Posted September 02, 2019
high rated
Changelog for Update 1.02 (added 29 August 2019):
- Reduced contact damage from enemies.
- Fixed issues in the Simplified Chinese, French and Russian translations.
- Fixed crouch animation when you jump and crouch at the same time.
- Fixed Silver Coin counter disappearing when you equip an item in the items menu.
- Fixed an issue where the pause menu and player death animation could occur on the same frame.
- Fixed an issue where the Steam interface would only display a new achievement when the game was closed.
- Fixed an issue related to enemies dying out of bounds.
- Fixed an issue related to Archive #29 respawning in NG+.
- Fixed (?) an issue where attacking when entering a cutscene would sometimes cause the player to move very, very fast.
- Other misc. fixes to prevent crashes.
~~~ ~~~ ~~~
Changelog for Update 1.03 (added 01 September 2019):
- Added 2 seconds of invincibility to the end of the following actions: Parry counter and Cross Slash. This change aims to prevent the player from executing those actions and then being immediately punished by an approaching enemy.
- Added a new type of white flashing indicator on the player character to signal temporary invincibility. This new change applies to Parry counter, Cross Slash and Calming Sea Incense's actions.
- Damage dealt to player on subsequent playthroughs (New Game +1, +2...) has been reduced.
- Changed the position of Archive #27 slightly to make it easier to find.
- Fixed some issues in the German, Korean, Russian, Simplified Chinese, and Spanish translations.
- Fixed missing/wrong characters in Simplified Chinese credits.
- Fixed Archives menu sometimes displaying a blank page under certain circumstances.
- Fixed a possible softlock situation in a screen transition of the Tower of Misery.
- Fixed the softlock that could occur when using a Cross Slash during an elevator descent.
- Fixed the volume of the credits song.
Standalone installer updated (1 ⇒ 1.03): 02 September 2019.
- Reduced contact damage from enemies.
- Fixed issues in the Simplified Chinese, French and Russian translations.
- Fixed crouch animation when you jump and crouch at the same time.
- Fixed Silver Coin counter disappearing when you equip an item in the items menu.
- Fixed an issue where the pause menu and player death animation could occur on the same frame.
- Fixed an issue where the Steam interface would only display a new achievement when the game was closed.
- Fixed an issue related to enemies dying out of bounds.
- Fixed an issue related to Archive #29 respawning in NG+.
- Fixed (?) an issue where attacking when entering a cutscene would sometimes cause the player to move very, very fast.
- Other misc. fixes to prevent crashes.
~~~ ~~~ ~~~
Changelog for Update 1.03 (added 01 September 2019):
- Added 2 seconds of invincibility to the end of the following actions: Parry counter and Cross Slash. This change aims to prevent the player from executing those actions and then being immediately punished by an approaching enemy.
- Added a new type of white flashing indicator on the player character to signal temporary invincibility. This new change applies to Parry counter, Cross Slash and Calming Sea Incense's actions.
- Damage dealt to player on subsequent playthroughs (New Game +1, +2...) has been reduced.
- Changed the position of Archive #27 slightly to make it easier to find.
- Fixed some issues in the German, Korean, Russian, Simplified Chinese, and Spanish translations.
- Fixed missing/wrong characters in Simplified Chinese credits.
- Fixed Archives menu sometimes displaying a blank page under certain circumstances.
- Fixed a possible softlock situation in a screen transition of the Tower of Misery.
- Fixed the softlock that could occur when using a Cross Slash during an elevator descent.
- Fixed the volume of the credits song.
Standalone installer updated (1 ⇒ 1.03): 02 September 2019.
Post edited September 05, 2019 by HypersomniacLive