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florent28: Yes, working on Windows XP in solo, I need to test it in multiplayer as well.
Just tested it with the old fashioned retail version of MBC, that still works. I'm running it via Wine on a MacBook Pro.
Hey florent28, wanna try a game? I'm based in Sydney (GMT+10). I'm on:
steam as 'marzzbar'
Gmail as michaelbarlow7 at gmail dot com
MSN as marzzbar7 at hotmail dot com
Skype as marzzbar

It might be worth trying it over hamachi. I work during the day but I'm available most nights (around now).
Works on the gog.com build under Wine on OS X 10.8 as well :)
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marzzbar: Works on the build under Wine on OS X 10.8 as well :)
Thanks to both of you for the testing. I'll beat on it a little more under WIndows 7. It may be that Windows 8 will be the only problem. I may have to make serious adjustments for the Windows 8 version such as requiring that the game be installed in the documents folder, and possibly disabling some features such as supporting replays. I'll probably wait a few weeks for that; I've got a block of free time coming up and I think it's going to be complicated.

In the meantime hopefully we can get some more testing to build confidence that what I have now works for non-Windows 8 setups.
Steam finds me 2 marzzbar, so I don't know which one I need to choose. My steam is florent28.
But I'm on GMT+1, it's already quite difficult with Mycroft, I fear that with you, it will be worse ;)
Post edited January 23, 2013 by florent28
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marzzbar: Works on the build under Wine on OS X 10.8 as well :)
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Revelarimus: Thanks to both of you for the testing. I'll beat on it a little more under WIndows 7. It may be that Windows 8 will be the only problem. I may have to make serious adjustments for the Windows 8 version such as requiring that the game be installed in the documents folder, and possibly disabling some features such as supporting replays. I'll probably wait a few weeks for that; I've got a block of free time coming up and I think it's going to be complicated.

In the meantime hopefully we can get some more testing to build confidence that what I have now works for non-Windows 8 setups.
Wow, sucks about Windows 8!! Everything I've read and seen about Windows 8 has been pretty bad!

Also, florent28, I've sent you a friend request on steam :)
Attachments:
windows8.jpg (33 Kb)
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marzzbar: Works on the build under Wine on OS X 10.8 as well :)
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Revelarimus: Thanks to both of you for the testing. I'll beat on it a little more under WIndows 7. It may be that Windows 8 will be the only problem. I may have to make serious adjustments for the Windows 8 version such as requiring that the game be installed in the documents folder, and possibly disabling some features such as supporting replays. I'll probably wait a few weeks for that; I've got a block of free time coming up and I think it's going to be complicated.

In the meantime hopefully we can get some more testing to build confidence that what I have now works for non-Windows 8 setups.
Hey man, just wondering how you're going with this? I'd offer to put it on github for you, but I'd feel bad because it looks like I authored the code!
For anyone that's interested, Revelarimus gave me the code, and I've put it up on github here:

https://github.com/michaelbarlow7/moonbase-console

I haven't successfully compiled it yet, but I'm working on it :)
Managed to get it compiling, using both Visual Studio 2008 and MinGW.

I'd have a go at trying to get it working on Windows 8, but I don't have Windows 8 :)
Great! I think you should provide a compiled version, as not everyone is able to do it (me first of all ;) ).
Is there any progress on this at all to report? I've recently re-discovered this game and even gave out gift codes to 5 of my friends for the game.

If there's any testing I can do to help, I'd be happy to spend a few hours here and there helping.
The source code on github is proper/valid and compiling it gives most actual version, but in case someone can't/doesn't want to compile itself, I've found that this version:
http://www.mediafire.com/download/xp0d22b82475xk9/MoonbaseConsole.exe

...works well with GOG version of moonbase commander (I've tested it through WINE, actually, playing on Linux Debian).

Cheers,
/Estel
Post edited March 30, 2016 by Estel_
...and here:
http://www.mediafire.com/download/gs5c4sod31a93nz/MoonbaseConsole%282%29.exe

...is version that I've just (30.03.2016) compiled from latest source code on:
https://github.com/michaelbarlow7/moonbase-console

It *seem* to work the same the the binary I've randomly found on internet and posted in last post (as in - works fine with GOG version of Moonbase Commander), and have the same version number - but, the binary from previous post is 156 KB, and one compiled myself is 2.2 MB 0_o...

Either there have been "sneaky" changes to the source without bumping version number, of it is just difference of compiler used (I did it with MinGW-W64 cross compiler on Linux host, with windows target - the one from previous post was probably compiled natively on windows with visual studio or MinGW (non-64).

Anyway, it works, so I'm dropping it here. If you don't trust binary posted by some random guy on Internet (you shouldn't!), compile it yourself - it is actually very easy! Just download source code .zip from github repository listed earlier, then MinGW-64 (doesn't matter if you're on 32 or 64 bits) from:
http://mingw-w64.org/doku.php/download/mingw-builds

...install it, and run. In the command prompt that you get, cd to directory where you've unpacked content of source file, and write "mingw-64make". After a while, you will have compiled "MoonbaseConsole.exe" in your source code folder.

Cheers,
/Estel
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Estel_: ...and here:
http://www.mediafire.com/download/gs5c4sod31a93nz/MoonbaseConsole%282%29.exe

...is version that I've just (30.03.2016) compiled from latest source code on:
https://github.com/michaelbarlow7/moonbase-console

It *seem* to work the same the the binary I've randomly found on internet and posted in last post (as in - works fine with GOG version of Moonbase Commander), and have the same version number - but, the binary from previous post is 156 KB, and one compiled myself is 2.2 MB 0_o...

Either there have been "sneaky" changes to the source without bumping version number, of it is just difference of compiler used (I did it with MinGW-W64 cross compiler on Linux host, with windows target - the one from previous post was probably compiled natively on windows with visual studio or MinGW (non-64).

Anyway, it works, so I'm dropping it here. If you don't trust binary posted by some random guy on Internet (you shouldn't!), compile it yourself - it is actually very easy! Just download source code .zip from github repository listed earlier, then MinGW-64 (doesn't matter if you're on 32 or 64 bits) from:
http://mingw-w64.org/doku.php/download/mingw-builds

...install it, and run. In the command prompt that you get, cd to directory where you've unpacked content of source file, and write "mingw-64make". After a while, you will have compiled "MoonbaseConsole.exe" in your source code folder.

Cheers,
/Estel
I wanted to comment, that the version compiled by you (Estel) doesn't give me any problems, but the one in your previous post (the one you found) triggers 3 different antivirus programs... it may be false positive, but since your version doesn't do that, it seems to be the preferred one.
I'm glad it have helped! Have fun playing Moonbase Commander, it is damn good game, no matter the age.

As for the antivirus warnings on the other version, I suspect that it might be the case of me using MinGW to compile mine - for various technical reasons that are out of scope of this short reply, windows "likes" libraries compiled with MinGw more (in near future, wine compiled with MinGW won't be triggering false positives on anticheats).
Post edited September 26, 2019 by Cat_Lady
One thing that is a problem, for me , at least - is that it still starts the game up in 640x480. I believe the program writes the .ini file, so if i had previously set windowed mode + zoom size, that gets overridden when hosting/joining a match.

I may try to modify the code to allow these settings, not sure when I will get around to it.

I appreciate this utility regardless, as it has been working fine so far!