Posted February 21, 2023
In the Barrows in MM7, which form kind of a complicated teleporter maze, most of the panels showing teleporter destinations start locked. According to the Prima guide, there were supposed to be three keys, one in each of the Barrows accessible from the outside (specifically Barrows VII, IX, and X) that would unlock all the panels. However, from what I've read (and what I recall when I last played the game years ago) is that the key in Barrow VII was not included. With only two keys, some of the panels cannot be unlocked, making navigating in the Barrows much harder (it's hard enough even when you know all the teleporter destinations).
Was the missing key a deliberate decision on the designers' part or a bug? If a bug, has anyone ever patched the game to restore the missing key? (I'm pretty sure NWC never did so.)
Was the missing key a deliberate decision on the designers' part or a bug? If a bug, has anyone ever patched the game to restore the missing key? (I'm pretty sure NWC never did so.)