It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
So I just finished MM7 on the path of light for the first. I am kinda shocked how easy it was from beginning to end.

My party was Knight, Thief, Cleric & Sorcerer (I just used the Quickstart option and changed the starting skills).

Compared to the path of dark, this party was really good in the early game because having 2 fighter classes makes the early game easy. The only reason to get the Thief is for Disarm Trap. It's a surprise that most traps (even in the early game) require a Master Disarm Trap skill. It's kinda stupid because the Knight just does way more damage and has way more HP.

Anyway, the game becomes a piece of cake once you teach your Cleric Light Magic and abuse Day of the Gods + Hour of Power + Day of Protection. Even a Sorcerer with a basic dagger can do 45+ damage, which isn't bad considering the fast recovery. And it's so easy to get all of the Cleric promotion quests done. You hardly have to fight, and the monsters are pretty weak.

Then it's just a matter of pressing and holding the "A" button. No problem! And then it's game over once you get a hold of an Ancient Weapon.

With the Path of Dark (with a triple Sorcerer + Cleric team) the early to midgame is significantly harder and you constantly have to worry about SP and you're easy to kill. Even the final stage feels kinda...interesting. Because your team dies easily and you have to get close to the enemy to use Shrapmetal. Sure, dark magic lets you deal 1000+ damage but you have to be at close range. And that's a bummer!

With the Path of Light I just yawned at the final stage as I was walking and holding the "A" button. My team was close to death...twice! That's how easy it was.

A few more things:

- I never used Earth Magic ever!
- Air and Water magic were useful
- Body Magic was used a tonne
- Spirit Magic was used a lot in the beginning and then was rendered obsolete by Light Magic. I am still debating whether or not this skill is useful
- I can count on my fingers the times I used Mind Magic for the occasional "remove fear" or "cure paralysis" spell.
- Invisibility makes the game too easy.
- Quality equipment doesn't mean anything after getting a GM Light Magic user.

Overall, this was a super enjoyable run.
Glad you enjoyed it, makes we want to start another playthrough of my own :)
The Dark ending is actually the canon ending for the game. Just thought I'd toss in some trivia.
avatar
kokakolia: So I just finished MM7 on the path of light for the first. I am kinda shocked how easy it was from beginning to end.

My party was Knight, Thief, Cleric & Sorcerer (I just used the Quickstart option and changed the starting skills).

Compared to the path of dark, this party was really good in the early game because having 2 fighter classes makes the early game easy. The only reason to get the Thief is for Disarm Trap. It's a surprise that most traps (even in the early game) require a Master Disarm Trap skill. It's kinda stupid because the Knight just does way more damage and has way more HP.

Anyway, the game becomes a piece of cake once you teach your Cleric Light Magic and abuse Day of the Gods + Hour of Power + Day of Protection. Even a Sorcerer with a basic dagger can do 45+ damage, which isn't bad considering the fast recovery. And it's so easy to get all of the Cleric promotion quests done. You hardly have to fight, and the monsters are pretty weak.

Then it's just a matter of pressing and holding the "A" button. No problem! And then it's game over once you get a hold of an Ancient Weapon.

With the Path of Dark (with a triple Sorcerer + Cleric team) the early to midgame is significantly harder and you constantly have to worry about SP and you're easy to kill. Even the final stage feels kinda...interesting. Because your team dies easily and you have to get close to the enemy to use Shrapmetal. Sure, dark magic lets you deal 1000+ damage but you have to be at close range. And that's a bummer!

With the Path of Light I just yawned at the final stage as I was walking and holding the "A" button. My team was close to death...twice! That's how easy it was.

A few more things:

- I never used Earth Magic ever!
- Air and Water magic were useful
- Body Magic was used a tonne
- Spirit Magic was used a lot in the beginning and then was rendered obsolete by Light Magic. I am still debating whether or not this skill is useful
- I can count on my fingers the times I used Mind Magic for the occasional "remove fear" or "cure paralysis" spell.
- Invisibility makes the game too easy.
- Quality equipment doesn't mean anything after getting a GM Light Magic user.

Overall, this was a super enjoyable run.
That was the party I beat the game with as well. I thought it worked really well. The thief did get a bit obsolete as the game went on, though. He was only useful vs traps later on.

I did struggle a lot with those long tunnels filled with Behemoths and the like. Kind of a drag.

If you haven't played MM6, do so. It is even better. Quite a bit bigger too. But damn the last third of that game is evil.
Post edited June 23, 2017 by Stig79
Actually, the behemoths were no problem for me.

At that stage I had GM Light Magic already. It felt like I was overleveled. The hardest part was the mental barrier of actually going there.

I did finish MM6 twice actually. Once with SSSC and another time with a solo knight. It's only possible because the Bow skill reduces the recovery time per point of skill and you don't need the Alchemy skill to craft Haste potions. So the goal is to reduce the recovery rate to 0 and rapid fire arrows. The solo knight really struggled towards the last 1/3 of the game like you said. And yet I still beat the game because the dungeons are so abnormally huge that you can just avoid all enemies and run towards your final goal.
avatar
Stig79: The Dark ending is actually the canon ending for the game. Just thought I'd toss in some trivia.
Yeah, sadly the later games made this a moot point.
Earth Magic
Rock Blast is one of my favorite spells. Take out the Titans in their castle w/o much of a problem, angle it on walls to wipe-out rooms of bad guys from a good distance. Now, the rebound is not really geometric. But with some practice, using it to take out rooms on a bounce becomes very useful, and for me, fun.
So I just finished all of the remaining quests as well. There's one thing that still remains unfinished and annoys me: Evenmorn Island.

If I made this game I would somehow make a quest to destroy the curse and restore the island.
avatar
kokakolia: So I just finished all of the remaining quests as well. There's one thing that still remains unfinished and annoys me: Evenmorn Island.

If I made this game I would somehow make a quest to destroy the curse and restore the island.
Same here. It is sufficiently annoying that I make as few trips there as I can get away with.
avatar
Stig79: The Dark ending is actually the canon ending for the game. Just thought I'd toss in some trivia.
avatar
ZFR: Yeah, sadly the later games made this a moot point.
Very true. After they blew up Entroth, both MM and Heroes of MM went straight downhill.
avatar
ZFR: Yeah, sadly the later games made this a moot point.
avatar
Stig79: Very true. After they blew up Entroth, both MM and Heroes of MM went straight downhill.
What do you mean everything went downhill when the world was literally destroyed?! ;)
avatar
Stig79: Very true. After they blew up Entroth, both MM and Heroes of MM went straight downhill.
avatar
Bookwyrm627: What do you mean everything went downhill when the world was literally destroyed?! ;)
Dear Diary, today I woke up rather early and had a lovely bagel and coffee for breakfast. Then the whole world was destroyed and everything went downhill from there.
Post edited June 24, 2017 by ZFR
avatar
Stig79: Very true. After they blew up Entroth, both MM and Heroes of MM went straight downhill.
avatar
Bookwyrm627: What do you mean everything went downhill when the world was literally destroyed?! ;)
The franchise :)

I guess they could have gone uphill too. Everyone got blown out into space, I guess. Hard to tell what is up or down in space :)
avatar
Bookwyrm627: What do you mean everything went downhill when the world was literally destroyed?! ;)
avatar
ZFR: Dear Diary, today I woke up rather early and had a lovely bagel and coffee for breakfast. Then the whole world was destroyed and everything went downhill from there.
'Hitchhikers Giude to Enroth'? :P