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hi there I'm long time fan of HOMM series. I bought the entire MM series because it's part of HOMM universe. I'm not really good on playing FPV rpg however. I tried wizardry series on Snes and I was very frustrated. The closest FPV rpg I could play is shin megami sensei 1 and strange journey (NDS).

however I really want to know what makes this series is appealing to people. I'm willing to explore new genre as my favorite genre, jrpg is dying and I think I need to adapt the shifting trend to wrpg.
If you love the HoMM series and the Ironfist/Enroth story arc I'd definitely recommend you start with MM6 up to MM8. Its challenging but still a lot less frustrating than Wizardry or other oldschool FPV rpgs :)
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calvinms: hi there I'm long time fan of HOMM series. I bought the entire MM series because it's part of HOMM universe. I'm not really good on playing FPV rpg however. I tried wizardry series on Snes and I was very frustrated. The closest FPV rpg I could play is shin megami sensei 1 and strange journey (NDS).

however I really want to know what makes this series is appealing to people. I'm willing to explore new genre as my favorite genre, jrpg is dying and I think I need to adapt the shifting trend to wrpg.
Might & Magic 1 and 2 are great games but they're very old-school and can feel a little daunting in the early game. Since you'd be working both with higher difficulty than modern games have and with an older UI, these two might be off-putting at first.

Might & Magic 3 has a more modern UI, but can also be rather difficult at times in the early game.

In my opinion, Might & Magic 4-5 really hit a sweet spot. The difficulty is well balanced and I really love the graphics. I think you might like the way it looks, too, especially if you have fond memories of SNES-era graphics.

Might & Magic 6-8 have the most tie-ins with HOMM, so those might appeal best to you best from that angle, as Nickcronomicon said.
MM 6 seems a good start for me. I will try it from that series then. Also, do you think I should read faq or better to figure out the mechanic by trial and error? back then I didnt really need help to figure out things in HOMM but again, the two are entirely different series and FPV rpg is something very esoteric for me.
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calvinms: MM 6 seems a good start for me. I will try it from that series then. Also, do you think I should read faq or better to figure out the mechanic by trial and error? back then I didnt really need help to figure out things in HOMM but again, the two are entirely different series and FPV rpg is something very esoteric for me.
Make sure to install the GrayFace patch, which you can find here:
https://sites.google.com/site/sergroj/mm

That will give the game modern controls that should be a little more familiar (similar to first person shooters). A FAQ could certainly be careful, but if you don't want spoilers, naturally you'll want to stick to one that just does a good job of talking about how the game works.
I'd say try some stuff out for yourself, but if you are having trouble there are a lot of helpful 'starting out' topics right here in this forum :)
Have recently gone through MM3, 4-5 & 6.

World of Xeen is by far my favourite. Great pace, charming graphics and fun combat. I really liked MM6 as well, but there were parts that just weren't fun where I had second thoughts about making the effort of finishing the game, because it took quite some time to do so.
I recommend starting with MM3 and if it proves too difficult switch to World of Xeen. The classic games get installed together so it's no problem trying out for a few minutes which style you like more.

While also first person view the MM series are totally different from the Wizardry series. Wizardry series are about doing slow, repetitive grinding work and buying cluebooks to handle illogical riddles, MM3-6 are about having fun exploring, solving riddles and fighting monsters.
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kmonster: While also first person view the MM series are totally different from the Wizardry series. Wizardry series are about doing slow, repetitive grinding work and buying cluebooks to handle illogical riddles,
Funny, you seem to hate the Wizardies, yet the most comprehensive and detailed analysis of their character systems I've seen were written by you (on Abandonia). ;-)
Speaking a little about MM6-8 and how they relate to the HOMM series, in 6 you are playing in Enroth after the succession wars of HOMM2. Roland is your king, and Archibald is imprisoned in a state of petrification that can't be easily undone. You can walk into the very room he is in early in the game, and as you can see, this is actually a great deal of involvement with the HOMM storyline. In the land, the devils of Eeofol, which are unveiled in HOMM3 as the Inferno side, have invaded Enroth for the very first time, and the overall quest in the game is to help Roland save the world from them. You do this by taking a small party of four characters into dungeons and harsh wildernesses, piecing together whatever information there is available for how to fight the threat, which has the military completely engaged in like a stand-still at the front. You actually came from a village out there, and were saved by your mentor, a wizard who teleported you to the opposite corner of the map where you start play. The hope is that you'll be able to do something, and earn experience to become strong enough to face the devils.

MM6 is definitely the game to start with. The user interface is not difficult to learn, and as you begin just try to only take on a few monsters at a time as there are some very large groups that can surround you if you get too close. In addition, just try to take one quest at a time and work on gaining levels and training your characters' main skills. The game suggests your party be paladin, archer, cleric, and sorcerer. If you take this, advance the following three skills first for each character: sword, shield, and repair item for the paladin, axe, bow, and disarm trap for the archer, body magic, spirit magic, and merchant for the cleric, and fire magic, air magic, and identify item for the sorcerer. These are just some frequently chosen combinations, but anyone can get the utility skills of repair item, disarm trap, merchant, and identify item.

Good luck and keep us informed of your progress!
I will try MM6 on this weekend, thanks for the recommendation guys. also, how long I should expect to finish the game? thanks for your all inputs.
Hmm, correct me if I'm wrong, but isn't MM7 actually a more polished engine/mechanic of MM6 that's easier for beginners? I hear lots of people struggle with MM6, yet have an easier time in MM7, owing, in part, to the excellent tutorial section of the latter.
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Charon121: Hmm, correct me if I'm wrong, but isn't MM7 actually a more polished engine/mechanic of MM6 that's easier for beginners? I hear lots of people struggle with MM6, yet have an easier time in MM7, owing, in part, to the excellent tutorial section of the latter.
You have a point there but I wouldn't say it was easier for beginners per cé. Keep in mind that MM6 has a lot less classes, skills and no grandmastery to worry about while starting out with it all might be overwhelming at first. At least that's what I think :)
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Nickcronomicon: You have a point there but I wouldn't say it was easier for beginners per cé. Keep in mind that MM6 has a lot less classes, skills and no grandmastery to worry about while starting out with it all might be overwhelming at first. At least that's what I think :)
True enough! MM7 is, after all, a min-maxer's game. ;)
MM6 is actually a very long game. It takes most people a few months, I think.