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Update 1.3.1

- BUG FIX - fixed emoji reactions not working in multiplayer.
- BUG FIX - Hell Rush - fixed timer UI getting stuck permanently saying "out of time" if you ran out of time during a round.
- BUG FIX - the card mastery screen in the Logbook now shows the crossed swords attack icon as intended.

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Update 1.3.2 (31 October 2020)

- BUG FIX - fixed a bug where save game progress could reset if you quit the game in a small window of time after the game starts up but before anything is rendered.
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Changelog for Patch 1.3.3 (03 November 2020):

- HALLOWEEN - removed the temporary Halloween decorations.
- HALLOWEEN - reduced the frequency Bone Dog appears. It's still more common than it was before the Herzal's Workshop update. We hope a lot of you were able to master the card during the limited time Halloween event!


Standalone installer updated: Build-10996-Production ⇒ Build-11039-Production.
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HypersomniacLive: Changelog for Patch 1.3.3 (03 November 2020):

- HALLOWEEN - removed the temporary Halloween decorations.
- HALLOWEEN - reduced the frequency Bone Dog appears. It's still more common than it was before the Herzal's Workshop update. We hope a lot of you were able to master the card during the limited time Halloween event!

Standalone installer updated: Build-10996-Production ⇒ Build-11039-Production.
There was a Halloween-event?
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twillight: There was a Halloween-event?
Same, I played and didn't see difference, at least in gameplay.
Post edited November 19, 2020 by ERISS
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Patch 1.4.1 (4 January 2021)

BUG FIX

- fixed a scenario where game progress could be lost.
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The Last Divinity Update (25 March 2021)

DLC Content

- NEW CLAN - the Wurmkin with a full set of cards and artifacts.
- NEW BOSS - The Last Divinity, the biggest threat you've faced yet.
- PACT SHARDS - a new currency that has new types of upgrades, including the ability to merge two units into one.
- NEW EVENTS - new Concealed Caverns events to add more variety to your runs. These have new rewards including unique cards and artifacts.
- NEW ARTIFACTS - new clanless artifacts that can appear on any run.
- NEW RARE CARDS - one new rare card in each of the original 5 clans to spice up rare card drafts.
- DIVINE MASTERY - a second tier of card mastery that imbues your cards with a divine stamp if you defeat The Last Divinity on a run.
- NEW EXPERT CHALLENGES - five more expert challenges to test your mettle at Covenant 25.
- LOGBOOK UPDATE - owners of The Last Divinity get a new Logbook page to track all of their progress.


Gameplay Balance Updates

In addition to the new content in the DLC, we made a variety of balance tweaks to existing content that apply to all players.

Artifacts

- Imp-cicle can now give Queen’s Impling. Additionally, the chances of getting Imp Scholar and Transcendimp were increased slightly.
- Cursed Vines artifact changed from rearranging enemies automatically to giving the player Vine Grasp spells with Purge to rearrange enemies as they see fit.
- Hammered Chestplates now grants +5 health (increased from +3).

Champions

- Hornbreaker Prince’s Reaper path and all three of Tethys Titansbane’s paths gained a little bit more health to reduce the occurrence of back-line champion death.
- Cultivating Sentient’s card draw bonus no longer grows bigger at levels II and II. We’re pleased so many players are enjoying the recent changes to Cultivating Sentient, but she’s grown just a little too reliable at winning. This small tweak back down in power should trim her hedges just a little and bring her in line with other Monster Train champions.
- Tethys’s Handheld Totem path now deals more damage at levels II and III. Tethys is a unique champion many players enjoy, but higher levels of her Handheld Totem path have struggled to keep up with other options. We’ve increased attack at levels II and III to make it more rewarding to stay on her Spell Weakness path instead of branching out.
- Lil Fade’s Eternal Flame path has had its attack bonuses reduced, but it no longer increases her ember cost each time she dies. This will allow the pint-sized Eternal Flame to be eternally playable regardless of your ember generation. Also added Quick.

