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So, I'm having a blast playing Might and Magic I: Secret of the Inner Sanctum. I've been developing my characters in Sorpigal and now they are level 2, so I thought I might start doing some quests, but I have some questions about those:

1) Should I tackle the quest given in the Sorpigal dungeon or should I level up more?
2) I've heard that some quests are repeatable. How does this work?
3) Can you have more than one quest active?

Thanks in advance!
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1) If you can get to the quest destination on foot you can also get back from there. Try it out, the worst thing which can happen is that your party gets wiped out and you have to reload. I wouldn't travel too far from the saving point at low level however.
2) You do the quest, go back to the questgiver and get the quest again.
3) Yes you can.
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kmonster: 3) Yes you can.
For number 3: exception is quests given to you by Lords, which you can only have 1 active at a time. Which is why you have the spell Remove Quest, should you find the current Lord quest too difficult. You'll be doing those later in the game.
Glad to hear you're enjoying it. I finally started myself, after procrastinating for 2 years. I love this game. There is something so satisfying about leveling your weak characters. I am mapping the Sorpigal dungeon right now, and my characters are level 3/4. My question is, how do you get new spells? I thought I had to buy them, like in the other Might and Magic games, but I noticed that my cleric and mage could cast some level 2 spells after reaching level 3. So, do you unlock all new level spells when you level up? Or do you have to buy some too, like in MM2.
Thanks everyone for the answers! I have a question about improving stats. Trainers seem only to increase your level and hit points. I know there's a quest with some clerics that increase the other attributes. Is this the only way to increase the other attributes? I would really like to increase my casters' spell points.
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SummonerYuna: Thanks everyone for the answers! I have a question about improving stats. Trainers seem only to increase your level and hit points. I know there's a quest with some clerics that increase the other attributes. Is this the only way to increase the other attributes? I would really like to increase my casters' spell points.
Spells points also increase every level. Just look at your character sheets.
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SummonerYuna: Thanks everyone for the answers! I have a question about improving stats. Trainers seem only to increase your level and hit points. I know there's a quest with some clerics that increase the other attributes. Is this the only way to increase the other attributes? I would really like to increase my casters' spell points.
The quests are the only way to permanently increase attributes. But in MM1, these aren't all that important, so you should be ok anyway. Like advancedhero said, spell points increase with level.
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advancedhero: Glad to hear you're enjoying it. I finally started myself, after procrastinating for 2 years. I love this game. There is something so satisfying about leveling your weak characters. I am mapping the Sorpigal dungeon right now, and my characters are level 3/4. My question is, how do you get new spells? I thought I had to buy them, like in the other Might and Magic games, but I noticed that my cleric and mage could cast some level 2 spells after reaching level 3. So, do you unlock all new level spells when you level up? Or do you have to buy some too, like in MM2.
You automatically get all spells once you reach the correct level. You get level a level of spells for every 2 new character levels, so you get a new spell level at 1, 3, 5, 7... etc
Post edited October 25, 2014 by ZFR
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SummonerYuna: Thanks everyone for the answers! I have a question about improving stats. Trainers seem only to increase your level and hit points. I know there's a quest with some clerics that increase the other attributes. Is this the only way to increase the other attributes? I would really like to increase my casters' spell points.
avatar
ZFR: The quests are the only way to permanently increase attributes. But in MM1, these aren't all that important, so you should be ok anyway. Like advancedhero said, spell points increase with level.
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advancedhero: Glad to hear you're enjoying it. I finally started myself, after procrastinating for 2 years. I love this game. There is something so satisfying about leveling your weak characters. I am mapping the Sorpigal dungeon right now, and my characters are level 3/4. My question is, how do you get new spells? I thought I had to buy them, like in the other Might and Magic games, but I noticed that my cleric and mage could cast some level 2 spells after reaching level 3. So, do you unlock all new level spells when you level up? Or do you have to buy some too, like in MM2.
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ZFR: You automatically get all spells once you reach the correct level. You get level a level of spells for every 2 new character levels, so you get a new spell level at 1, 3, 5, 7... etc
Okay, that makes it easy, thanks!
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ZFR: You automatically get all spells once you reach the correct level. You get level a level of spells for every 2 new character levels, so you get a new spell level at 1, 3, 5, 7... etc
This of course refers to Cleric and Sorceror. Paladin and Archer have slower progression, and if I remember correctly can't obtain higher level spells.
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kmonster: 1) If you can get to the quest destination on foot you can also get back from there. Try it out, the worst thing which can happen is that your party gets wiped out and you have to reload. I wouldn't travel too far from the saving point at low level however.
2) You do the quest, go back to the questgiver and get the quest again.
3) Yes you can.
3) Is there any limit to how many you can have at a time? I know the next dude to answer said only one Lord quest, but...

