Wizardry I'm familiar with. The early games in the series (1-5, but note that 4 is different) and the Japanese spin-offs tend to be more focused on the combat aspect of the game; there's no overworld, town is just a menu, and the game is almost entirely taking your party through the dungeon. The games do feature permadeath and forced autosaving (I always cheat the latter by copying saves or using save states, as I dislike the mechanic). The Dark Savant triligy (6-8) gets rid of forced autosave, changes the way character builds work (adding a skill system, as well as new races/classes), and adds some NPC interaction (though 5 does that).
Bard's Tale 1-3 is like early Wizardry, but less harsh; there's no forced auto-saves (though some versions of 1 may cause you to lose your gold if you turn off the game without saving), and resurrection is always successful with no lasting harm. Also, no aging in these games (except for a certain status ailment that's annoying to cure). There's also a town to explore. 2 adds multiple towns and a wilderness area, while 3 adds multiple dimensions with multiple wilderness areas (not to mention taking you to high levels; killing the first boss takes you to level 35, and it's easy to reach 60 by endgame and still find it difficult).
As for the Wizardry games available on GOG:
* 6+7 are the first 2 games in the Dark Savant trilogy. You get new features like a skill system, with some skills improving by use. Class changing is heavily rewarded in these games. 6 is basically dungeon (there are apparently outdoor areas, but they look no different from indoor areas), while 7 has an overworld, with various locations to explore. Note that, in 7, it's possible for NPCs to beat you to certain items, one of which you need to complete the game, so you may need to figure out which NPC has it and retrieve it from them. Also, some of the internal mechanics are ugly, the "base miss chance" being the worst of them.
* 8's growth system is more like 6 and 7's but refined. Class changing is possible but usually not beneficial, and all skills can improve through use. (In fact, using a skill is the only way to boost it past 75.) In terms of party development, this is one of the best games out there. You can move your party as a unit during combats (unlike the other games in the series that have no combat positioning). Most of the remaining harsh mechanics are gone (resurrection doesn't have permanent impact) only disease remains), as is all the RNG in character creation.
* Labyrinth of Lost Souls is a Japanese spin-off. While I enjoyed it, it suffers from combat being too deadly later on, your offensive ability being entirely dependent on being able to find a rare drop, and the fact that it feels a bit limited in party options, despite not being that old. If you want something like a Japanese spin-off to try, I'd say that Elminage Gothic (far more content, and cheap, but quite brutal) and Stranger of Sword City Revisited (not cheap, but gives you a bigger variety of non-magic skills, plus it comes with Saviors of Sapphire Wings) are better choices.
* Proving Grounds of the Mad Overlord is a remake of the first game. Not a terrible game, though keep in mind that it still plays like a game released in 1981, even if there's been a major upgrade in graphics, and the music is really good. (Note that the original game predates Might & Magic by several years.)