Cards

- In the Hellhorned camp, Horned Warrior, Steelworker, Railbeater, Fledgling Imp, Horn Break, and Imp-in-a-Box all got a little bit stronger in various ways. On the other hand, Imp-Portant work was toned down slightly. (Horned Warrior attack 30 -> 15, health 4 -> 5, gained Multistrike 1. Steelworker now affects all friendly units. Railbeater now inflicts Melee Weakness instead of Push. Fledgling Imp Rage 3 -> 5. Horn Break hits twice. Imp-in-a-Box got the same changes as Imp-cicle. Imp-Portant Work ember gain 2 -> 1.)
- Over in Awoken territory, Thorned Hollow gained more attack, but they’ll need to pay a little more ember for Invigorating Solution, Unleash the Wildwood, and cards drawn from Awoken Railspike. (Thorned Hollow attack 5 -> 15. Invigorating Solution and Unleash the Wildwood ember 0 -> 1. Awoken Railspike ember reduction 2 -> 1.)
- The lands of the Stygian Guard look pretty calm, but we added a couple extra Magic Power to Molluscmage to ensure they remain the masters of the arcane. (Molluscmage Magic Power bonus 8 -> 10.)
- In Umbraland, Ember Cache and Making of a Morsel traded a point of ember, numerous Morsel units’ stats and/or bonuses increased, and the “Uncommon or Rare” morsel drop rates were adjusted slightly. (Ember Cache cost 0 -> 1. Making of a Morsel cost 2 -> 1. Magma Morsel attack stat 4 -> 6 and granted attack 4 -> 6. Antumbra health stat 4 -> 6 and granted health 4 -> 6. Morsel Excavator attack stat 2 -> 3 and granted attack 2 -> 3. Morsel Jeweler health stat 2 -> 3 and granted health 1 -> 3. Morsel Miner granted attack and health 5 -> 6. Rubble Morsel granted attack and health 0 -> 1.)
- Last but not least, the Melting Remnant saw some improvements to Lady of the House and Waxen Spike while the almighty Intent on Death was toned down. (Lady of the House attack stat 25 -> 35 and health stat 40 -> 45. Waxen Spike attack scaling 3 -> 4 and Burnout 1 -> 4. Intent on Death was cost 2 and now has Consume and is cost 1.)

Other

- The Covenant Rank 10 and 20 challenges have been changed. Covenant Rank 10 now gives Emberdrain to the first unit played to the top floor each turn, and Covenant Rank 20’s capacity reduction now always applies to the middle floor. This gives each floor a unique challenge: getting hit by enemies first, having less room for units, and impacting your ember generation.
- The “Shards of the Pyre” event now has a third reward options that gives you a Strengthstone unit upgrade.
Various game elements rephrased slightly for clarity and/or consistency.
high rated
Standalone installer updated: [Windows] Build-12671-Production ⇒ Build-12723-Production.

Patch 2.0.1

March 31, 2021
2.0.1 (12722)

This is a small bug fix patch with a few enhancements.
1. UI - improved visibility of what is happening when you hide the Cheater's Hand UI before confirming a card selection because this was causing confusion and some people thought they were softlocked.
2. CONTROLS - with controller or keyboard, if you try to summon a unit and can't because of lack of capacity we now re-select the card you just tried to cast. This improves the intuitiveness of controls in this situation.
3. CONTROLS - with controller or keyboard, changing your allied clan within the Clan Select screen now always skips over your primary clan, avoiding unintended clan switching.
4. ART - compressed some character textures that were not compressed (most already were) to reduce memory consumption and improve load time.
5. ENGINE - changed how certain types of data load so that there isn't a long load time if you resume a run on the map and then immediately open a unit banner. Or when you resume a run into the victory UI at the end of battle and then open a unit card pack. Now this data loads during the black load screen instead of just before it's needed, resulting in more responsive UI.
6. BUG FIX - fixed softlock with combination of Hope for Peace, Spell Railspike, and Wurmkin cards that bring cards back from the Consume pile.
7. BUG FIX - fixed ability to rapidly use the "engage pact" button in the Divine Temple which would lead to broken sequencing and the game possibly stealing cards from you by purging more than one card but only getting one unit upgrade.
8. BUG FIX - fixed a case in a Concealed Caverns event where a DLC card with broken visuals could be given out to non-DLC owners.
9. BUG FIX - fixed The Last Divinity attack stat calculation not interacting properly with Sap when relentless mode starts.
10. BUG FIX - eliminated a memory leak in battle when hovering cards on and off in a certain way.
11. BUG FIX - fixed an issue with controller/keyboard where if you ended your turn while a card was resolving at the start of the next turn no card would be selected.
12. BUG FIX - fixed 16:10 aspect ratio UI issues in Divine Temple.
13. BUG FIX - fixed Russian language UI issues in Divine Temple.
14. BUG FIX - fixed various text issues with Brazilian Portuguese.
15. BUG FIX - fixed cards sorting improperly in Large UI mode when viewing the Logbook cards page for the first time after booting the game.
16. BUG FIX - in the tutorial, when using controller/keyboard, don't unselect the Champion right after telling the player to summon them.