team mate... it can be a problem.
Never tested local co-op but alone with bots ,even stupid, they never posed me such a problem.
But for other drug refilling action you have 1 key. Zerker mode. Healing yourself have their own keys.
Maybe it's another damm bug of the game that you encounter.


The thickness you are talking about is a thing that you need to be used to. And everybody won't accept this.
It's a 2 d game after all... and it's another debat.


Also a fatality or a finishing move is not the one when you grab the enemy on the ground and punch his face.
Notice that you can charge the punch and do more damages.
You only do fatalities in berzerker mode. New drugs can give you acces to combo fatalities.

With the Kremlin, you can't do that.

But again i have to admit that arenas are horribly hard and nearly forces you to bring a friend to have at least a chance to reach wave 10.