Btw, thanks for the info, I am starting out myself (though I am doing FAR better than the guy who asked the question, or chick, whatever--I'M MAKING A VIDEO PLAYTHROUGH OF IT!)

Also, do I have to grab the treasure from a random battle before leaving the square, or can I come back? And what/where is the best way to get lots of random battles? Have been running around all over and can't find some, frustrated emoji here.
This is actually a very old thread, FYI.

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xgambit: 3) Is there any limit to how many you can have at a time? I know the next dude to answer said only one Lord quest, but...
That's the only limit: one Lord quest at a time. No limit on other quests. To be honest there aren't many formal "quests" in the game, most of it is just about exploring and figuring things out. The other quests that exist are tracked based on whether you have specific items or not. For example, if someone asks you to deliver an item to someone, then when you go talk to them, the game checks whether you have the item (I think your first party member has to be carrying it) and the quest will proceed. This is also why quests are repeatable. When you've finished it, you can go back to the original quest giver and they'll give you the item to deliver again (because you don't have any quest items in your inventory anymore). I think this design is due to the game's age; it couldn't actually track progress easily so they used inventory items to do it.

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xgambit: Also, do I have to grab the treasure from a random battle before leaving the square, or can I come back?
You have to grab it before leaving the square! Otherwise it will disappear. But, you can rest first. As long as you don't move. This is very important because battles are where you will find nearly all of your loot.

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xgambit: And what/where is the best way to get lots of random battles? Have been running around all over and can't find some, frustrated emoji here.
I'll defer to others who remember specific locations better. But I will say that I recommend simply exploring new places as often as you can. There's not much need to stop and grind for levels, except at the VERY beginning. Once you have some decent equipment and a level or two, just start exploring. If a place is too hard, go somewhere else. Exploration is a huge part of MM1 and it's really fun. And there's always somewhere else to go!

Pro tip: If you're just starting out with a party you made, your characters will start with nothing but clubs, which are terrible. But you can take better equipment off of the pre-made party. Sign in at the inn, take half of the pre-made characters back out with you and half of your party, transfer items from pre-made party to your party, then repeat with the other characters. That helps a lot in the beginning.
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Waltorious: I think this design is due to the game's age; it couldn't actually track progress easily so they used inventory items to do it.
Yes, in old games the only thing stored on disk was your party and their items, so this was a standard, and quite elegant in its simplicity, way of doing quests.
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Waltorious: This is actually a very old thread, FYI.

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xgambit: 3) Is there any limit to how many you can have at a time? I know the next dude to answer said only one Lord quest, but...
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Waltorious: That's the only limit: one Lord quest at a time. No limit on other quests. To be honest there aren't many formal "quests" in the game, most of it is just about exploring and figuring things out. The other quests that exist are tracked based on whether you have specific items or not. For example, if someone asks you to deliver an item to someone, then when you go talk to them, the game checks whether you have the item (I think your first party member has to be carrying it) and the quest will proceed. This is also why quests are repeatable. When you've finished it, you can go back to the original quest giver and they'll give you the item to deliver again (because you don't have any quest items in your inventory anymore). I think this design is due to the game's age; it couldn't actually track progress easily so they used inventory items to do it.

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xgambit: Also, do I have to grab the treasure from a random battle before leaving the square, or can I come back?
avatar
Waltorious: You have to grab it before leaving the square! Otherwise it will disappear. But, you can rest first. As long as you don't move. This is very important because battles are where you will find nearly all of your loot.

avatar
xgambit: And what/where is the best way to get lots of random battles? Have been running around all over and can't find some, frustrated emoji here.
avatar
Waltorious: I'll defer to others who remember specific locations better. But I will say that I recommend simply exploring new places as often as you can. There's not much need to stop and grind for levels, except at the VERY beginning. Once you have some decent equipment and a level or two, just start exploring. If a place is too hard, go somewhere else. Exploration is a huge part of MM1 and it's really fun. And there's always somewhere else to go!

Pro tip: If you're just starting out with a party you made, your characters will start with nothing but clubs, which are terrible. But you can take better equipment off of the pre-made party. Sign in at the inn, take half of the pre-made characters back out with you and half of your party, transfer items from pre-made party to your party, then repeat with the other characters. That helps a lot in the beginning.
Thanks for the info. One great thing about these old games is they are unprecedented in their mechanics, which is both refreshing and also challenging. But I really really appreciate the tips because those are critical to know, I found out the hard way that if I don't grab loot when I get it, I will pay the price pretty much forever.

But as you can see:

https://youtu.be/nqz6fRnmUUI

...I'm not off to a bad start.

The map making thing is a bit daunting but I have a system and I am getting it together. Great game, I have to say, feels like the rest of the M&M games in all the right ways. Any other tips would be appreciated as well.