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I'd like to try to beat this game with 1 character if possible, but I'm not sure if it is possible.

I'm thinking that you may need sorcerer spells and thievery skill to complete it . . .

Any insight is appreciated. as well as any type of party challenges that someone may have tried.
The biggest problem I can think of is that Teleport is *mandatory*; you can't beat Clouds of Xeen without it (unless you're willing to use the mirror to teleport you straight to the final boss). This restricts your choice of class to those that can cast that spell, which means you have to use a Sorcerer or Archer, unlesz you want to keep re-rolling shop inventories until an item of teleportation decides to show up.

Given the cost of the Teleport spell, and what spells Rangers and Druids can cast (almost every spell costing at most 10 SP (or 2/level for scaling spells), you would expect Rangers and Druids to be able to cast this spell, but for whatever reason that particular spell is excluded from their spell list. I have no idea why they did that, and I consider it bad game design (because of the spell's status of being mandatory), but that's how the game works. (I believe Jump isn't so restricted, so completing the Darkside should be possible without having to find such an item, but Clouds requires Teleport.)

A more reasonable challenge would be to complete the game with a full balanced party, but without using the trainers to increase your level. In other words, the only ways to increase your level are the fountains that provide temporary bonuses and the permanent bonuses that are rare until you reach the World of Xeen combined game specific content.
It's possible to find an enchanted miscellaneous object "of Teleportation" which would get you past the requirement of the Teleport spell. However I don't think there are any guaranteed drops for those items anywhere in the game, so it relies heavily on luck.

At that point I think you could get by with having a single Paladin? The really challenging fights would be those that paralyze or otherwise disable characters, which would be insta-death for a single character party.

Also, inventory management would be a nightmare. That would be enough to make me not even attempt this challenge :)
A solo character is a little annoying since you need 2 pathfinders or mountaineers to cross forest or mountains and won't have much space for carrying stuff around, but it's doable. You can add a dead character for being able to use those skills if this is too uncomfortable for you, but you don't have to (can be circumvented with spells).

Without a robber or ninja you won't be able to open locked chests, including the one containing the key to Necropolis which will also make it impossible to do the 3 statuettes quest or entering the NWC Dungeon, but you can finish the game without doing those sidequests.

The jump and teleport spell are needed for finishing the game, but you can use items to cast them and others.

Every class should be soloable, I've done a solo half-orc ninja and a solo human archer (ironman) myself.